804 Reviews liked by Turquoisephoenix


The left is like: "I think all humans deserve basic healthcare"
The right is like: "I think poor people should die for not being able to afford a human right"

And I'm just here like: "Heck yeah gonna catch me some apes today let's a go this is so much fun :)"

Man, I really wanted to LOVE this game. Don’t get me wrong, by the end I DID like it, but I wanted to adore it and I didn’t.

There were just a bunch of small little things that annoyed me.

You know the phrase ‘too much of a good thing’? That’s how I feel about the visuals. They’re no doubt very impressive… but MAN is it a visually noisy and annoying game. Even in just the opening. It’s a big celebration for Ratchet and Clank. And there’s hundreds of people in the audience all animated and moving around, then there’s confetti and particle effects everywhere, and then they throw all these enemies at me and there’s so much debris and bolts flying around and I get hit by enemy bullets because there’s too much fucking shit on the screen!

Oh, and in the second part, there’s a city being attacked, and the citizens are EVERYWHERE. There’s so many people that it was hard to focus on the Goon-4-Less (love those Gooners) guys attacking me and I’d just get hit by them because I can’t FOCUS on them. The lighting doesn’t help either. It’s very impressive, but I think it usually makes the colors stand out less and everything blends together a bit.

It’s just too much. I think about how simple the original PS2 games are. Sure they’re less impressive and detailed, but everything reads a whole lot better.

And the writing. It’s the main thing I like about the Ratchet series. Not that the stories are incredible, but the characters usually had such strong, over the top personalities. But by this point, R&C has just lost a lot of the bite it had before. Everyone’s just so… NICE to one another all the time. It feels like anytime Ratchet talks to Clank, it’s like “don’t worry bestest friend of mine, I got your back, because you are THE most heckin important dude in the world to me :)” and it’s just…. Not funny anymore.

Don’t get me wrong, there’s SOME good jokes, and it’s not like it’s AWFUL, but man, what happened? I felt the same way about the 2016 remake, but at least that had a horrible movie to blame. Rift Apart doesn’t really have that.

There’s other small things here and there, but what DID I like? Well the gameplay is still just so super solid, just runnin’ and gunnin’. By the end it was really fun seeing what weapons worked best together. Throwing out the Topiary Sprinkler and a Mr. Fungi while I took out anyone else was fun, as was combining the Cold Snap and the Warmonger to just absolutely tear through bosses.

I think the levels are kind of a mixed bag, I was a little annoyed at what seemed like multiple desert or barren stages in a row with no real unique ideas to them. But stages like the Scarstu Debris Field or the WONDERFUL pirate level Ardolis, there’s still some really good stuff in there.

And while I ragged on the writing earlier, it’s still a world I want to be in with characters I enjoy. Rivet and Kit are both likable, Emperor Nefarious made for an interesting, new take on the good doctor, and while at first I was a little annoyed that I was just meeting up with alternate universe versions of characters (if it’s gonna take 5 years to get another Ratchet game, I want to meet up with the REAL Skidd McMarx, god DAMN YOU), by the end I thought it was pretty neat the way they handled some of them.

So yeah, I wanted to really adore this game, and I didn’t. But I DID still enjoy my time with it by the end. Ratchet and Clank has changed a lot from the series I once adored, but hey, as long as I can still have a good time with em, that’s good enough.

This game dares ask an age old question. What if those 2 PSOne Frogger games that were kind of neat were actually really boring and bad? That's Zapper. Ironically this game is said to have been a failed pitch for a 3rd entry in that Frogger series, but ended up being rejected. The graphics are actually pretty good for the time, and I enjoy the soundtracks odd, but fun Technobeat vibe, but the game sorely needed a 2nd pass at level design. The first world isn't so bad, but the moment you hit World 2 it all goes downhill. Excessive enemies, pinpoint platforming, and tight corridors all make for the rest of the game that becomes a complete slog to get through despite the fact that the game can be completed in 2-2 1/2hours. Your better off playing just playing Frogger 2: Swampys Revenge instead.

This has so many improvements over Digimon World Dusk. No more species exp. More digimon that you can reasonably get before postgame (my endgame team consists of ChaosDukemon, Omegamon, Rosemon Burst Mode, etc.), and a relatively streamlined experience... until the end. The end basically requires you to grind the (defunct) online or REALLY grind other systems to access it, and that's why I never beat it. I wish it didn't because this could've been the best Digimon game of all time to me. It's so sad, dude.

