A really delightful game, filled with clever ideas. I wish more of those ideas were directed towards pure platforming, but even the over-reliance on exploration and moon-hunting hasn't taken away from my overall enjoyment.

A deeply satisfying handling model makes blasting through these procedurally generated courses so much fun. Career mode comes with a healthy amount of depth, to boot.

The handling model here marks a big step up from past Milestone games I've played. It's not as satisfying as Codemaster's titles or Forza, but I enjoyed the 20 or so hours I put into this game, particularly the historical challenges.

A really fantastic platformer capable of providing stiff challenges that never feel unfair. Tropical Freeze sets itself apart from decades of sidescrollers by making each level and obstacle feel like a dynamic part of a real place.

As someone who has never played another Metal Gear game, I found myself hooked by the systemic stealth on offer. Infiltrating bases, taking out guards one by one, that stuff is catnip to me. There's also a busy story and boss fights which don't seem bad, but are not why I came to this game. I was more than willing to put up with those interruptions in a very satisfying loop.

This is a game with really fun ideas, and a poor implementation of them. The sheer scale of the map is impressive, and I enjoyed driving around, exploring it, and creating photos and videos. Switching between vehicles on the fly is great fun. But all of that gets put towards a progression system that needlessly takes the form of an RPG style grind, endlessly repeating the game's limited selection of race events over and over. It deserves better.

It could easily have been a cheap Mario Maker knock-off, but they've really strived to make this game more than that. The platforming is polished and smooth, and the switch logic available to creators is really robust. I just wish they'd stop using it to make hidden spike traps.

A beautiful platformer with fun mechanics, but unfortunately undercut by technical issues and frustratingly unclear level design.

A pretty game with an impressive scope of systems and stories to work out.

Very cool to have a Civilization game on Switch, and I've sunk a lot of hours into it. But I've fallen into a difficulty rut; prince is a breeze, while King becomes too frustrating, and I haven't yet finished a game.

A haunting game with some really cool imagery, though the final two acts felt less impactful than the first three.

Intense, but never to the point of frustration, this game has substance, but even more style.

A good game with a very helpful tutorial that unfortunately gets bogged down by a ridiculous grind imposed on players to unlock the most difficult tracks.

Yooka-Laylee and the Impossible Lair borrows many of its best ideas from famous platformers of the past, but the combination of mechanics works out pretty well on the whole. The overworld and the remixing of each level are very cleverly done. Wish the titular Lair was a bit more flexible in its challenge, in line with the rest of the game.

NSMBU put up a stiffer challenge than I was anticipating, but never became frustrating until the post-game. Each level has a memorable theme, and finding their secrets is often a delight.