Tr0llF13nd
2015
I tried to like this game...I really did...but boy...coming from someone who was expecting an open world RPG this fell drastically short.
All roleplaying aspects are incredibly superficial and borderline non-existent, missions are repetitive, and boring, and the story culminates in a truly awful anti-climax.
The gunplay, however, is a vast improvement and the base building was a fun enough distraction. But honestly...don't waste your time with this tripe.
All roleplaying aspects are incredibly superficial and borderline non-existent, missions are repetitive, and boring, and the story culminates in a truly awful anti-climax.
The gunplay, however, is a vast improvement and the base building was a fun enough distraction. But honestly...don't waste your time with this tripe.
2010
Being a gigantic Western nerd, this game was like a glass of good whisky; smooth, dark, deep and warm.
I often forget how good this was when it first came out, and playing it with the soundtrack substituted for the band Earth's catalogue was a pro move. Resonated more than any of the Grand Theft Auto games ever did for me.
I often forget how good this was when it first came out, and playing it with the soundtrack substituted for the band Earth's catalogue was a pro move. Resonated more than any of the Grand Theft Auto games ever did for me.
2012
2022
Absolutely brilliant when playing with a group of friends. We went into Valheim blind and have loved stumbling into everything. The final stretch to the boss became a bit of a grind due to exceptionally bad luck with finding a location rune, but the final fight felt like a fitting climax for a journey that's consumed all of us for a good few weeks.
This review contains spoilers
I acknowledge this game is a masterpiece, but unfortunately it just didn't click with me in the same way From Software's other titles have. The setting didn't jive, the lore didn't grab me, and the requirement for perfection during some boss fights created more frustration than anything else.
With that being said, however, the game makes you feel like a god when you pull off a well-thought through plan, and slinging around the place like motherf***ing ninja was a joy. Killing that giant white snake was also one the greatest moments in any From Software title, and the Guardian Ape is an S Tier fight.
A classic case of "it's not you, it's me" with this one.
With that being said, however, the game makes you feel like a god when you pull off a well-thought through plan, and slinging around the place like motherf***ing ninja was a joy. Killing that giant white snake was also one the greatest moments in any From Software title, and the Guardian Ape is an S Tier fight.
A classic case of "it's not you, it's me" with this one.
1999
2016
This review contains spoilers
A brilliant game, but one I'm very much in two minds about. The lore is an utter mess, however, and some of the call backs feel incredibly cheap. The last boss is also a bit of a wet fart. Don't get me wrong! The dude is fun to fight, sure...but garned absolutely no narrative weight or emotion from me.
Although feeling like Miyazaki didn't really want to revisit this series, Dark Soul 3 still stands as one of the best releases (if not THE best release) of 2016. The level design is incredible, with the Undead Village being one of my all time favourite areas to play through. It also boasts the most consistent boss fights in the trilogy, and arguably the best combat in the Dark Souls series.
I guess it really comes down to how much weight you put on narrative and character quests with these games. It's easily the worst in the bunch for those elements, but the gameplay is chef's kiss.
Although feeling like Miyazaki didn't really want to revisit this series, Dark Soul 3 still stands as one of the best releases (if not THE best release) of 2016. The level design is incredible, with the Undead Village being one of my all time favourite areas to play through. It also boasts the most consistent boss fights in the trilogy, and arguably the best combat in the Dark Souls series.
I guess it really comes down to how much weight you put on narrative and character quests with these games. It's easily the worst in the bunch for those elements, but the gameplay is chef's kiss.
2023
2001
Magnificent game. The remaster maybe leaves a bit to be desired, but I missed out on the original experience (having been the first PS3 game I bought, bashed my head against and traded in days later). World design is flawless, and the influence on the games industry cannot be understated.
However, as much of an achievement as it is, the back half really does fall apart. The criticisms of certain areas and bosses are not without reason; the Bed of Chaos in particular made me want to suplex my PlayStation into a bookshelf. But along comes the DLC to catapult it into the stratosphere. Honestly...it was the best part of the game, and I don't think I would've enjoyed Dark Souls anywhere near as much if it hadn't been there.
However, as much of an achievement as it is, the back half really does fall apart. The criticisms of certain areas and bosses are not without reason; the Bed of Chaos in particular made me want to suplex my PlayStation into a bookshelf. But along comes the DLC to catapult it into the stratosphere. Honestly...it was the best part of the game, and I don't think I would've enjoyed Dark Souls anywhere near as much if it hadn't been there.
2016
I have sank countless hours into this game with friends and family. The port to Switch is not the greatest when trying to get a game going (especially through a remote server), but the gameplay still bangs and runs perfectly smoothly for me. It's something I keep coming back to once or twice a year.
2013