Played for a few hours. Loved the cat & mouse of being trapped in the house. Also liked the escape room puzzles to advance. Visually hasn't been much to look at but the shadows and dark room keeps tensions high.

Always wanted to be a delivery driver, doing GrubHub sucked but this fulfilled my dream. The plot is wild and unnerving. The world is unique but empty. The perils are amazing and figuring out how to best complete tasks was more fun than it should have been. With planning and constant inventory management this is the most "work" in a game I played. Unfortunately this is a huge time suck and not something you can have short sessions with.

Enjoyed having worlds in an open world game. Loved that the choices and actions dictate how the game will go. Sometimes responses take turns that don't seem to connect with the response. So it can be random if your response is beneficial or not. Too many side quests where even those have side quests. Extremely hard at points. Ship travel is unnecessarily difficult. Love being able to steal most of any items.

For a licensed IP game they put in a lot here. The open world of NYC is fantastic. Obviously swinging around is one of the best experiences but walking the streets is a blast too. Watching the other pedestrians realize Spider-Man is next to them and watching them freak out never gets old. What does get old is the combat. While this is much approved upon the first one after hitting double digit hours it starts grating. The bad guys become over powered where you have to hit everyone too many times. Then some can't be attacked by anything but specials which means you have to do exponentially more combat. I've had to stop playing a few times because my hand is swelling up from mashing buttons an hour straight.

The story so far has been outstanding. Love the new take on Venom story. Again though there are times where the story takes over for too long and you want to just be able to play again.

A colorful, joyous and simple platformer. The visuals, sounds and game play all feel like a sugar dream, sweet and fantastical. The new power ups gives this an identity compared to other Marios. It's an easy game to jump on and off of but once I started playing I didn't want to stop.

Levels are too easy at times and finding the berries and other trophies can be tedious. The heavy reliance on them are probably due to it being a short game otherwise. The world screens are confusing at first and can be hard to find levels. Finding secret levels was cool though. My main worry is the plethora of mushroom shops. Feels like this could be setting up future versions being micro transaction heavy.

A great 2D platformer that rivals recent Mario 3D games.