おじさんゲーム。Yep, it's a Dead or Alive gacha game. You roll for cute swimsuits to dress up the girls, level them up, and then press the auto battle button so you can sit back and creepily watch them play beach volleyball. It's absolutely the most transparent it's ever been. There's a girl for every oji-san taste, pretty much. One of them calls you owner-chan, another calls you owner-han, y'all know how it is. Yes, there's a photoshoot mode, and yes, you can spray the girls with water to make their skin shiny, strictly for photo shooting purposes of course. Of course there's a casino, like in the other Xtreme Volleyball games, and that's pretty fun, since y'know, it's a casino. Also, is it just me, or does the casino theme in this game kind of slap? I kinda want to listen to it on a loop outside of the game, unironically. The music in general's not bad, actually. Pretty tropical and laid back, all in English, though, with a few not-exactly-native odd lyrics and pronunciations here and there, interesting choice. Overall, pretty okay game if you wanna get your creep on, but not really much to offer outside the sex appeal. Oh yeah, and Sayuri's absolutely the hottest woman out of all of them, by far. I have no idea why she's not more popular with the fanbase. 24 too old for Japan, I guess? Ah well.

Kato is Cute! CUTE!

...still just an idle game, though

Imagine doing the Daigo parry. Now imagine doing it for every enemy in the game.

That's the game. It's great.

The presentation of this gacha game auto-battler is actually extremely well done. The art is detailed and the live 2D is pretty well done, if excessive at times. The waifu art isn't exactly to my taste though. Some of the proportions go way too overboard imo, and that combined with the baby-like faces that the artists like to use a lot kinda give me some creepy vibes, I don't know. That being said, the gameplay is nonexistent, you kinda just put your best characters on a team and then press the auto and fast forward buttons. There's not even really that much of an emphasis on gear builds and team composition strategy like other games in the genre. There's just grinding and many ways to use money to skip grinding. Yet another flashy slot-machine game made explicitly to attract whales with bells and whistles, who would've thought.

A pretty standard idle game. The pixel graphics are pretty cute and the UI seems pretty polished actually, especially compared to some other janky idle games that get pushed on you in the play store. Some of the dialogue is pretty witty, and they have some fun with tropes here and there. It's alright

aw look at the little guy go! (^_^)

An action porn game that primarily appeals to the monster girl and "older girl, younger boy" (おねショタ) fetishes. A lot of other eroge in the action-platformer genre can get a bit too extreme or violent for my taste, so I really liked that this game never really goes that much further than soft femdom and stays true to its cute, gentle art style. The pixel animations are smooth and well-made, though I wish the characters were just a little bit more detailed as the relatively large pixels can sometimes make it hard to tell exactly what they're doing, even if you zoom in.

The gameplay itself is legitimately fun and the combat actually feels good to play, which is honestly kind of rare for action eroge. The main mechanic of taking unique abilities from all the various types of monster girls means you end up with a pretty long list of moves you can mix and match together in creative ways. I never really found the progression to be that difficult or grindy, either, which made for an overall pleasant experience.

If there's one complaint I could make it's that while the game has a gallery for its CG scenes, it does not provide a proper one for its pixel animations. This is a little strange, as I feel like that's kind of the main appeal here. It does, at the end, give you the ability to spawn characters at will, so I guess the idea is that you make your own gallery wherever you want? It's a little annoying to use though, and I honestly would have just preferred a traditional gallery mode, but that's just me.

Love any game that reminds me of Pikmin. This one's pretty okay. A lot of greek philosopher and god lore, most of which I'd never even heard of, didn't really expect that. Great game for Mythology majors, if they do indeed exist. Wish there was a bit more to it, gameplay wise. I know it's ostensibly an angry mob simulator, but some of the combat feels a bit too chaotic even so. That stage one theme is a bop though, can I just say. Whatever stringed instrument that lead is sounds fantastic with the chiptune accompaniment.

