they gave the mud monsters boobs

This game made me think about Hard Corps: Uprising (2011). Which made me Imagine a timeline where we got an ArcSys developed CastleVania.

With a Daisuke designed Belmont. And Daisuke renditions of all the classic CastleVania songs.

And now I'm sad. Fuck this game it made me sad.

I once saw a dude say This is their favorite game in the franchise, cause it's so easy to soft lock yourself in it. I'm still fucked up over it.

I would Literally Let Jill Valentine Kill me, and I still think this game sucks.

The run Shinji Mikami had from 2002 to 2010 is unrivaled by Any game designer alive today. A Master at the absolute Peak of his craft. Most game designers can't hope to achieve in their entire careers what this man achieved in this one Video Game.

If you were to design a game around the idea of a Low% run it would be this exact video game. If you were to make Tetris (1984) into an Action game, it would be this exact video game. If there ever was a game equivalent to the Nike of Samothrace, it would be this exact video game.

After Suffering through the entire Golden Axe franchise, this game is like a cool glass of fresh spring water.

Comparing the rest of the series to this is like comparing an Atari 2600 game to a SNES game.


Bu-but no Tyris... 😢

Gotta say, pretty decent for a game developed with a budget of 500 Yen, a half empty can of vending machine coffee, and a live rat the only animator caught in the studio basement.

Plus they got the most important thing right, Tyris' abs. 🥰

Tyris. 😭
Tyris Why is your buffer system so bad Tyris why. 😭

This review contains spoilers

T- Tyris... 😳

Devil May Cry 2 (2003): 1.7 million units in life time sales
Devil May Cry 3 (2005): 1.3 million units in life time sales

Need I say more?

This was the first game in the franchise that I played, and my 5 year old self thought it was the coolest shit ever, and wished that one day they'd get good enough to beat it. Frankly I haven't had a more intelligent thought about the game since, so I'll just leave it at that.