1650 Reviews liked by TheSlowKenyan


Surprisingly unpolished considering the asking price. I love a good Touhou clone but this one is gutless and devoid of any imagination. Tedious jokes with stilted writing and a flimsy last-minute attempt at an appeal to pathos. Clearly made by fans of Touhou but seemingly not by anyone who entirely understands the joy of them; bog-standard bullet patterns fill the entire runtime and there is no room for player expression whatsoever. And for a game so intensely themed around music, the soundtrack has next to no personality at all... Deeply disappointing.

Donkey Kong Country 2 took everything that made its predacessor great and cranked it up to 11. I seriously mean everything. The visuals, the music, the gameplay, the levels, the story are all major upgrades from an already fantastic platformer.

While the story isn't great it is much better than the original. The original is legitamately Kaptain King K. Rool stole all of Donkey Kong's hoard of bananas. In DKC2 the stakes are raised from bananas to Donkey Kong life as he is kidnapped by King K. Rool. It's now up to Diddy Kong and newly introduced Dixie Kong to save the day. Dixie and Diddy are far and away my favorite two characters in the franchise so it was so much fun to have the entire game revolve around them. The gameplay is smooth and feels great even today. To be fair the original DKC also had smooth gameplay but I always found myself using the limber and quick Diddy over the lumbering DK. In DKC2 Diddy controls identically to the original DKC but now instead of a slower based powerful DK you get a second quick character in Dixie Kong. Plus Dixie comes with my favorite movement in the entire series with her hair spin which functions similarly to Peach's float mechanic in the Mario series. You will absolutely need that hairspin as this game is very difficult, especially the bonus stages. Every world out side of the first is sprinkled with a few very difficult levels which I appreciate.

The levels in DKC 2 put other platformers of this generation to shame. From a pirate ship, to a volcano, to a swamp, to a run down amusement park, to a giant castle this game takes you to many different locations that all feel fleshed out and keep the levels intersting and fresh. Not to mention they are gorgeous graphically. In my opinion it is some of the best graphics of the entire SNES library. The pirate, amusement park, and the bee hive levels absolutely pop with vibrant and beautiful color schemes. The swap, castle, and volacono have a completely different tone with a much darker palette but equal in beauty just in a much different way. The animations on the enemies and the Kongs were top notch for the time. My favorite animation is also one of my favorite is all time is when you complete a level and Diddy Kong breaks outs a boom box and starts rapping while Dixie pullys out a guitar and start slaying. It’s also very fitting that they celebrate their victory with music as this game with out a doubt has a top tier sound track of all time. As many great qualities that DKC boasts the star of the game is the abusrdly beautiful OST.

DKC2 is rightfully thought of as one of the greatest 2D platformers of all time and this is absolutely a game you should play.

My favorite 100 games of all time:
https://www.backloggd.com/u/DVince89/list/my-favorite-100-video-game-of-all-time/

In an interview with IGN in 2020 Senior Producer Fleur Marty commented about Gotham Knights, Warner Brother's newest Batman game that it's, and I quote:

"is very much not designed as a game-as-service."

Now I don't blame him for this comment, it's part of his job when doing PR rounds to help sell the product. I can only imagine with the negative outlook the title was receiving that the Eye of Sauron at Warner Brothers was watching intently. The thing is the reason I don't believe him is to give credit to the talented people that work on WB Montreal as I refuse to believe they would design such an awful system if it wasn't a live service game initially that was repurposed. Now I like the premise of it, playing as the sidekick's when Batman is gone and the launch trailer is superb at really emphasizing that feeling. I like the idea of having the game co-op and having upgradeable RPG mechanics but the way it's implemented is just dreadful.

So it's an open world game similar to it's predecessors where Gotham City is the playground. When you are let loose to explore there are basic repetitive crimes on the map where you can scan to find them then interrogate criminals to find pre meditated crimes and it's utterly pointless. Simply finding them organically exploring would have been better and more interesting. When stopping crimes sometimes there are chests that have resources in them or blueprints for new gear you can make. The resources are just various shades of colours with huge numbers that are never explained. Playing with a friend to tell them I'd found "some green" which I already had 100,000 of just means nothing and is extremely unexciting. I had random unexplained resources coming out of my ears, blueprints for weapons and armour I'd never use equally spilling out of my bat belt pouch. To compound matters further creating one of these items you can do on the fly but you can't equip it until you return to the Belfry which the game makes you do constantly. It just seems to want to break it's own flow all the time with these "not designed as live service" mechanics.