This review contains spoilers

The game's first use of rotoscope during Amy's appearance made for a genuinely good scare, completely upending the player's initial assumption of an accurately simulated, low-fidelity Atari aesthetic. I really liked this moment as well as the further uses of the pixel rotoscoping technique afterwards as a way to up the suspense and keep the player guessing as to what else this game could do to surprise them with the retro graphics. I guess the developer liked these moments too because he added more in later versions of the game, like when you encounter Michael before going into the house in the first place. Personally, I think this takes away from the original reveal with Amy, and as cool as the fluid animations are I do believe that there can be too much of a good thing.

I really do like the quaint restraint of this first game compared to the more showy plot entanglings of the subsequent chapter. There's more of a commitment to the MS-DOS/Atari aesthetic, at least for the first half of the game. And the text to speech robotic voices are distinct, striking, and easily differentiated between characters, without being relied on too much. The plot is also easier to understand while still being delightfully open to interpretation. Chapter II does pull some neat tricks and go in some interesting directions but this first chapter still feels to me like a more complete standalone experience.

Great for college dropouts. A story that attempts to combine the personal story of a directionless millennial youth with the setting of an economically declining rustbelt town nostalgic for the good old days. The central mystery driving the plot almost immediately takes a back seat for most of the game in favor of the actual main focus of the game, which is just hanging out with friends, reading witty dialogue, and awkwardly trying to avoid talking about why you dropped out of college. As much as I enjoyed the fun and riffy interactions between Mae and her friends, I would have liked just a bit more focus on the actual mystery side of the plot. But overall, the game still offers a heartfelt and quirky experience. Would definitely recommend to my fellow disaffected Midwesterners in their 20s.

Funny, kinky, cute. A tad short, though. Wish there was a bit more

Probably one of the steepest learning curves in gaming as well as arguably the most complex out of all the esports. There's so many moving parts, so many mechanics, and so much to learn you could honestly dedicate the rest of your life to getting good at this game. I literally spent a hundred hours in this game and still felt like a beginner. At some point I realized I'd probably have to spend another hundred hours to actually get to a skill level I'd be satisfied with at which point I decided: "Actually I'm good, thanks." This game's a lot of fun if you lose your life to it, but I think most people will end up trying it out, realizing their inadequacy, and then eventually bouncing off. Not a bad esport though, if you know what's going on. It's kind of the (American) football of esports.

The only deal better than 5 dollars for Vampire Survivors is 0 dollars for Holocure. The comparison here is pretty much unavoidable as this survivors-like is the most unashamedly similar to VS than all the other imitators in this new subgenre. It's also probably the best out of all of them so far. Pretty much every weapon in VS has a direct correlate in Holocure but it's the additions to the formula that set this fangame apart from the others.

Giving each character their own unique weapon and set of unique abilities makes each run really feel different and the addition of a strafe button is honestly a godsend. The animations are cute and lively as well. I believe the creator was actually the animator for River City Girls and one of the Shantae games which explains the quality. Also, as the game is tailor-made for Hololive fans, literally everything is some kind of inside joke. I had to look up a video explaining all of the references and I've never felt so disconnected to the youth in my life. Even if you're like me and don't understand a lot of the memes the game is just mechanically so fun and addicting that you'll enjoy it anyway. It's also free, so there's pretty much no reason not to just give it a try to see if you'll like it.

A neat little reverse-horror Pikmin-esque rougelite. The lovecraftian elements are fun and seeing all of your little deep sea horrors trample across the screen tearing up the poor townsfolk feels very satisfying. Though some units definitely feel stronger than others, there's enough variety to make your armies feel fairly different each level. Actually controlling your mob of creatures can feel a smidge frustrating which wouldn't have been so bad if the difficulty was just slightly easier but as it is there were a couple moments where I ended up frustrated that the little guys just kinda kept running into their death due to the controls feeling like the "brush" you're using is just a bit too big. Overall, though, it's a pretty fun mob game that doesn't overstay its welcome.