Had some cool new ideas for the series like life gems and power stance-ing but also some missteps like the torch mechanic making the environment look awful and adaptability making the game feel like shit to play. Just overall a mixed bag of innovation. Also half the bosses are just dudes in armor.

Yo, so the hidden stuff in this game's actually pretty neat! It's been a year since I last played this back in early access and just when I was starting to get bored of the game loop again, the game out of nowhere managed to surprise me with all kinds of fun secrets and interesting unlocks. The amount of content in this game now is actually pretty respectable and the developer isn't afraid at all to hide a lot of it away via obscure mechanisms, which is something I gotta respect. Also, when did they add so many bangers to the soundtrack?

idk maybe I'm a sicko but I thought some of the deaths were like, weirdly funny. That fishery section was pretty neat though, cool use of controls.

2018

Yo this game fucks so hard.

Not much to it but it's still a damn good time.

Every single update made the game less and less like Team Fortress 2 and therefore worse.

This review contains spoilers

Having the first moral choice in the game be "should we allow child labor?" goes so fucking hard.

Video games are art because I wrote a 7,000 page essay on Bubble Bobble

Has the potential to be the greatest procedurally generated fantasy sandbox game ever created but is also marred by having the worst user experience I've ever seen in a video game. I spent more time and effort learning how to play this goddamn game than I did for my major. And as infinitely complex as the mechanics are, I still don't think it actually has to be this way. Maybe in a decade or two when the game gets anywhere near the realm of being "finished," the developer will finally have time to add quality of life improvements. Not counting on it, personally.

If you don't mind having to learn the game, it's pretty good though.

The writing is bad and cringy. The art and animation however, is extremely well-done. The hand-drawn 2D animation has 1000% more love and effort put into it than the stiff, uncanny movement of some of the shoddy Live2D work I've seen in some other popular horny visual novels. I know the sex scenes are the main draw here, but the sheer quality of the artwork just kinda makes me wish the story was worth anything at all.

A classic in the world of non-japanese porn games and probably still the most polished of the admittedly pretty niche genre of text-based sandbox erotica. The body transformation options are incredibly varied and pretty creative. Leave it to furries to come up with some weird kinks involving animal anatomy you didn't even know you were interested in. Some of the rng elements, though, can be a bit finnicky, requiring some grinding to get the outcome you want. The quality of writing also varies, as it seems to be multiple authors, but they did manage to write a few scenes that worked pretty well for me personally, so hey, I'll call that a success.

2022

Chinese porn game. It's fine. Gameplay is just simplified QTE punch-out. Not much going on there, really. Story's marginally funny. Thankfully it leans more towards slapstick rather than male vindictiveness, as I assumed it would from the description. You play as incel Ryu, fighting off against five fighting game girl parodies (just five, it's pretty short). Throughout the fights, their clothes get torn off, as you would expect. There's a couple of CG sex scenes each; full mandarin voice acting too, which is nice. Art's actually pretty good. It's probably the best thing about the game honestly, and I'd love to see more of it, perhaps in an actual video game next time.

Admittedly not much of a "game" yet, but still an incredibly original fever dream brimming with cool ideas and psychedelic, yet weirdly chill vibes. The whole world (er, galaxy) feels like splatterings of vividly colored blobs finger-painted by an ecstatic child lovingly brought to life by an older sibling game designer. The absurdist dialogue is hilariously matter-of-fact and what scant "plotlines" currently exist feel like the recordings of imaginary adventures collectively brainstormed between excitable kids on a playground. Even the combat system of manually flailing around your weapon with the mouse brilliantly invokes a kind of viscerally simplistic, childlike joy that only a game that isn't afraid to be dumb could afford to implement.

There's no music in the overworld, but when you've upgraded your character enough to properly fly, they sort of hum this calm little tune as they do so. Combining this with the surrounding scenery of mostly empty grayish rolling hills and foggy indigo skies gave me a sort of unexpected serenity akin to viewing an impressionist painting. The whole game even, seems to want to evoke some kind of impressionist feeling, but it's also not afraid to punctuate the viewings with dumb humor and pop references. The idiocy of the game's humor and its exploding creativity somehow kind of end up working pretty well together, though. I'll admit, aside from these personal takeaways, I don't really know what the "point" of the game is so far, but it's a definitely a vibe.

A pale imitation of Parappa the Rapper, and yet I cannot deny the funkiness of the beats. When I first played the game, it kinda ran like garbo, but over time it seems like they managed to tweak it enough so that the timings aren't affected at all anymore, which is great. The art style obviously continues the sort of blocky, flat look that many of the old Newgrounds mascots all seem to have. In fact, the very inclusion of those mascots into the game don't even feel that out of place here and also gave me some unexpected nostalgia. It's a little weird to think that kids nowadays will only know Pico and the Tankmen from this game instead of y'know, Newgrounds, but I digress.

The music of course, is actually really bumpin', which is good because otherwise the game wouldn't work at all. The use of chopped up Banjo-Kazooie-esque electronically manipulated voice beeps works flawlessly into the mix and the gradual transformation of the simplistic turn-taking rap battles into blossoming simultaneous duets is a welcome innovation to the Parappa formula I wasn't expecting. The genres start off as hip-hop-ish but over time takes cues from increasingly higher-bpm electronic stuff with some dance inspired tracks as well as, unexpectedly, some gabber type beats? It's all pretty danceable really and I found myself swinging my head to most of the songs.

I'm not too familiar with the fan community, as I'm probably at least a decade too old for it, but it seems like there's a pretty big modding and youtuber scene associated with the game, which is good news for the longevity of any rhythm game, really. It also seems like mods will be fully supported in the full game, which is always nice to see. Overall the developers seem pretty capable, so I'm looking forward to the full release, whenever that happens!

A fun free game that the developer himself admits is pretty much just fanart bait. The art is cute and stylish, and the characters themselves are excellent at appealing to a very specific taste. I'm actually pretty impressed by how the designs manage to feel cool and sexy without being revealing at all or feeling fanservice-y. I almost feel like I need to hear a fashion designer's insight on these outfits. The puzzle gameplay is quick and snappy and the main music track is infectiously bouncy. Pretty much the entire experience feels quick, polished, and to the point which is a great way to make a free game like this go viral for a bit, but also causes a lot of the new fans to want a bit more. And while there's not much to the game, what's there is quality. It really is amazing how much I ended up liking all of the girls despite them having such few lines of dialogue.