The game generally is a bit of a rough state in various areas. The movement around the city will have you feel constantly stuck on objects like perches and lampposts that Batgirl seems to glue to with the worlds strongest adhesive like she'd made a lifelong commitment she refuses to break. Bless her. Additionally there are constant little things like the lack of a proper jump being only contextual leaving questions if it will actually work, running into other players or walls kills all momentum and you freeze for no reason, a choppy frame rate and playing online co-op auto stops my headset working in private chat forcing me to mute and unmute again in mid conversation for just no reason. All small things, nothing stopping the game being unplayable but they can get frustrating over time.

The thing is if you strip those mechanics out and look past the niggling technical issues there is actually the foundation of a good game here. When playing specific story missions and it's focused on the plot and unique locations it's really good. I like the characters and narrative, there are some touching scenes and funny moments. There is the framework of a great game here just held back by an obviously difficult development and initial design pivot regardless of what Fleur Marty may have been stating on his PR rounds. My friend and I did have fun playing it regardless and certainly don't regret it. Riding through Gotham on a bat-cycle launching into the air to land on an unsuspecting criminal and doing a finisher with a brutal kick to the jaw is really satisfying. I also loved playing as Batgirl and wanted more of that ever since the Arkham Knight - A Matter of Family DLC. Whilst it just doesn't reach that level of quality it was still fun, just extremely flawed.

Worth a try if you're curious as it's constantly on sale, hard one to recommend but it's not as bad as some people make out I feel.

+ Story premise is really good.
+ I like the characters and story beats.
+ I like the presentation though it's not as dense and gothic as it's predecessors.

- Upgrade and open world systems are just awful, clearly was designed as a live service game that pivoted in development but the damage is there.
- Combat and movement isn't smooth enough.
- Some minor bugs and frame rate issues.

it was a neat experience, yet i cant help but feel like the topic of dementia is being slowly bastardized by things like this

if the word "inaccessible" was a videogame

atleast we got Minecraft from it

i understand pokémon about as much as my grandma understands computers and since there is no ingame menu to tell me which elements counters which etc. (yeah it's silly) most of the stuff goes over my head

however this fucking rules for a browser game though no?

If you're interested in a narrative-centric game about how religion sucks then I'd recommend buying this on sale. For everyone else, skip it. Pretty thin on content and the gameplay is simply not very good. While the narrative does have some compelling moments, it also reads like a mixture of r/Atheism and r/Im14AndThisIsDeep at times.

Best new game debut I've probably played since Signalis and Tunic, a Metroidvania designed as a logic puzzle solver where the environment is the challenge. With some of the best foreboding yet ambient atmosphere to match its beautifully CRT scanlines pixel art. My GOTY at the moment, don't miss this.

Game's cool. You play as Meatwad. It’s filled with smartly designed puzzles, making engaging use of an oddball toolset that rewards out-of-the-box thinking… but only so much. Beyond manoeuvrability skill checks that are satisfying enough to clear, and a few cool mechanical revelations, there wasn't a lot of head scratching here for me. Animal Well is tremendously well-accomplished for a solo project, I had a great time with it! It's just lacking a certain star power for it to really raise the bar.

For complete transparency, I had this game sold to me as an ‘Outer Wilds-like’ - and upon seeing that it was a sidescrolling metroidvania, I was beside myself with hope that I’d get a few notes of La-Mulana in Animal Well, too. In practice however, I think the more apt comparisons for Animal Well would be games like Environmental Station Alpha, Super Junkoid, A Monster's Expedition, or Knytt. The distinction is important, to me at the very least, because I approached Animal Well with pure intentions but spent most of my runtime hoping for an experience that never actually came. This isn’t a game about losing yourself in the sprawling tendrils of a world’s unfolding internal logic - Animal Well is an array of screens containing pressure plate puzzles. The world feels utilitarian, and even with the animal themed ruins that politely aim to conjure a sense of dread and mystery, it’s all misaligned and mismatched in a way that lacks the cohesion of a place with a history worth learning. The latter end of my runtime was characterised by backtracking through areas to collect the final few tools, but it was made excruciating by way of the fact that practically all of the screens merely become desolate roadways once you’ve solved their focal puzzles. I don’t think I spent any more than five minutes on any given puzzle in the first ‘layer’’ of the game, and for as much as I like how left-field the player toolset is, their interplay with the puzzles themselves is usually shockingly obvious and leaves very little room for doubt.

