275 Reviews liked by Thundercblob


Play the entire soundtrack at my funeral

I don’t like this one. too janky, feels like i’m playing sonic.

Neat little game. Played it for a bit with the NSO free trial. Like sit a lot more than Crypt of the Necrodancer. Great style but just wayyyy too much stuff going on at any given moment. Gameplay feels messy. The rhythm aspect is a neat idea but every song is just a steady 4/4.

This game is way too hard for me and honestly not my kind of game, others may like it, I heard the game its based on has a big fan following so I imagine its a lot of fun for other people.

Mario Galaxy looks beautiful in HD with the new textures. The game is just as fun as we remembered

Literally takes the best game I've ever played, makes it HD and adds button controls. Only thing that could make it better is a proper remaster or remake in 4K and visuals like Odyssey.

Beautiful. Just listen to Gusty Garden Galaxy, and you'll know what I mean. The space mechanics are done so well, and there's so much content.

Rockstar doesn't design missions so much as they make excuses. Excuses to indulge in overcooked dialogue, fun traversal, flashy shooting, and intricately designed worlds. With some of their games, the repetitive and shallow structure of missions completely kills the experience. If the dialogue is aggravatingly juvenile and the world hollow, the missions just feel like a waste of time. But if you buy into their worlds and the people in them, then you will accept these excuses as the means to an end they are. Before this, I've properly cared for two of Rockstar's games. Vice City and Bully grab me because they exist through the lens of parody, turning Rockstar's frequently annoying idiosyncrasies to their advantage. Red Dead isn't like that. I buy into Red Dead because it is completely immersive and profoundly affecting as a piece of storytelling.

To point out that Red Dead is a Revisionist Western is both mind-numbingly obvious and not really going far enough. This feels like the last Western. This world is a desolate and lonely one, befitting a population of sad and dissatisfied people, none more so than our lead man. John Marston is an incredible protagonist, aesthetically dripping classic Western iconography but desperately running from that image. By the time we take control of the game, he's already at odds with his mission and perception of who he is, neither of which he comes to terms with. Constantly John is put opposite classically abrasive Rockstar-tinged Western caricatures and again and again he brushes them aside with a defeated weariness mirroring my exasperation with them. Positioned to play both sides in an ideological revolution, John is forced to kill those he fundamentally agrees with, visions of his own more idealistic past, over and over again. Of course, when we finally do lead those rebels to victory we are left with the knowledge that their leader is a despicable person destined to abandon his morals if he does reach power. By the time the main narrative ends, you're denied any even momentary satisfaction with confronting John's past. And by the time the game truly ends the small bits of happiness John has finally built in this world are swiftly and definitively ripped out from under him. Its vision of the constant, even random, brutality of life wouldn't feel out of place in a Coen Brothers film.

In Red Dead, you're often having a great time while having a terrible time. You want to see John grow, but you also want to see him get his family back. You and he both put your morals aside for the sake of his mission, and you and he both quickly discover how easily you do so. It's a truth you learn over and over again. John wants to change, he fundamentally believes he can, hell maybe he even has, but the world forces him back into the life he tried to leave behind again and again. No one is more complicit in doing so than you the player. But when you are shooting up "bad guys" you're having a blast. Damn, the major set pieces are fun.

I love the structure of the missions as well, which almost always feature John walking into the frame from stage left like it's the beginning of another kitschy Western Serial episode. Not only does it deflate the slightly annoying "Oh I swear I'll give you information next time" type moments, but it's a great contrast to how dark the underlying story is. Sure, some of the missions are just weak, no two ways about it, but the game works hard to overcome Rockstar's design philosophy with them and ultimately succeeds. I have my fair share of nitpicks (my god the fast travel system is pointlessly annoying to use) and minor plusses (this early 2010s vision of cartoon-adjacent photorealism is delightful) but it all falls away before the storytelling, which is just sublime.

In the end, John does kill his past to save his future, but it doesn't matter. For all his hopes that his son would live a better life than he, the romanticism of the Old West is brutally murdered and the cycle of violence begins again with a fresh coat of paint.

"You know, I dreamt of documenting the last days of the Old West. The romance, the honor, the nobility! But it turns out it's just people killing each other."

Probably the greatest atmosphere in any game ever.

This is more of a rant than anything but I just wanted to talk about my little revelation I had while playing this, plus some other stuff.

The combat is simple, but loads of fun once you get into the groove of action commands, but I never found it to be particularly challenging. Going into it I never expected it to be difficult but I feel like as I have gotten older, challenge and difficulty has become more appealing. The only other turn-based games I have played are Pokemon and Deltarune and 2 years ago I would have said that I wanted to replay Pokemon more than Deltarune, but now... I'd have to say Deltarune, purely because I don't think I've ever really strategized in turn-based games before and difficulty inevitably brings problems that have to be solved.

Now for everything else about the game. The story is super charming due to its characterization of our beloved plumber, princess, and dinosaur(?), through stilted animations that ooze personality. The game never takes itself too seriously and I just love every interaction in this game.

The music is also just as great, Yoko Shimomura is legendary, although I do think some more unique boss tracks would've been nice.

Overall, I'm glad I played Super Mario RPG. It's a game that never failed to make me smile and weirdly enough, I believe it is my introduction to grander, more challenging experiences in the future.

All I want from this bloody industry is a remake or even just a remaster of this stupid little game.

This review contains spoilers

This gotta be one of the worst games I've ever played. There is no redeeming factor about this game. There's no good gameplay. No good story. No good characters, neither new or old. It's all shit to be perfectly honest. But let's get over the good things! There are none.
It's baffling how they got out of RE5 and thought: "Hell yeah let's take a step even further in action games and make it all a huge pile of shit!"
Being honest to God I'm actually pissed off I spent R$50,00 on this game. There was no fun to be had. There was no joy, only pain. They ruined Leon's character, Chris is the most superficial he's ever been, who the FUCK cares about Jake and Sherry and OH MY GOD ADA WONG IS ACTUALLY THE WORST CHARACTER HERE. I swear I want to punch that woman in the face every time she opens her mouth, she speaks like she's on her own little fanfic inside her head. Being the only single player campaign in the whole game, they had to find some way to make her seem like an actual character right? NO! THEY DON'T CARE ABOUT ANY OF IT!!!!
2/10 I genuinely don't care anymore...

Almost every boss slaps. And the best ones are instant classics. Fun af.