Ok class I'm going to need you guys to open your laptops to Schoology.
WE'RE STUCK ON A DIFFERENT PLANET A LOT MORE THAN WE CAN M- (Slams laptop closed)
Get the fuck out of my class.
That's why you've been late?
Yep.
Get out of my class.
Ok.
Get out of my class.
I understand.
Contact the principle to take your laptop and you will be in school detention for 3 weeks.
Get out of my class.

Beautiful graphics and a surprisingly well written story. The gameplay and battles are fun and I really like the idea of being able to switch out members of your party during battles without penalty, but the gimmick only felt utilized on the final boss. Regardless, I knew I was enjoying the game when I found myself fishing and doing other side quests for hours on end which is stuff I don’t normally do in games unless I truly enjoy my time with them.

I think Breath of Fire 3 is the overall better game, but this is my favorite out of the 4.

Wyrs looks identical to my father. Like down to the last minute detail. What the fuck fire emblem.

An unremarkable game in all aspects and its most noticeable with its disgusting pre-rendered mobile game graphics. That being said I still found myself going back to it because of how addicting the gameplay was.

It was fun micro managing my units and making sure they got a good amount of EXP every chapter so they could continue to be useful, though I’m sure that holds true for every single SRPG. It’s a pretty short game and I think it’s worth playing if you don’t go into it expecting greatness.

What I wouldn't give to visit the vast and expansive world of Ivalice so I could tell Vaan and friends to make their shitty game better and not only require the joystick

It's a visually beautiful game and probably the best looking one on the console... however this game is just really boring.

The gameplay becomes very tedious when it has you constantly backtracking through levels and fighting enemies that are much lower than your own, and it doesn't help that there's zero puzzles to break up the gameplay. Separately, while I like the games gimmick, the spell naming shit that creates better spells, it felt like more could have been done. A remake would do this game a great service because the story and characters from what I remember aren't that bad. The soundtrack isn’t very memorable either which is a shame considering it’s a Square game.

Good game great even but I can't stand hearing a 2013 minecraft youtubers intro every time i get into a battle they seriously gotta do something about that

Extremely repetitive combat that somehow translated the worst aspects of the original TWEWY's combat to a controller and included with it are cardboard cutouts for characters that have the same lack of depth the persona 5 cast had, boring fan service that adds nothing to the game and a monotonous, drawn out story that is easily the worst interpretation of time traveling ive ever seen in media. Why the fuck does this game get the praise it gets?

Also apparently there’s this idea that says you don’t need to play the original TWEWY to play this game. That is absolutely fucking wrong go play the original and you understand this game a lot more

Best part of this game was being on social media when it released and all the sonic cope huffers were saying shit like how it's "not an absolutely terrible game this time" and how it's "mediocre at best" or a "flawed first step" like if these are your lines of defense maybe the game just sucks, which it unsurprisingly does. Fuck sonic

When i played this game i purposely destroyed people’s structures because if im not having fun neither can the rest of the player base

This review contains spoilers

Innocent Sin and Eternal Punishment spoilers ahead. Don't read if you have not completed both games

Although the relationship between this game and Innocent Sin is very well crafted and deeply interesting, I would be lying if it's poor execution wasn't to the games detriment. What I assume to be about 80% of the assets from the previous game, including music, dungeons and more carried over to this sequel. It's as uninspiring as it is boring, and it's extremely shocking to me that the game is praised for doing such. That being said, it is a very good story overall, even though it drags on at times.

Most of my gripes about IS were exorcised, primarily the tedious contact system being improved to not be as confusing and the game's characters being much more fleshed out throughout the story. I'll save myself the mental strain from reexplaining therefore thinking about the boring and half-assed auto combat system that didn't change at all in this game for some reason. I will say it's nice that they embraced it's boring design to the point where they added a turn list in the PSP version. Even in this game, I still found myself auto battling through pretty much every enemy and boss save for the final one and one other, a shocking reality considering that this is supposed to be the hardest Persona game according to fans, a game where the combat is revolved around auto battling is supposedly the hardest in the series. I even played on hard mode which I later learned does nothing but decrease SP gain when walking around in dungeons. The encounter rate is just as abhorrent as it was in IS, slightly mitigated by the fact that the game is a lot faster in this version.

Something I noticed in this game is that characters don't repeat themselves a lot. At first I was questioning why there wasn't as much dialogue in this game as a normal JRPG or better comparison Persona game and found it boring for a short while near the start, but ended up liking it a lot more with this realization. I'm happy the trope isn't present and it made the newer characters all the more realistic and likable by the end. On the topic of characters, it's a shame that the ones from IS were relegated to the status of "story piece" rather than actual developing character, because they were genuinely interesting near the end of their game. There was a lot more they could have done with them, but they chose not to because of the story? Strange decision, but as long as it continues the story I guess. As far as new characters go, the standouts are clearly Baofu and Katsuya. The dynamic between Katsuya being a police officer and abiding by the law and only the law while Baofu, a prosecutor turned criminal who and is much more vulgar in his methods, charred due to his past blames himself for his wife's death. When they first meet, they both despise each other and their methods but throughout the course of the game start to accept one another. Alongside being well written, it was very rewarding because after a story sequence, they were able to contact together in battle. It's a subtle but nice touch.

Continuing on the topic of characters, I found Ulala to be depthless and bland especially throughout the latter half of the game, though realistically she was hardly a problem. I just didn't resonate with her struggles I guess since I'm just so awesome and i have a lot of friends or whatever her back story was #CouldntBeMe. What is a problem is Maya because she is boring as fuck. Story implications aside, in IS I didn't really like her much and felt nothing when she died at the end of it, and her being a silent protagonist for some reason in this game didn't help that fact at all. Tatsuya also faces the same problems, but I ended up liking his character a lot more near the end because his problems, rather punishment, actually made sense in the end.

Loved that persona 1 shit though ill eat that up any day honestly that entire section with Nanjo was fucking awesome. Fucking love persona 1

I replay this at least once or twice every year and it never gets boring. That's the absolute best compliment I can give to any game.

The most pointless game ever made in terms of narrative and reason for existence. I get they made it because 10 sold well, but this butchers an otherwise great story by continuing what should not have been continued. The job system or whatever quirky bullshit name they decided to call it was not what people hyped it up to be, though I probably would have ended up liking it a lot more if the story wasn't written as a death letter to one of my favorite endings. Honestly this is comparable to the answer from persona 3 fes because they both completely miss the point of their original games stories and are made to be cheap cash grabs to entice dumb asses like me into playing more slop. I would go as far to say that this game is final fantasy's persona 3 the answer

I played this game before the translation was complete so a lot of the side quest dialogue and item descriptions were ** instead of actual words, but it's was an alright game. Beautiful for the cut scenes that looks straight out of a comic book and I think that alone gives the game a much needed sense of unique identity and helps it stay remembered and stand out against the other Yakuza games.. also on the topic of being unique the soundtrack includes songs done by the Jet Set Radio composer.

Outside of that, the combat feels like the PS2 Yakuza because it's very archaic and clunky, however it wasn't ever horrible to the point where I felt hindered by it, and I think it's pretty impressive that it's even relatively good to begin with. I would write about the story and Tatsuya as a character, but I don't think I could do it justice because of the unfinished translation. I'll replay it one day.

The negative implications of Undertale being the most popular anti turn-based RPG are starting to show

Almost stopped playing when I had to train Beyd, but other than that this is a quality game with a great sense of difficulty and one of my favorite soundtracks ever. Should this series ever be revived, they should use this game and Breath of Fire 4 as a guide to make a Breath of Fire 5 (or realistically 7) a good game.