There is, undeniably, an inclusion of outtadisworld ARG-like puzzles that at the time of writing are still being unfolded by dedicated Animal Well researchers, but I’d be lying if I said I value things like that remotely as much as game content I can be trusted to learn and master on my own. Will the community uncover a secret back half of the game that turns the whole joint on its head Frog Fractions-style? I kind of doubt it lol. I’m a sicko that completed La-Mulana 2 on launch week before any guides were even written, the distinction here is that that series takes great pains to contextualise its puzzles in multiple ways - through cryptic hints and also through things like inferred historicity and synergy. Animal Well doesn’t do this, it scatters codes and event flags around the map in obscure nooks in the hopes that a friend group is putting together a Google Doc.

Pretty interesting dungeon crawler mixed with a word puzzler. Played the demo and decided to check it out fully, and yeah its pretty neat. If you're into puzzles and riddles you'll have a great time with this. I enjoy it, but it definitely gets to the point where i get more of a headache than anything after a while. Cool aesthetic and gameplay, even if its not something I'd play a ton of.

Boltgun? More like Badgun. 👏👏👏

When you release a game in a genre as oversaturated as this, you really gotta do something better than fish-in-a-barrel shooting. There’s like 50 other games in this genre you should play before even considering this two pack of mid.

Oh, also making the shotgun feel like it's worse than the starting weapon is a cardinal sin.

*Played as part of the Master Chief Collection

Holy shit, this game is just fucking awesome. From the word go it's a non-stop thrill ride that takes everything from the original and enhances it.
There are actual, movie-level cutscenes that explain a lot of the lore and world-building that was missing from the first entry. You can dual-wield small arms to feel like an absolute badass, and the arsenal of weapons you get to use has just been expanded in general as well. The vehicles control much better and are more fun to utilize (except for the slow-ass tank, but that kinda makes up for it by just obliterating every single obstacle in your path with little to no effort). There are two protagonists even, as we get to see things from the Covenant's perspective as well. The map design is also better and eliminates all the tedious back-tracking that padded out the first game, and the enemy variety has also been increased, each with their own tactics and nuances.
This is one of those perfect sequels I was talking about when I played Ragnarok, and the only thing holding it back from a perfect score is the abrupt, cliffhanger ending.

Another positive side-effect this game had on me was sending me down the Halo Wiki rabbit hole, where I spent a few hours pouring over lore articles and learning about things I probably shouldn't know at this point in time. As someone who once thought of Halo as just another dudebro shooter and scoffed at the thought of buying a console for one franchise while I gobbled my fill of PS3 exclusives greedily, I must apologize to my Xbox homies as the lore is actually pretty sweet. Kind of makes me wish Gears of War had a similar collection on PC so I could go through that franchise as well to see what all the fuss was about.

it's just a playable a24 movie

easily the best narrative i've experienced in a shooter to date; i acknowledge that's not exactly the highest bar, but if this were the benchmark we'd perceive the genre very differently

i'd say durandal marks two steps forward and one fairly meaty step back from its predecessor. story's the most obvious improvement thanks in no small part to the titular AI narcissist (who naturally happens to be about 100x more interesting than the marathon's leela ever could've hoped to be) as well as a plentiful amount of intriguing infodumps, which are now usually accompanied with some pretty cool 90s era pixel art to boot

gunplay sees significant improvements too, as every weapon (barring the alien blaster) looks nicer and feels way punchier. not to mention that the shotgun(s) here may be the best of any retro fps i've played; doom 2, eat your fuckin' heart out. it's nice having more aliens to shoot at too - almost every new enemy type is a welcome edition (fuck those giant missile-eating drones tho)

where things fall flatter for me, however, is level design. your mileage may vary, but as much as i love being showered with ammo (especially on total carnage, where it's a necessity to have 5835230952 grenades stockpiled) at all times, i can't say i'm half as enthused by running back and forth through such open and large mazes

it's not as if the original didn't have its share of backtracking, but there's just too much of it here. "begging for mercy makes me angry" is the most frustrating and obvious example; a long gauntlet stage that revolves around constantly returning to a central hub and covering obnoxious distances to revisit save points and health stations. where marathon exuded confidence in its placements of those things, often forcing players to abandon them and actively take risks, durandal just doesn't have the same sense of activeness or urgency in most cases. there's also far less in the way of puzzles - maybe a blessing to some, but a curse to me. oh well - at least there's plenty more terminals to make up for it

ultimately, the improvements and downgrades kinda cancel each other out. either way, you should absolutely play both games. expect strong storytelling and shooting here, but don't anticipate the same consistent quality in terms of level design