Such a banger of a puzzle game. It's genuinely kind of gutting how little fanfare it seems to garner. My brother and I got absolutely hooked on this at the end of the DS' life cycle, and the remaster has been a joy on switch.

The definitive version of Chrono Trigger. Not much more can be said...this is widely considered the greatest JRPG ever made for good reason.

Was thoroughly engaged in this...up until a certain point where it just became an outright slog. Great job system and combat, but I just couldn't get past the tedium.

This review contains spoilers

This fucking game man...the sense of relief I felt when first getting stuck in and realising this was not a Ubisoft-esque mess of quest markers and checklists was so refreshing. The feeling when first exploring this game, and having its scope zoom out further and further to reveal a truly immense landmass, I feel will not be recreated quite like this again. And that's not even mentioning the marvel of jumping on a random, unassuming elevator in the middle of a forest to then reassess your life and reckon with an entire underground map!

This game is SO CLOSE to a flawless masterpiece, with a select few glaring issues holding it back; the highs are dizzying, but the lows truly are subterranean. Ulcerated tree spirits suck all of the joy out of the room, and there are multiple bosses that have been copy-pasted that kind of rob them of their uniqueness and sense of spectacle (I'm looking at you Godefroy and Astel, Stars of Darkness). When discovering Astel during Ranni's questline, my eyes immediately bounced off as I was forced to sort my shit out, git gud, and bear witness to such a glorious lovecraftian monstrosity. To then stumble across homeboy in a random mine up North kind of felt like Elden Ring was tripping me up and stealing my lunch money.

That being said, however, one could argue that these doubled up bosses were a welcome "rematch" given the absence of a "bonfire ascetic" item (peep the dark souls 2 fans sitting in a dark corner weeping softly at the lack of this item for the last 10 years). But by Marika's tits, the reuse of the Ulcerated Tree Spirit really is egregious.

That fact that I still consider this game a solid 10/10 speaks volumes to the positives. The exploration, build variety, difficulty level and tools to adjust it, are unparalleled. It's refreshing for a video game to respect your time and intelligence in a world where open world gaming holds your hand, tugs your dick and spells everything out to you like a goddam toddler.

Grow up, pick up a giant lump of wood and run around in your underwear already; this game stomps so much ass.

Loved playing through this with friends...but I have a feeling the experience would be VERY different solo. Also tweeked some of the settings to make the grind less egregious.

This review contains spoilers

I acknowledge this game is a masterpiece, but unfortunately it just didn't click with me in the same way From Software's other titles have. The setting didn't jive, the lore didn't grab me, and the requirement for perfection during some boss fights created more frustration than anything else.
With that being said, however, the game makes you feel like a god when you pull off a well-thought through plan, and slinging around the place like motherf***ing ninja was a joy. Killing that giant white snake was also one the greatest moments in any From Software title, and the Guardian Ape is an S Tier fight.
A classic case of "it's not you, it's me" with this one.

I have sank countless hours into this game with friends and family. The port to Switch is not the greatest when trying to get a game going (especially through a remote server), but the gameplay still bangs and runs perfectly smoothly for me. It's something I keep coming back to once or twice a year.

Very enjoyable re-imagining of the SNES classic, with an added perk system and voice acting.
However, I'm not a huge fan of the chibi art style, and prefer the original pixel art. The additional features also feel more like fluff than definitive requirements, but was still very enjoyable to play through.

I know that the PSX version is utter pants, but it was my first exposure to this game and the first version I completed. Not much can be said that hasn't already been said about this, being the first Final Fantasy to really focus on a deeper, overarching narrative. Some elements feel incredibly trite and generic nowadays, but still holds a special place for me as the first pre-Playstation Final Fantasy that I ever completed.

I really tried to like this game, but it never clicked. It should be one of my all time favourites, all things considered: a classic JRPG, weird soundtrack, psychedelic visuals, and utterly bizarre enemies. But it didn't work for me.