TheBeigeKnight
2018
Absolutely loved the visuals and music in this game. Wanted so badly to play more, but the controls demand you constantly press the shoot button over and over which really irritated my fingers, which have some joint issues (probably from years of video games). If this game has the option to fire nonstop just by holding a button down, I would absolutely play a lot more. Hopefully one day it will...
2018
This game was conceptually very interesting, but I think the execution falls very flat. I felt like I was playing a prototype for a game that needed a lot more development. Music was great but they barely let you listen to it. Props to them for going for it, but I'd call this a miss. There are better modern day homebrew Genesis games out there if that is what you're looking for.
2019
1985
2006
2019
2016
2000
2000
This review contains spoilers
Beautiful junk.
This game really feels underbaked. The combat is fairly rote, the skills and attributes system feels kinda pointless, the lore/story are pretty thin and uninteresting. Despite all this I played the game to completion because the artwork and aesthetic are so beautiful. I could also say pretty much the exact same thing for both of the previous Zenoclash games.
I assume the developers wanted to do more with this game. They probably wanted the level designs to be more coherent, the combat to flow better and for there to be more purpose to the different styles. The weapons in general kinda suck and I rarely used them except for the big hammers. The materials where incredibly plentiful but mostly useless. They probably wanted these things to be better balanced. The whole thing reeks of ambition exceeding resources which is all too common unfortunately and probably not their fault.
I wish this game was deeper and better balanced. If it had combat and lore as good as a Dark Souls game it'd probably be in my Top 5.
This game really feels underbaked. The combat is fairly rote, the skills and attributes system feels kinda pointless, the lore/story are pretty thin and uninteresting. Despite all this I played the game to completion because the artwork and aesthetic are so beautiful. I could also say pretty much the exact same thing for both of the previous Zenoclash games.
I assume the developers wanted to do more with this game. They probably wanted the level designs to be more coherent, the combat to flow better and for there to be more purpose to the different styles. The weapons in general kinda suck and I rarely used them except for the big hammers. The materials where incredibly plentiful but mostly useless. They probably wanted these things to be better balanced. The whole thing reeks of ambition exceeding resources which is all too common unfortunately and probably not their fault.
I wish this game was deeper and better balanced. If it had combat and lore as good as a Dark Souls game it'd probably be in my Top 5.
2011
2023
2023
Really like the concept for this one, but I was pretty disappointed in the campaign, was really hoping for something a little more complex and robust. Graphics aren't really my taste either, I think the pixel art of the original itch.io game looked a lot better. Still worth checking out for such a cool new spin on the city building genre though.