24 Reviews liked by Victikirby15


Stuck in the digital cuck chair once again seeing my wife getting piped down by the nostalgia critic the ocky way after murdering spoony after gym class

Pretty fun pretty hot pretty messed up, also the outrage behind it serve as a critique of modern internet culture and not of the game itself, 3.5 stars for only decent writing

Run 2

2011

i hope this little guy has a good day. go to hell ms cox run was way better than your stupid class

A game that constantly undermines its main themes by belittling the characters that most represent this theme.
A game that has the worst character designs in the series so far.
A game that has the worst comedic moments in the entire series.
A game that has dungeons designed like garbage with gameplay that is cookie cutter JRPG with nothing interesting going on.
How is this the most beloved entry in the franchise so far? (Dojima and Nanako good doe)

Edit: this review sucks, why does it have so many likes

Let's get this out of the way, P4G is NOT a well written story.

It has terrible pacing, it moves along at the pace of a slug on sedatives, and even besides that pacing the way the storylines are threaded together is weak and only makes true on its thematics rather than the character studies it teases, as those end up only two dimensional at best on the surface. Also the combat is decent at best.

That being said, other than the main story, I had a blast playing Persona 4 Golden. That 100% has to do with its enjoyable fluff and understanding of its main tone, "Joy", which Golden helps substantiate further. The dialogue between characters here goes from funny and endearing to incredibly engaging. For the most part, it doesn't take itself seriously at all, and it's all the better for it. The characters themselves are surprisingly well developed in their social links, which has always been the backbone to the nu-Persona games when the main story drags to a halt anyway.

That sounds contradictory that the main story has them two-dimensional where the side quests don't, and that requires a bit of explanation. The main story makes the characters face their inner selves but it's done in over the top black/white ways where they all quickly accept that this self is part of them with little fanfare. It's even worse, when the characters specifically code themselves in queer culture before backing the fuck up on it and waving its hands like it doesn't matter. It even has a couple full on homophobic scenes. The social links, however, have them actively evaluate their own selves and seek improvement. It also helps that it ebbs fuck societal roles for each one, but isn't close minded as to say that you're wrong if you decide to go along a route society expects from you (i.e. Yukiko). This society deciding how everyone's perspective is skewed towards one the consensus created is in-of-itself interesting if somewhat poorly executed by the time the credits roll.

That's where P4's heart lies, in its personality, characters, and themes, rather than its story and sequence of events. It's great in that, and even goes as far as to rewrite the perspective of a lot of its shortcomings in so bad it's good ways. I mean, with how garbage Marie is, what other choice do you have?

The game that I connected with the most out of any piece of media i've consumed. But because of the homophobia, i give it 5 stars.

Fun combat but still a shameless copy of the cinematic masterpiece Yiik: A Postmodern RPG

My original review for Persona 4 read "eeeeuuuugghhhghhhhgghghghghhgghgfhfghfdgsdhfgfdg". That is basically the full extent of my thoughts on this game, but I feel the need to elucidate further anyways.

I am not going to comment on the portrayal and handling of LGBT themes in this game. Instead I will state that the way that Kanji and Naoto are portrayed and handled is not even a particularly unique problem, and is representative of the greater issue with the game at large: Persona 4 has absolutely nothing to say, and any attempts at a greater statement it dares to make fall flat after it makes one or two steps.

On paper, the formula behind every member of the main cast of Persona 4 is as follows: person has problem or insecurity they feel ashamed of, person faces and accepts this issue as a part of themselves, person now feels comfortable in their own skin having accepted themselves inside and out. In execution, it is usually an exercise in characters repressing any divergent tendencies they might have and falling in with the rest of society and pretending like they're fine with that.

The problem is not that Naoto is not portrayed as a trans man, it is that any possibility of the character being anything but a cisgender woman is immediately stamped out and dismissed as something that must be "overcome" rather than being a unique quirk that is uniquely a part of her identity that she is allowed to embrace and feel proud of. The problem is not that Kanji's sexuality is only implied at best and a target of harassment at worst, it is that attraction to men is treated as something to be ashamed of and then never addressed as anything but a fallacy that he could not possibly accept or be accepted for in turn. You can say the same for Chie and Yosuke's shared resolution to live in the background of their own lives despite a shared desire to stand out and be recognized as individuals, for Rise's decision to submit herself to the grueling grind of idol culture in spite of her discomfort with being perceived as an ideal rather than an individual, for Yukiko's decision to remain tied to the family business rather than pursuing her individual dreams, and for Teddie's... well, Teddie's actually handled pretty well. A bit ham-fisted and underdeveloped sure, but I dunno why everybody seems to think he's so annoying.

Now, the characters' arcs almost universally being bungled and prone to ball-dropping could be forgiven if the actual plot itself had anything meaningful or remarkable to say, but... it doesn't. The game ostensibly prides itself as being about the abstract concept of truth, but it doesn't really... have anything impactful to say about some vague ramblings about "people only seeing what they want to see" (again, pretty regressive considering the main cast exclusively deals with people who feel ostracized from society for not fitting the status quo) and fails to deliver on it with the plot itself, which is effectively a long string of "gotcha!"s by dangling one false antagonist in front of the player after another until ending with a rushed and out-of-left-field climax that is only foreshadowed by some sidelines imagery in the school lessons and the protagonist's Persona.

