VentusVulture
Bio
They/It. Certified 3DS PMD enjoyer. I played so many games before getting on this site and I'm still adding them to this day...
They/It. Certified 3DS PMD enjoyer. I played so many games before getting on this site and I'm still adding them to this day...
Badges
N00b
Played 100+ games
1 Years of Service
Being part of the Backloggd community for 1 year
GOTY '23
Participated in the 2023 Game of the Year Event
On Schedule
Journaled games once a day for a week straight
Favorite Games
131
Total Games Played
020
Played in 2024
006
Games Backloggd
Recently Played See More
Recently Reviewed See More
They wanted this to be a separate game soooooooo bad. Getting rid of every aspect of Rise's core identity kind of sucks (namely the poems and the vocals in the music, as well as the rampage quests, monsters, and weapons, the former of which I kind of liked, the middle of which would have been fantastic in G-rank outside of anomaly quests (which suck so bad and are essentially padding for the postgame) and the latter of which I loved) and moving from the friendly people of Kamura to everyone mostly acting cold except Bahari was jarring. They also completely fucked Shagaru Magala, one of my favorite fights of 4th gen, by making it 1) not an arena fight like it was meant to be and thus making a majority of its attacks feel much worse to play against as well as making it feel less eventful, and 2) have a more generic moveset (not every elder dragon needs a laser beam). And I'm sure the new silkbind attacks for other weapons are fun but as a hammer player the new silkbind attacks basically just being "have more dps" was pretty boring. Still pretty fun overall since it's a monster hunter game though.
Really interesting game. Not sure if it's what it was going for but it's REALLY great at giving the player a sense of dread, at least for me it did. Especially with the second dungeon area and the third dungeon itself; maybe it's going from the quiet solitude to something very much not that but it freaked me out a bit, in a good way! Also the way the postgame reward is handled is really cool, and in my opinion they hit the exploration and puzzle aspects of Zelda dungeons pretty well.