TheJimmonator
there is absolutely no point playing this solo and I get why it had to be released with the possibility to do so, but this is a co-op experience just as much as it takes two is, so i’m rating it with that in mind; a good amount of gameplay variation, strategising the best weapons to use to take down a target together, varied level design, classic R&C humour. this is a good game! sometimes even a great one. if it had been released as an exclusively cooperative game, I think it would’ve been very differently received.
2018
very thankful for the rewind function which must’ve been implemented after realising it was too easy to move a box ever so slightly in the wrong direction and screw up almost every level in the game. some of the puzzles are good, some less so, some of the mechanics are put to good use, some less so. but the experience is brief and the game ends up being perfectly serviceable, crude visuals & sound included
2017
this is a really simplistic shooter that handles relatively well and looks decent, but I suppose the Vita needed more than that to bring in an audience; looking back at the game today whilst the console is all but forgotten by mainstream gaming audiences, I thought Resistance: Burning Skies was a good blast to play through in a few sittings, but nothing much more than that.
2009
I find it hard to believe that anyone actively enjoys the humour in these games. but the gameplay loop is pretty solid (and almost more-ish in the desire to get a better gun) and the general world and character design is quite strong/very recognisable
the DLC here is bad and extremely grindy at least half of the time which is not ideal
the DLC here is bad and extremely grindy at least half of the time which is not ideal
2009
in many ways this is the perfect and greatest Crash experience; it controls super tightly and is visually and creatively wonderful. I’ve finished the main story levels but the remaining, seemingly endless list of other things to beat is a bit daunting. 100% always felt like a fun, difficult but fair and attainable objective in the original trilogy, but this is something else
2002
a slightly rough around the edges beginnings of a wonderful franchise full of good humour and simple gameplay. Ratchet feels quite sluggish and almost unresponsive at times in this one (perhaps just a Vita issue?), a problem immediately rectified in the sequel. The highly compressed audio (certainly just a Vita issue) and untouched cutscenes are a shame too but it’s been nice to enjoy this title again on another platform
2021
the joy here is that the game throws something new (new in this context meaning borrowed from hundreds of other games) at you every 30 minutes, incredibly imaginative and fun but with a few tonal missteps along it’s slightly strange plot. It also goes on for maybe a couple of hours too many, like every chapter needs to lose about 20% of fat.