TheJimmonator
2018
2012
2016
2022
a consistently great action adventure game marred by some infuriating narrative and combat design choices; the devs here clearly decided that ‘more is more’ and chose to have Kratos constantly coming up against 3 or more enemy types in one fight (one will be up high firing random shit at you, another is down on the ground with the ability to teleport behind you and a third is some random worm that self destructs). this wouldn’t be so bad if the camera allowed the player to see more than just what’s directly over Kratos’ right shoulder, but instead we have this very rigid 3rd person shooter angle that felt fresh in 2018 and a little bit dated here - I found myself wanting the classic God of War combat from 2005 to suddenly make a heroic return mid-game. 1-on-1 is where the combat gets a chance to shine and the most memorable and fair challenges exist.
on the narrative side, every other character you come across during this end-of-days tale insists that you still have time to explore before (insert huge story moment that definitely shouldn’t leave much time to faff around), but this is first and foremost a narrative-driven experience in which the side content will regularly put the foot firmly on the brakes. it’s a pain because the side content is all great and usually offers the only opportunity for certain characters to actually open up and speak to Kratos (and vice versa - Kratos tells stories about events from prior games which is delightfully unexpected). it’s a lose-lose situation derived from a story that needed a bit more time in the oven.
this is an overly critical 4/5 but when studios/games like this come along and aim (and often hit) significantly higher than the competition, it sometimes opens up more room for critique. If you enjoyed God of War (2018) you will absolutely have a good time here, no doubt about that
on the narrative side, every other character you come across during this end-of-days tale insists that you still have time to explore before (insert huge story moment that definitely shouldn’t leave much time to faff around), but this is first and foremost a narrative-driven experience in which the side content will regularly put the foot firmly on the brakes. it’s a pain because the side content is all great and usually offers the only opportunity for certain characters to actually open up and speak to Kratos (and vice versa - Kratos tells stories about events from prior games which is delightfully unexpected). it’s a lose-lose situation derived from a story that needed a bit more time in the oven.
this is an overly critical 4/5 but when studios/games like this come along and aim (and often hit) significantly higher than the competition, it sometimes opens up more room for critique. If you enjoyed God of War (2018) you will absolutely have a good time here, no doubt about that
2013
2021
2015
this feels like the perfect game for the Vita, a super tight and well thought out puzzler with great presentation and gameplay, but the performance is regularly disappointing and the long load times after each death don’t encourage trial and error at all, which is exactly what the final chapters require considering their difficulty, shame!
2018
replay before Ragnorök:
the camera in combat presented far more issues than I remember from my initial playthrough and the narrative pacing is questionable at points; plenty has been discussed of Atreus’ annoyances but Kratos proves just as frustrating in the first half of the adventure in which he desperately needs to get a grip and talk to his son (this is, of course, an intentional character choice, but it labours too long, too on the nose). on the other hand, it only takes Atreus all of about 15 minutes to start acting out of line when he discovers his true nature.
but, the game is undeniably the definition of epic with its sprawling environments and characters rendered in an absurd level of polish that you’ll only find from a few other studios. stunning music that proves to be every bit the equal of the original trilogy and combat that hits like a massive brick to the face - God of War (2018) is a special game that embraces the past even when you don’t expect it to
the camera in combat presented far more issues than I remember from my initial playthrough and the narrative pacing is questionable at points; plenty has been discussed of Atreus’ annoyances but Kratos proves just as frustrating in the first half of the adventure in which he desperately needs to get a grip and talk to his son (this is, of course, an intentional character choice, but it labours too long, too on the nose). on the other hand, it only takes Atreus all of about 15 minutes to start acting out of line when he discovers his true nature.
but, the game is undeniably the definition of epic with its sprawling environments and characters rendered in an absurd level of polish that you’ll only find from a few other studios. stunning music that proves to be every bit the equal of the original trilogy and combat that hits like a massive brick to the face - God of War (2018) is a special game that embraces the past even when you don’t expect it to
the combat is so stiff, the lock on often so incorrect, that the core gameplay loop of slicing through stormtroopers and other star wars baddies (and goodies) is mostly difficult for all the wrong reasons. I think it’s heart is in the right place with interesting and nostalgic locations, characters and set-pieces but it feels like they released this long before it was finished
2012
the game has a serious nuance problem, in that it has absolutely none of it. the soundtrack by Brian D'Oliveira is nothing short of exceptional, but everything around it struggles to be more than just decent which feels like a real shame considering I can feel the heart and soul poured into this peculiar, (very) rough little diamond
even more frustrating, it performs like arse on PS3, regularly hitting 20fps or less
even more frustrating, it performs like arse on PS3, regularly hitting 20fps or less