TheJimmonator
2012
a wonderful game that transcends time. it’s fun to see how much of Ico lives on in The Last Guardian (which I think is essentially a superior version of what we got here back in 2001). the atmosphere is incredible, the soundtrack is sublime, and while I would agree that (much like both it’s successors) the camera and controls have problems, I will always argue that none of that matters in the end
this is a tedious, often infuriating experience with an appreciated art style and inconsistent spikes of good humour.
everything in the game is 2-3x longer than it should be; interesting and varied objectives aren’t interesting or varied when you’re asked to complete them three times in a row with little differentiating the first from the last - all the while the camera is unhelpful at best, the platforming is inconsistent, the combat is mostly lazy. the environments that you explore each chapter seem to be created by a team saying “this is a well designed and attractive area, how do we make it an absolute living nightmare to traverse?”. the cutscenes and dialogue are mostly exposition dumps and some of the mission objectives are wildly unclear.
this sounds overly negative, and it is, but only because there is a VERY good sequel in an easily trimmed down version of the content that is here. the first game is a fun and tight 6-7 hour experience, this is at least 15 hours and feels like the longest game ever made when you can see the progress % going up by a single percent after each mission - I was questioning things at 25%, bored by 50% and almost shelved it at 75%. this is a bloated misstep and killed any interest in me playing Sly 3.
everything in the game is 2-3x longer than it should be; interesting and varied objectives aren’t interesting or varied when you’re asked to complete them three times in a row with little differentiating the first from the last - all the while the camera is unhelpful at best, the platforming is inconsistent, the combat is mostly lazy. the environments that you explore each chapter seem to be created by a team saying “this is a well designed and attractive area, how do we make it an absolute living nightmare to traverse?”. the cutscenes and dialogue are mostly exposition dumps and some of the mission objectives are wildly unclear.
this sounds overly negative, and it is, but only because there is a VERY good sequel in an easily trimmed down version of the content that is here. the first game is a fun and tight 6-7 hour experience, this is at least 15 hours and feels like the longest game ever made when you can see the progress % going up by a single percent after each mission - I was questioning things at 25%, bored by 50% and almost shelved it at 75%. this is a bloated misstep and killed any interest in me playing Sly 3.
2014
2014
2014
2019
2017
2017
2013
very cute, very short, visually impressive little puzzler, but playing on PS4/5, the place brick button needed to be assigned to a different button than the rotate brick; this made no sense to me at all, all the other buttons aren’t assigned to anything! and it’s not easy to precisely choose where you want the bricks to go. a few super simple changes would’ve made this a perfect afternoon playthrough.
2018
2016
2020