281 Reviews liked by Turbolink


I think it's one of the worst game I ever played in my life.. I need to tell to tales of Aliseee the new warrior of the crystal, everything began when she got throw in a city with new indication except a NPC that gave her 50 gils which you can do nothing with them, after that she had to spend around 20 hours on the wiki to even understand how to start the game correctly which lead to a series of the worst dungeons ever which you have no maps from them if you don't buy the map for 3000 gils. Each story mission her mental state went even more and even more crazy when she realized x mission would take 2 hours because the zone have 9 types of this monster, take 10 minutes to respawn and they were 10 fellow adventurers doing this mission. AND THEN suddently a story started out from nowhere about an evil bad guy coming back and bla bla bla don't kill the beasttribes except, she wanted to kill them after all those shitty dungeons with them, you can't tell me they aren't evil to the poor Aliseee young adventurer. Thus this story started, Aliseee got it by random flashbacks and she went to the shadowlord shitty dungeon to finally fight him, with the help of her trusts companion, we was able to defeat him and finally open the path to the apparently good FFXI story

Also a Filler episode happened when a veterant of Vanadiel went to help her, give advice and 500k gils, I guess Alisee e-girl power have some future in this dark world that is vanadiel

Amazing story with themes that still ring just as true today as they did back when it released with its warnings and beautiful message about life. Snake is great and I'm excited to see more of him with an effective supporting cast and villains, even if I would've liked to see some of them to be developed a bit more. Gameplay could really show its age in some sections and boss fights but its still very playable and fun at times, although a remake would be amazing.

Choose life.

This game is a culmination of everything that I love about the mechanics of this series, with a story that rides off the ending of the previous game into a crescendo that continues to grow until the very end.
This is one of the few game worlds that really motivates me to seek out everything that it has to offer, even down to being regularly updated on every NPC's life and reaction to events. People praise this series for its worldbuilding and I'd always shrugged that off as something not really all that important, but the amount of detail that goes into breathing life into your surroundings is a huge part of what makes Crossbell such a charming setting. It almost makes me feel bad to leave it, and yet this game did such a good job of setting up for the following games that I can't help but be excited for them. But regardless of how I end up feeling about the rest of this series, I'm very grateful that I made it to this point.
This is about as perfect as a game can get at achieving everything that I love about this medium.

This is, quite possibly, the most timeless JRPG ever made. From its gorgeous 2D backgrounds, expressive spritework, tight pacing, and gameplay mechanics that were ahead of its time in terms of the convenience they offered, this game holds up in just about every regard as a true classic of the genre.
While I'm sure that much of this has been said countless times, as it is true, I can't help but look at it somewhat differently as a longtime fan of the JRPG genre and all that it has to offer. Chrono Trigger to me represents a turning point in the genre's history: when they started becoming more accessible, more thematically complex, and more anime inspired. It's a game still rooted in many conventions of the past yet not mired down by them, while also being one that showed glimpses of what was to come without the pace being dragged down or the story too complicated.
I think it's this particular point where its design philosophy falls that allows the game to be beloved even outside of JRPG circles, because just about every complaint from people who don't normally like turn based RPGs is either absent or remedied to an extent. The cost of this is that the game feels simple to someone like me who LOVES the mechanical and narrative complexity of many recent JRPGs, and while I could complain more about what this game isn't, I find what it is to still be rather impressive even when separated from the gaming landscape of its era. The truth is that there's often charm in simplicity, and when all of the pieces fit together just right like they do here, it's hard not to appreciate it. The story beats flow from one to another without staying in one location for too long, the combat is snappy and offers a sense of progression that encourages switching out your party members regularly, the bosses feel varied and the set pieces for these fights make each one stand out, the characters each have strong standout moments to make up for having relatively little dialogue throughout the story (or none in Crono's case), and the soundtrack does a great job of elevating all of these moments.
With these factors in mind I can't help but think that this game is perfect for people just getting into JRPGs, as it's not too difficult and sets up the expectations for what the genre is all about and capable of. It almost makes me disappointed that I didn't play this earlier, but in a way I feel that my perspective has given me a different kind of appreciation for it, so I will always value what this game was and still is. No matter how many games I think handle certain aspects of their design or storytelling better, there's never going to be another game that captures quite the same near-flawless experience that is Chrono Trigger.

Wilhelm is the character I'll base my personality off once I turn 20

Ye nah I was tripping and nitpicking this game is a masterpiece bro

The mitochondria is the powerhouse of the cell

Sifu

2022

Frustrating yet satisfying, Sifu has such a strong combat loop that it made me constantly keep coming back for more, tirelessly going through the levels so that I master them as much as possible and it's very much fun because how cool and fun the combat mechanics and how cinematic the kung-fu animations are. The visual direction is nothing short of stellar, with each level having it's own color design and imagery making them stand out. The levels have good design too with multiple shortcuts that allow for different approaches that makes things easier for subsequent runs. It does get tedious at times, which can be frustrating which is why I took things slowly with this game, and the camera can often put me at disadvantage, blocking my view (mostly happened in my fight with Level 2 boss) but once you manage to overcome the steep difficultly curve this game throws at you, it does feel rewarding. I've never tried out any souls game before so this is easily the hardest game I've played and I did feel like quitting many times, but in the end the experience was worth it.