What, exactly, does this have to say? Don't accept any answers but your own personal truth, and that "truth" as a whole is subjective? Okay, cool, that's great! All four of the major-player parties in the plot proper support this theory, as they all sincerely believe themselves to be justified in their actions and the "hero" of the narrative. It's a solid idea! However, this is directly backtracked upon by the aforementioned issues of the main cast's own "truth" being downplayed as something that has to be grown out of and dismissed when faced instead of embraced and embodied.

The game's writing culminates in nothing and refuses to commit to some of its genuinely great ideas or follow up on the strong foundations that it sets. Even the hokey theme about "the power of bonds" basically turns to nothing in the end because the protagonist is forced to leave his friends behind and return to his home in the big city. I honestly think that Persona 4 even fails as a social simulator considering that it's a sequel to Persona 3 (which I will admit is my favorite game of all time, a fact that heavily imparts bias onto my perception of Persona 4), which deliberately used mechanics such as the social link and calendar systems as an extension of its themes and as tools with which it deconstructs and plays with what's expected of visual novels, dating simulators and social simulators. Not only does Persona 4 fail to do anything interesting thematically or narratively with these elements as Persona 3 does (the "self-insert" dating sim protagonist trope of being a silent blank slate played straight and the protagonist's eerie, emotionless disposition actively creeping out and upsetting other characters for example, or the limited calendar dates reflecting the game's theme of mortality and making the most out of life while it lasts). It commits the cardinal sin of being a sequel that does nothing to build upon its predecessor or follow up on what it established, and seems determined to actively undo everything Persona 3 had achieved, from its more standard dating sim experience to its warm and chipper atmosphere.

Mechanically it's... it's fine, I guess. It's a generic JRPG. Some dislike the RNG dungeons, I personally really like them. Fusing and creating Personae is really satisfying and addicting as it always is. It gets piss-easy towards the end especially if you've built your characters properly, but I really like the "bonus dungeon" added in Golden for the reason that it so heavily restricts your characters and forces you to think outside whatever strategy you've been using to sweep the last three or four dungeons. The combo attacks/bonus actions from dormant party members are cute.

In spite of the time I've just spent ripping Persona 4 a new one I don't entirely loathe it it. I kind of love it for what it is, and that's a horrifically fucked up and flawed game that happens to have a few really good things going for it. As a whole I think the social links are the best in the stories as individual stories (the Dojimas stand out in particular, and Marie has the honor of being my favorite social link in the series). When it's not being oppressively backwards-assed, the atmosphere is really unique and captures the uneasy nothingness of growing up in a small town really well. The music and washed-out aesthetic of the game engine really drives home the unique atmosphere, which is simultaneously a little stilted and eerie while also feeling warm and inviting. I do feel a weird sense of connection to the Investigation Team despite the fact that I never once thought they were friends and spend much of their time together riffing on one another and treating each other like shit. Some moments in the story, as poorly structured as it is, really do hit home and manage to evoke a strong emotional reaction out of me (though they're usually undone literally the next second so the bliss is brief at best). The main antagonist of the game is my favorite in the series; for the scant moments and single in-game day that they directly appear they manage to exhibit a large amount of nuance and complexity that I feel Persona antagonists generally have a hard time capturing.

I don't fucking know, man. This game fucking sucks but I also don't feel like it'd be correct to call it a bad game.

Just read the manga. The writing in that one is way different and doesn't have almost any of the issues with the I've mentioned in this review, with every character and topic being handled with much more nuance than Atlus was evidently capable of putting forth back in 2008, and I find Souji Seta to be a much more palatable and interesting character than the game's blank slate or Yu Narukami, the cardinal douchebag portrayal seen in the spinoffs and anime.

God. I hate Persona 4. I also think about it quite often. 2.5 stars - exactly half on the scale, because it's every bit as aggressively terrible as it is uniquely and bizarrely excellent.

tl;dr eeeeuuuugghhhghhhhgghghghghhgghgfhfghfdgsdhfgfdg

It's a perfect recreation of the high school experience, complete with that one friend who's really homophobic for no apparent reason that makes you look back and think "wow that guy really was a massive cunt why did I hang out with him" except everyone is homophobic including you

If Oersted has a million fans, then I'm one of them.
If Oersted has one fan, then I'm THAT ONE.
If Oersted has no fans, that means I'm dead.

This review contains spoilers

https://youtu.be/5hpSGDAQt0w
NO MORE COPEN! BOOM
NO MORE XIAO! BOOM
NO MORE WRAPPING UP GV2 PLOTPOINTS! BOOM
NOOOOO MOOOOOORE GUNVOLTTTTT BOOOOOOOM

If Copen doesn't somehow get more racist then this is the worst Gunvolt game.





Edit: Have not played it yet but bro not even in the game what da fuck

This review contains spoilers

chie is a cop