One of my first PS3 games, so I enjoyed it (maybe even too much). However, gameplay and history are kinda lacking.

Gameplay is okish, history is average.

The AC game Ubisoft wished they've made

Very good, but lacks replayability

Very good. Too bad the developers let it "die"

Well, kinda good but I'm not a big fan

Looks good and plays good.
I'm just not a big fan

I don't know... It's soooo boring, omg

This review contains spoilers

The best soulslike (non-Fromsoft) game that I've ever played.
A work of art and a love letter to everything FromSoft has done so far.
I can't describe what I felt when I entered Hotel Krat and played "Feel" for the very first time. The combination of scenario/ambiance and a "vintage-like" soundtrack made me speechless. I wish I could experience that again.

What stands out the most, however, is the combat (not counting the many customization options you have with the handle + blade combination). The game revolves around a combination of dodge and block/perfect parry. However, both alternatives (either going for a block/perfect parry or simply dodging) are rewarding in their own ways.
Even though the block/parry system is reminiscent of Sekiro's, the game adds its own twist with the possibility of breaking an enemy's weapon if timed correctly or done a couple of times.

This review contains spoilers

This game is so bad that I risk writing a review longer than my PhD dissertation. From performance/optimization, enemy variety, level design, and sound design to artificial difficulty and an overall "clunkiness" (like (1) enemies "teleporting," attack frames that literally make the enemy teleport, (2) getting stuck out of nowhere or on a small rock in the middle of the path that just blocks you, etc.) this game is just awful. The only thing it has going on for it is the boss encounters. Even then, the last boss fight (if you're doing the "radiance ending"), Adyr, is just stupid - I mean, really, really stupid. It is so anti-climatic to end the "bad" guy the game has been hyping for more than 20 hours with a lackluster fight (pretty much chasing a couple of random minions that are "empowered" - but die in 2/3 hits, rinse and repeat until Adyr is dead).

EDIT: I had to come back after finishing a 2nd playthrough.
It reached a point where I can't stand this game anymore.
Went for the plat trophy:
1) The "collect all weapons, armors, etc." trophies are just stupid. There are approximately 190 weapons in this game (not joking; check https://completion-list.github.io/check-list/#/lordsofthefallen/weapons), and collecting them all is just the most troublesome, most ridiculous thing ever. A single mistake can lock you out of some weapons, making you go through another playthrough (or resorting to some friend dropping it in the coop).
2) Side-quests-related trophies are just as annoying. Honestly, the main problem here is the quests or the NPCs that can randomly bug, locking you out of certain quests and making you go through another NG.
3) Talking about quests bugging, trophies can (and will) also bug, and there's nothing you can do about it. Starting a new playthrough might or might not solve it; there's nothing guaranteed. You can have a specific Boss trophy bugging, and staying like that even after going through it 4, 5 times more in NG+s. Until one day, you log into the game, and it pops up. In my case, a certain trophy bugged during my first playthrough and remained bugged during the second one. I contacted the game's support, but unfortunately, there's nothing they can do.
Not only that, but during the final step of the Umbral ending (the most difficult one), the game can "crash," and it might lock you out of the ending. Nothing you can do because you cannot start an NG+ since the game doesn't register it as "finished," and your only option is to (1) restore your latest saved game from the cloud (if possible, because sometimes the "crash" will overwrite your last saved game and you're left stuck), or (2) start a NEW save - or restart the game multiple times praying that it gets fixed (sometimes it happens).

In addition, it is impossible to invade or PvP. 90% of the time, multiplayer (not just PvP but Coop as well) is so laggy that it is literally unplayable.