Felt better playing this than when I did jerking off to Hanekawa

Bloodstained is an ambitious game, and a game that's unfortunately unable to support those very lofty ambitions without becoming clunky.

The crafting and recipe creation system is so extensive, the list of demons and shard abilities so wide and varied - and yet it all somehow ends up feeling repetitive, needless and bloated. Why have 80 recipes when 60 of them are just objectvely worse? Why have so many unique weapons when the movesets are so similar? It adds unnecessary clutter to the game and supports a monotonous experience.

If you do decide to explore the crafting system, you'll find yourself running between two screens for hours to collect an absurd amount of materials to make some food that gives a negligleable stat bonus and some healing. Or you could've just bought a High Potion.

The crux of the gameplay of Bloodstained is fun. It's very fun. It's Castlevania. I have a hard time saying more than that. It takes heavily from Aria and Dawn of Sorrow, both amazing games, but in this reviewer's experience, loses a lot of the polish of those games. I used the Flying Edge and more times than I could count did it cause frame drops or just bug out completely, whacking in unintended ways. The shards, especially the manipulative shards, are weird but often kind of clever ways to navigate the world, if implemented clunkily. For instance the light reflector shard you get later is EXTREMELY hard to precisely use, and it takes longer than other abilities to execute, really cutting up the pacing of the game.

This game has an amazing core but is just so unpolished, and it makes me so sad, because it really could have been so much more.

While fun, the game is plagued with technical issues. Most of them you could ignore because they were just silly graphical things, but there were others that weren't so easy brush off. For one, the water spell you get at the beginning just stopped functioning correctly at one point, making it a lot harder to play through the first area. The game also froze multiple times during my playthrough. I'm not sure if it was specifically an issue with the Switch version, but it was bad.

Another thing I think the game suffers for is too much customization. There are loads of abilities, weapons, items, food, all of which are craftable via one of the NPCs. My inventory ended up being cluttered with loads of items and I didn't even know what purpose of any of them served. The Shard system is cool, but it also suffers from this. You get too many of them too quickly, and I eventually just settled on three or four I used for the whole game. Toning down the number of customizable options would drastically improve my enjoyment of the game.

Not to say I didn't have fun, I did enjoy myself up until the near end. The game has an EXP system to reward and encourage you to fight enemies as they come, but this resulted in the bosses eventually just becoming HP sponges, meaning I either needed to grind, or just tough it out and fight them for half an hour. I chose the latter.

There is potential here. Things need to be ironed out, the fat trimmed, and properly balanced, but despite my complaints, it's just fun. If you like Castlevania, you'll probably enjoy it. I can't say for certain though because I've never played Castlevania lmao.

Disappointing. My initial feelings on Ritual of the Night were quite positive; starting aboard a ship in the midst of a storm made for a striking opening, the rpg systems seemed to have a decent amount of promise, and I loved the 2.5d graphical style here which created some really cool scenes.

It all just kind of fell apart the longer I played for though. Most of the rpg systems ended up either not being fleshed out enough, or more pressingly being a pain to actually engage with properly because of how much grinding for obscure item-drops they require. The story is a mess, and getting anything other than the worst ending will almost certainly require a guide due to excessively obscure progression checks. The last few regions in the game also felt like a significant downgrade in quality, with Den of Behemoths being easily the low-point. The balancing also felt off to me, which isn't surprising considering how much customisability there is but it was fairly trivial for me to turn one of the first spells in the game into something that just shredded every non-boss enemy (and most of the bosses, too) in the entire game.

It's sad as I really wanted to like this more. The variety of powers and subsequent character customisation is exciting, the game world is vast and varied, and the first half of the game features multiple really sweet moments with my personal highlight likely being the Twin Dragons fight. Ultimately the game did not stick the landing for me though, and ended up being just another fine, solidly enjoyable Metroidvania.

On a different note, I played the Switch port as it was what was available to me and strongly recommend people who want to play the game do it with a version of the game other than this one. I didn't let this experience alter my rating as I recognise most releases of the game likely don't have this issue, but the game did outright crash three times during my playthrough, setting me back to my most recent save room in the process, which is as frustrating as it sounds.

A beautiful soliloquy on life, and a break down on lots of elements of determinism and existentialism. The story and characters embody these themes perfectly, with the finale giving a beautiful answer to the questions the game poses.

My only problems with this game are gameplay oriented, it is very slow with animations taking a long time and even with the remaster speed up the pre battle transition cant be sped up and after awhile you really start to feel its length. I also did not really like the ability system that much and much prefered something like the materia system from VII for that.

But even through all of that a wonderful game that everyone should play, and games like this are making me so happy that I am finally getting into Final Fantasy as I really have been missing out, but better late than never!