2023
2017
The credits song sings a glory anthem to the player and changes verses to all the major decisions you've done throughout your journey + all the victories/losses along the way.
If that is not peak videogamey interactivity and something developers should strive to do more as a medium we might as well banish gamers into the Downside to be doused into Pyres until they develop good taste.
If that is not peak videogamey interactivity and something developers should strive to do more as a medium we might as well banish gamers into the Downside to be doused into Pyres until they develop good taste.
2008
2008
Tried it several times but I really failed to get into it as much as I did with the first one. If I had to guess it's probably due to the mishmash of influences being a lot more prevalent here and the overall ambition of having so many playable characters outlasting each other feels like it's trying too many things at once.
2024
Those definitely were flowers pictured by Robert Mapplethorpe, alright. There's not that much to it but it has the elegant, contemplative vibe that a digital museum experience should have.
Also I just fixed the date year on this site for this game no one cares about so that makes me internet special!
Also I just fixed the date year on this site for this game no one cares about so that makes me internet special!
2017
2018
I shared a blunt with a dog and a child.
RPG Maker devs once again proving they can do better with a shoestring budget and a 20 year old engine than Square Enix or GameFreak.
It's everything Darkest Dungeon pretends to be: hard and punishing, but the bad rng is barely an obstacle for experienced and returning players. Brutal, edgy and depressing, but adds enough variety from the sources it derives from so it's nothing too predictable that makes you feel like you're going through motions. It's very refreshing to play RPGs that break away from the conventional restriction of the genres where you should only fight when absolutely necessary instead of grinding.
Only played through Endings E C and Dungeon Nights but I can see myself playing through this indefinetly, it's really addicting in it's oppressive atmosphere. If you're the type who complains that Dark Souls games getting a difficulty option would destroy the whole point of the game, try this on for size. It's a great measuring scale of game design as to what counts as a hard game, and as a good game too.
RPG Maker devs once again proving they can do better with a shoestring budget and a 20 year old engine than Square Enix or GameFreak.
It's everything Darkest Dungeon pretends to be: hard and punishing, but the bad rng is barely an obstacle for experienced and returning players. Brutal, edgy and depressing, but adds enough variety from the sources it derives from so it's nothing too predictable that makes you feel like you're going through motions. It's very refreshing to play RPGs that break away from the conventional restriction of the genres where you should only fight when absolutely necessary instead of grinding.
Only played through Endings E C and Dungeon Nights but I can see myself playing through this indefinetly, it's really addicting in it's oppressive atmosphere. If you're the type who complains that Dark Souls games getting a difficulty option would destroy the whole point of the game, try this on for size. It's a great measuring scale of game design as to what counts as a hard game, and as a good game too.
2022
2006