saw this had achievements so picked it up and saw how long the achievements wouild take so forced it to run at ridiculous speeds to unlock em faster

i GUESS you could call that cheating but i'd call it playing smart

:smug:

anyway this thing is pretty old so i shouldn't really hold that against it but because it's old and simple it's also just not very pretty and i feel like you need pretty for a toy like this

c'est la vie

this game does not hold up wowzers

2004

ha wow man i liked this back in the day

i do not like it now

i sat there going for one of the secrets for the achievement dozens of times and it was just luck i finally got it, half the time the catapult launch would kill me, a quarter of the time i wouldn't even make it to the level exit

and that wasn't even the most frustrating thing, i swear i don't remember the game being as broken as it is in this build, like sliding down tunnels was extremely inconsistent and stuff, i just don't know

and that's not even mentioning he did an update which broke achievements, so i had to go back to the build that allowed it on steam, but the new "definitive edition" also just.. removes features full on, it's a really weird situation

anyway, this game is bad, but that's all right, edmund's still making other great games

fairly middling idle game, also after you die the first time it stops being an idle game and you're just doing the same quick prestige loop over and over and over until you die again and do that a few times nonstop until you're done

and then it lets you die again after getting the "you won!" achievement but it seems like there's nothing else

basically cookie clicker but without the minigames and over way faster

i was lied to

this game wasn't about a pop band touring the recently liberated world

big marks against it for that tbh, lost opportunity, and what it actually did was... fine but you know

give me what i was promised, cowards

lots of systems in this game that mostly feel superfluous (the creature capture stuff especially) until the superbosses that require the usual obscene amount of grinding that these games always ask for, and that shit sucks

ps fuck atb

the last mission standalone thing was just a bad roguelike and the most i have to say about it is that while looking up info on it i stumbled on a guide where a guy went on a rant about how the girls spend a lot of time "bickering about nothing" but they literally only had one fight and it lasted thirty seconds

that said it was still a bad story, just... completely pointless and offered nothing new

i thought when i started this it would be a regular ol hidden object game cause of steam's sometimes wack categories

turns out, as the title implies, it's a maze game with collectibles sprinkled throughout

honestly i think it's good but i maybe just wasn't in the mood for it cause it never really clicked

at least it was short ish!

i do not like the change to have the levels populated by countless cats i liked it better when i was trying to find a small number of cats sparsely located in a bigger level

trying to find that last sleeping cat in a crowd of dozens was... way less fun

the other changes i am fine with, controls (kind of a side-grade really...), graphics, whatever, these things change, but bleh

first game was best by far!

... literally the same game as the first game in structure and everything just with different puzzles and some fresh art, so I mean, good enough for me tbh

dig the style, but frustrated by the slowness of the ux, like how slow my cursor moves, how slow it is to open up the notebook and sift through everything, and basically everything

i think the coating of molasses on the ux kind of works against the game design of digging through all the evidence and trying to find exactly the right thing to say

eventually i got so frustrated by that (and, admittedly, my own stupidity, which just amplified the issue) and used a walkthrough

i don't mind feeling stupid but i don't like when i feel punished for being stupid, and unfortunately the aforementioned slowness gave me that feeling, despite the text of the game never admonishing me

mmmh i appreciate the greater variety in aesthetics compared to the entirely-winter-themed original game, but i absolutely despite DARK GAMES, it strains my eyes, gives me a headache, and makes me ornery

when it wasn't dark it was fun tho

This review contains spoilers

cute lil click em up with some elements of dragon's lair (both aesthetically and mechanically, tho never as difficult)

i was disappointed at first when it started bringing in REAL WORLD shit, cause i just wanted a fun lil fantasy romp about a princess, but i was pleasantly surprised by the happy ending, and the sketches during the credits drawing analogues to the dad raising the kid was an extra nice touch

very good!

charming enough

although the controls are clunky, i do like that this is unique from most hogs i've played in that you're searching a 3d environment instead of 2d

i like the music :3

another click em up with abstract weird shit going on, puzzles by and large not too hard but LONG and annoying to solve cause you have to constantly check the key in your inventory and they can be pretty complicated so I ended up just taking photos with my phone to deal with it instead

how to make a game feel like a metroidvania without actually having any of the defining characteristics of a metroidvania

a masterclass in platformer puzzle level design that provides a single giant completely interconnected world filled with a wide variety of puzzles that all stem from a small, unchanging set of mechanics

shame this dev doesn't exist anymore ):

I understand why it's one of the least popular asscreeds