Jenny LeClue opens extremely strong, with a delightful framing device, and some incredible hooks. However, it runs out of steam in a big way towards the end of the game, with a longgg tedious setpiece and an unfortunate cliffhanger. Sad that I walked away a little disappointed in this one, it had a lot of potential.

A really smartly written techno thriller. Neo Cab is one of the better cyberpunk media produced in the recent past. Contains many intensely gripping scenes, helped by some glitzy visuals and a pulsing soundtrack. A few of the endings left me emotionally wore out like few other games have. Play this game ya'll.

Great art and some good silly anime nonsense helps a battle system that gets a bit long in the tooth and some lame backtracking. Not the greatest game ever, but it put a smile on my face more often than not!

Don't think the pieces quite fully fit together to make this a transcendent experience that so many others had, but man when this game was good it was SO GOOD.

Messy and unfocused, Afterparty doesn't know what it wants to say and struggles getting there. A big disappointment after how good Oxenfree was.

Extremely charming little visual novel. The mystery kinda doesn't work, but getting there is a treat.

The game version of good enough? I don't think I really hated it, but for my most anticipated game of the year, i can't say i had too many stand out moments. I will probably always love Pokemon, but i may have finally outgrown the games.

A brilliant end to a brilliant set of games. Punchy, shorter levels give this game a very distinct feeling compared to the rest, and Joustus really grew on me, but remains optional if it isn't your thing.

Through this game I realized how much I love the silly, heartfelt Shovel Knight world and characters. I never want to leave this world, its lighthearted melodrama, its chill vibes. A great capstone.

So much heart and passion probably went into this game. It is just stuffed with content to the roof. I just wish i liked playing it more? Competent platforming, but i couldn't quite vibe with it.

Shows it’s age, but for a forerunner of modern shooters, it’s a solid experience!

Secretly the best in the trilogy. Story is dumb as rocks, but hey, so is the first game, and the less said about Infinite the better. The small mechanical tweaks to gameplay elevate it above its predecessor, and Rapture remains as spellbinding as ever.

A little too hectic and impenetrable a little too easy to break. One Step From Eden doesn't quite reach the complex highs of the best deckbuilders, nor does it have the charm of its inspiration series Mega Man Battle Network. Which is a shame, because the game is very well presented, with nice art and music, and tons of unlocks to keep you coming back. I've still got tabs on this one, i think if this game gets the opportunity for a few polishing patches, I could see it really shining.

Super Metroid, but not nearly as good. A solid foundation that could lead to a great sequel if they clean some of the rough edges. (For really please not so much pixel clutter in the environments, its hard to know where to go sometimes.)

At times feels like peering into another person psyche to an uncomfortable degree. But that friction seem intrinsic to the work, a bizarre journey of self reflection and the meandering parts of oneself.

Do I enjoy hurting people? In this game? No not really.