All depends on what user levels you play.

Felt more of the same as FH4 but that one felt like a full world.

A colorful, joyous and simple platformer. The visuals, sounds and game play all feel like a sugar dream, sweet and fantastical. The new power ups gives this an identity compared to other Marios. It's an easy game to jump on and off of but once I started playing I didn't want to stop.

Levels are too easy at times and finding the berries and other trophies can be tedious. The heavy reliance on them are probably due to it being a short game otherwise. The world screens are confusing at first and can be hard to find levels. Finding secret levels was cool though. My main worry is the plethora of mushroom shops. Feels like this could be setting up future versions being micro transaction heavy.

A great 2D platformer that rivals recent Mario 3D games.

Good way to zone out despite it being work. Play in small doses or you will wonder what are you doing with your life.

Essentially a mini game. Controls are extremely loose. Not being able to stop took a while to get used to. The game goes from easy to insanely hard quickly.

Felt more like a shooter game for your phone than a console.

Too much button mashing, long cut scenes and an open world that is limited.

Need more time with controls and figuring out correct way to play. Don't like the consol layout.

Controlling the characters is frustrating but fun mini party games.

On Xbox it has clunky controls and hard to look at graphics. Still fun gameplay though.

Was a great way to kill time during the pandemic. Was easy to speed past defenders and AI teamates were nightmares. With all the time spent on it I found how to play the bugs and had a fun experience on playing a full season.

Was difficult learning the mechanics of controlling movement and didn't find it fun enough to stick around to really catch on.

More shooter action than sneaking puzzles.