Decent 3D mascot platformer. Played it a lot when it first came out, but always fell off at the abysmal boxing match.

Man...I'm some would refer to as "sports-retarded". I'm one of those insufferable pricks that calls football "sports ball", but by god this hooked me more than it should've.

Just to be clear; sports games are not my thing at all, and I haven't touched a Mario golf/tennis/soccer/whatever, so the RPG aspect of this game kind of took me by surprise. The story is engaging, pretty funny, and the golfing is satisfying. It's opened my eyes to trying more sports orientated games.

Great story, great cast, and the "post game" challenges gripped me more than the other entries in this series. But my god...I'll be glad to never dodge thunderbolts and race chocobos again!

One of the top Dragon quest titles for me. Playing through the lifetime of the character was a great journey, and the pokemon-esque system of recruiting monsters was brilliant.

I can't help but see this through nostalgia tinted glasses. This introduced me to the world of online play; something I had to incredibly wary of falling into further as the pull of addiction was STRONG with this. Sure, it doesn't hold up nowadays with a myriad of diablo-likes now available, but it's still a very enjoyable trip down memory lane. Pour one out for Blizzard's glory days.

For me, this was the least enjoyable DLC From Software has put together. It felt like a retread of the Painted World of Ariamis, but not in a good way. The Champion's Gravetender was incredibly lack-lustre and the addition to the lore of the game was more confusing and unnecessary than anything. I also found Sister Friede to be an egregious, frustrating three phase slog. I love me a snow-zone in Souls games, but this just wasn't it.

Having basically finished the main story, and now moved onto the DLC, Hearts of Stone, I can safely say this is easily one of my favourite open world adventures. Playing at higher difficulty provides a satisfying challenge, the world is immersive, the characters deep and quests legitimately interesting and diverse. Gwent also slaps harder than a bad step child.

This review contains spoilers

A brilliant game, but one I'm very much in two minds about. The lore is an utter mess, however, and some of the call backs feel incredibly cheap. The last boss is also a bit of a wet fart. Don't get me wrong! The dude is fun to fight, sure...but garned absolutely no narrative weight or emotion from me.

Although feeling like Miyazaki didn't really want to revisit this series, Dark Soul 3 still stands as one of the best releases (if not THE best release) of 2016. The level design is incredible, with the Undead Village being one of my all time favourite areas to play through. It also boasts the most consistent boss fights in the trilogy, and arguably the best combat in the Dark Souls series.

I guess it really comes down to how much weight you put on narrative and character quests with these games. It's easily the worst in the bunch for those elements, but the gameplay is chef's kiss.

With very limited boards and considerable luck-based gameplay, it felt like Nintendo were just sort of "thumbing it in" with this one. I went from loving every session of this with friends and family to QUICKLY becoming frustrated and bored. Wasted potential.

Solid tactics game and match-maker simulator. I never finished it, but there's a wealth of content to play through, and I'd recommend it to anyone with a 3DS.

Better than the first in almost every way, and could easily be held up as the greatest RPG ever made. This cuts way back on the exploration of wilderness in the first game, and gets you right into the action and quests without the added chaff.

It was fine...an aggresively average tactics affair with a pretty nonsense story. The castle-building/developing aspect also felt like wasted potential. Conquest was definitely the better of the two.

A broken magic system, nonsensical story, extremely unlikable main character and bland cast. But Triple Triad is a flawless masterpiece. Still an enjoyable romp, but lives forever in the shadow of the towering masterpieces on either side of it.

A fine enough game, but utilised tired JRPG tropes, and had no staying power for me whatsoever. Much like the original, this fell into tedium and I just couldn't bring myself to push through.

Another rogue-like that I just can't sink the time into. I genuinely wish I could git gud at this, but man...I've got a loooooooooong way!
I think most rogue-like games might not be for me...