An absolute riot of a social deduction game, can't recommend it enough if you can find a group of people to play it with.

Surprised at how much I didn't love this game. The platforming is good but it and the combat are a little too floaty to really be top tier. The art is pretty, but it was a little overcomplicated and more than once a detriment to platforming direction. The story is a big nothing, with many big "BE EMOTIONAL" moments falling almost completely flat. I wish i liked this more, truly.

Not a revolutionary metroidvania, but it knows what its doing and gets in and out in a breezy few hours. Not going to top any best of list, but if you like this genre, its probably worth a play.

Carrion proves its possible for a 6 hour game to be too long. Carrion has a strong initial gameplay hook, but despite adding a few more powers and enemy types along the way, only gives a small handful of things to do over its samey areas. You will be doing the same couple of combat encounters and puzzles the entire way through. I don't think the game is bad really, and controlling the monster is extremely satisfying, its just stretched thin over the course of 6 hours.

The game version of a sugar high. I can't deny that my friends and I had a few fun sessions, but the rush and hilarity wore thin after a few hours. I can't see myself playing more of it.

An exremely touching and sad game. Made me cry multiple times.

A hectic game where you never feel quite in control or in front of the 8 ball, but not in a particularly enjoyable way. The game always feels like its nipping at your heels with very little downtime, and most runs feel like the same chaotic mess. Soundtrack was pretty neat though.

Its no Super Metroid, but Symphony of the Night is breezy and enjoyable in much the same way. Shows its age a bit, but I had fun.

I don't know why Three Houses sticks in my memory so much. Maybe its the fact that i bought it the same day my dad called me and said i needed to come back that weekend and see my Grandfather. Maybe its because in the 4 days i took off for my Grandfather's funeral i ended up playing it for 20+ hours. It was almost certainly because of that.

But its also because of the incredibly memorable world and characters that Koei Tecmo have managed to develop. There is a reason I'm still looking at fan art close to a year after this game has released. I love my students, all of them.

And the best part is, there is still so much room for improvement. In many ways, Three Houses is kinda like a first draft. The story could be tighter, the Tactics battles could be streamlined and polished, the pacing could use a bit of work. But man, if i love a first draft THIS MUCH? Imagine what the next one could be...

Control mainly works as a stellar tone piece. The combat works, and tossing stuff at foes remains fun throughout, but where the game really shines is the notes and the exploration. More of that in the future please.

For a game rapidly coming up on its 3rd decade of existence, the amount of template setting for modern 2D games is simply marvelous. The controls are starting to show age, but the experience is a classic, as you wind through a tightly paced, claustrophobic enviroment, finding new tools and vanquishing harder foes. A pioneer.

Blasphemous doesn't ever really do anything poorly, but it doesn't really stand out in any meaningful way in its genre. Some good art and music, some solid flavor and lore, and gameplay that bounces between exciting and rote. If you like Metroidvanias, this is probably worth your 12 hours, but its not going to jump off the page for you.

Saccharine nonsense. The fix-it puzzles were fairly comfy at least.

Didn't really emotionally connect with it very much through the visuals or gameplay tbh. Though it had a handful of pretty great electropop tunes though, so props.

Mobile games can be pretty good.