You know how everyone hates Mario 64 DS for remaking a game designed for a control stick on a console with a d-pad? Well, how about remaking a game designed for two control sticks on a console with only one stiff nub, and half the buttons to boot? This alone ruins the game. Catching monkeys went from super fluid to super tedious and clunky. Even the movement speed and jumping are so much more sluggish compared to the original. I guess the updated presentation is technically an improvement, but it lacks any of the charm the original had. Compare the monkeys on the boxart for both games and you'll see what I mean. I'm not exaggerating when I say this is one of the worst remakes I've ever played. Not only are there no substantial improvements, but it actively ruins the experience you could be having. Oh, and the load times? They would make Sonic 06 blush.

Servicable and inoffensive remake, but missing almost all of the mechanical and aesthetic peculiarities that make gen 1 interesting, like the chiptune music, the low-fi bichromatic GBC colorized visuals, the primordial off-model monster designs, and most importantly, the terrifying pantheon of the imagination that is glitch Pokemon and glitch interactions
I'd take Glitch City over the Sevii Islands any day, the most important part of gen 1 is the unauthorized feats of alchemy, Missingno multiplying your items, obtaining Mew to finish your dex by leaving a specific trainer alive and going on a fetch-quest, getting your game frozen by an infinitely screaming interdimensional creature with a gender marker for a name, stuff like that
FR/LG is missing all the cool stuff

I really appreciate the way in which the power of incredible violence is utilized in this particular Kirby game. An overall excellent reference to Kirby's Dream Land reflected in both the simplicity of the gameplay revolving around exclusively inhaling enemies and spitting them back at other enemies, as well as a comparatively short completion time. Easy and intuitive enough for the most casual gamer to pick up and have immediate fun, but not so easy that it will put the average seasoned gamer to sleep.

One of the best bowling games I've ever played.

I look forward to experiencing yet more acts of incredible violence committed by our favorite lovable pink menace.

I got stuck on that friggin Vampire Oddie for so long, felt like Einstein after figuring it out

Food-Related Love is a top-tier Homestar banger.

"I used to think it was MerLOT / Til' you told me it's not"

Homestar Runner has achieved Muppet status, in which I can't help but perceive the dumb animal characters as real people. There's a distinct difference between meeting Frank Oz and meeting Fozzy Bear, and there's also a distinct difference between meeting Matt Chapman and Strong Bad. Homestar Runner is unfiltered joy and this game is no exception.

You're a bee and you can wear hats. Do I need to say more?

For an educational tool, this was silly and fun. I'm surprised I didn't feel any motion sickness from a camera following a flying bee. You could finish the story and some exploration in two hours. I couldn't resist the achievements so that's why my time is longer.

You're a bee and you gather pollen for your hive. There's a glossary that can tell you more about animals, insects, flowers, etc you see in the game. You can earn points to buy skins, hats, and path animations. There are side quests and mini games to explore. The map is surprisingly large and you can fast travel right from your menu.

The negative is the gameplay and bugs (achievements are buggy, not insect bugs). The gameplay will get repetitive if you're trying to collect all feats. It doesn't add anything new. Most of the extra challenges are mini games like racing and fighting. The bugs are bad enough to stop you from collecting certain feats/achievements unless you can start a new game (like I had to) or mess with the game codes to fix it. If you don't care about 100% then it's not a big deal.

This review contains spoilers

It would make more sense if Samus' PTSD was tied to Mother Brain. At this point in the story she just got done seeing mother brain wipe out a baby Metroid that she got warped paternal feelings for, she also is this giant disgusting robot creature she hadn't ever seen before. Other M would work as a title too, the other "M" aka "Mother" actually fucking means something when Mother Brain is the villain. The fuck is she so scared of Ridley for, anyways? There was such an easy fix for this game's story and design, while still keeping this broken Samus story they wanted to go for. But they're just that insanely stupid I guess and thought this would make sense.

There are two types of people in this world: those who needed a guide for the 8 palm tree puzzle, and fucking liars.

the do it for her screenshot from the Simpsons but it’s for the dead guy from the first screen of this game whose name is slang for penis