Okay jokes aside, Minnesota Cuke and the Coconut Apes is a really solid and really polished 2D platformer game which is surprisingly a fair challenge as a kid's game.

I remember first playing and beating it years back at my grandparent's house using their computer and it was a blast. My aunt still owns the game physically too.

To best compare the game to something it's similar to Donkey Kong Country in terms of the pre-rendered visuals and physics to an extent. It's hard to really explain but the physics are kinda influenced by your momentum when bopping enemies and swinging from vines.

I would recommend playing the game, but you'll have to go through tooth and nail to get it running on modern computers and even you do get it running, some graphics won't load in.

Very fun game and the potential is brimming to have something else like it in the future which I hope HAL eventually does down the line.

How abilities were handled was how I wanted Nightmare in Dreamland to handle them. They were a balance between Kirby's Adventure and Super Star in ways.

Solid game. I originally didn't like Epic Yarn because I bought it as a "don't wanna walk away from Gamestop emptyhanded" game because copies of RTDL were outta stock.

Playing this port now though I'm more appreciative of the game being more of its own thing. I found the game pretty cozy to play through. It was more of a breeze with the ravel powerups.

My main gripe with this port though is the lack of options. Should've allowed you to mix and match stuff like disabling abilities to maintain the original experience or disabling the devil to just keep the healthbar. The removal of 2 player was also unfortunate.

Overall a different kind of fun and cozy time and a servicable port. But I feel like they should've brought this over to the switch as an eshop release.

Solid remake for a solid game

Missed opportunities to fix the issues that originated from Adventure (getting hit once being enough to lose an ability). I was fine with the limitation in the first 4 worlds but world 5 onward it got annoying.

Good game overall though, I prefer it over the original.

Solid hidden gem from the arcades, happy to see a re-release of it. I wish the gameboy version was included in this release though would've been neat!

Fun little metroidvania-esque romp with a solid OST and excellent control

I beat the game in about an hour 54, you can defs beat it with 100% and such for less but I spent 5 more in that free DLC area the game has.

Very fun game and at the price its a steal, don't let this gem slip under the radar.

Such a fantastic remake that feels near official in its execution. Major props to the team behind it, definitely the best way to experience Sonic Triple Trouble imho.

Hollow Knight was fucking great. Defs one of my fave indies now. Only thing keeping it down from a 5 star rating (might change it to that when I play the Grimm Troupe content) is the gane making me feel lost in terms of progression.

I love how it doesn't hold your hand allowing you to explore around to your heart's content, but I also wish it at least provided a slight nudge on where to go for certain things. It defs clicked with me more down the line though.

Most of the reviews on this game talk about how easy it is to get trophies for it on PSN. Okay, cool don't really care, ANYWAY.

This game is a bit of a unique twist on the shmup genre where you control two paddles with your triggers. You catch hearts and crush dust bunnies to damage the boss on the top of the screen. If either of them hits the floor, the ceiling lowers to obscure your field of view. You also gotta avoid skulls that will instakill you (unless you have a barrier)

The game is only 9 stages long and it doesn't sound like it'd be too hard to play, but it ramps up in difficulty pretty fast even on easy mode, it really tests your hand-eye coordination reflexes. To counter this a bit the game has several princesses that have different attributes from each other, so you can pick who bests suits your playstyle. (I beat the game with the Barrier Princess)

The music is solid chiptune stuff and I really like the designs of the bosses. Not much else to say. It's a very hard game, but it's a solid one.

Solid game and a solid reboot. Not sure if I'll play the sequels yet this has been on my backlog since the Switch's launch LMAO.

I was excited to play this game when I first saw the trailer cause the art style really caught my eye as well as the plot.

What I got was a game I can walk away from and say was good. Gameplay wise its nothing special, its extremely simple puzzle stuff, but its not bad by any means.

The game makes up for this with its story telling, style, and characters though. Everyone is pretty simple but I liked the interactions the Prince & Princess had with each other, was very cute and or funny.

That ending is pretty bittersweet though.

This game is worth it if you want something short, simple, and cozy. Though, I'd wait for a sale, $20 is a bit too much for it imho.

This DLC was so worth the wait. The bosses are so well animated and fun to fight against, music is top notch, and I really liked how the King's area was used.

I'm extremely pleased with this DLC man.

Such an addictive game and an awesome remake. Would've loved to see a remake of the sequel.

Fun little novelty on 3DS. Stays simple and I love the score attack nature of it.

Solid game, love the music and puzzles.