I will review these games all seperately, however MA:LE is a phenomenal upres/uptexturing of the best scifi universe in video game history. The games looks leaps and bounds better than they did in their Xbox 360 release years and the addition of all DLC for the price of $60 makes for a very lengthy yet enjoyable endeavour.

An amazing continuation of the beloved series. It's been some years since I've played HL2:Ep2 however the scenes (especially the ending) and characters are all seared into my mind.

HL2 and Black Mesa are a must for any fans of FPS', good story, or gaming in general.

Stay a while and listen...

I played DIablo II from Act I to IV with the same group of five that interchanged and it remains one of my greatest gaming experiences. D2 still to this day has one of the most enjoyable gameplay loops and gives you the tools to keep coming back with a bunch of exciting and unique classes. I was an Amazon main in my first run through, yet loved experimenting with characters like Paladin and Barbarian because they were so varied and interesting.

Music and tone are two other phenomenal aspects of this game that lend to its agelessness. The score of D2 is impeccable and players until time's end will remember the chilling sound of "Tristram" from the time they loaded into Act I. The dark and sullen tone of D2 that continues all the way through LoD is a great accent on the dark nature of the story and enemies you fight.

Diablo II is a great culmination of all things in ARPGs and is certainly the height of the genre, even better it still holds up to this day.

I have so much nostalgia attached to WC3: Frozen Throne its almost hard to start a review on it. Frozen Throne was the best time I've ever had playing an RTS, which is a genre I've played (in terms of length) almost more than any other, because of the many ways players can have fun in a way that caters to their interests.

If you like campaign? This was the last time a Blizzard campaign was good. If you like standard RTS multiplayer? The four playable races all have something entertaining and have vastly different playstyles. For me though, the icing on the cake was the seemingly endless volume of custom games that existed within Frozen Throne. Hours upon hours were spent playing games like DotA, Wintermaul, Island Defense, Castle Fight, Sheep Tag, the list goes on... Everyday before and after school I would jump on custom games and play until I had other obligations, it was that entertaining.

It's a shame reforged was such a dumpster fire and the community has gone toxic because otherwise I'd still be playing until this day.

A package of two of some of the best visual novels in the history of the genre.

In terms of aesthetic and gameplay I believe Stormblood has been the peak of the MMO genre but especially of FFXIV. Apparently this is not the common take but I had the best time speedrunning through this with my FC and enjoying the content as it came along. I'd wake up and play until 7am, rinse repeat until I had finished the expac and leveled my Bard and Samurai to max.

The dungeons, trials, and quests are all very enjoyable and a ton of thought and love was put into the zones.

Shivering Isles is the "Renegade" or "Godfather 2" of Oblivion in the manner that it somehow was just as enjoyable if not better than the base game itself. There were so much options and things to explore within the Shivering Isles which held an enjoyable campaign and colorful characters like the Daedric Prince of Madness himself, Sheogorath.

Everything within the Shivering Isles felt so bizarre and was especially earth changing in 2007, I wish I could go back to the time where I had never played it and experience it for the first time again.

Heavensward is where FFXIV finally goes from good to really great. It felt like the development and writing teams were able to go full flex on their creative vision and take an entertaining game and story to new heights. The characters of HW are all very interesting and the political intrigue is enjoyable and fascinating as well.

Bad Company 2 was the peak of the Battlefield franchise, succesfully melding an interesting story with exciting multiplayer that incentivized multiple playstyles and methods of strategy.

Burnout 3 is the perfect racing game for people who don't like racing games. It's not a sim but moreso a field of chaos with cars in it in which players are constantly rewarded for finding exciting ways to mess with and destroy other cars on the track.

It's a unique and refreshing take on a genre that can be hard for outsiders to enjoy. Also the soundtrack was amazing.

One of the best underrated games in the Switch's catalog, Astral Chain is Platinum's most anime game to date and is another phenomenal Action/Hack and Slash game in their repetoire. The cool gimmicks of Astral Chain are the existence of Legions which are basically Persona's or Stands that you pull out in combat (and in the world) that allow you multiple ways of access to take down enemies and survive fights. At first I thought this would be one dimensional but you really do feel good in exploring the multiple combos you can pull off in the heat of the battle with different Legions.

The drab futuristic aesthetic of the game is really cool and makes the sci-fi future feel more enthralling, as does the prog soundtrack. Overall the game is super anime storywise, enhanced by some super anime powermetal songs, which can make it feel a bit samey but was a great experience.

Josef Fares is an absolute king at making co-op games that are always exciting and never too short or long for two people to play. I played through A Way Out a few weeks back and while not as good as It Takes Two (which came out this year,) it was an overall enjoyable experience in which working together with your partner is incentivized and the goofs experienced between you too can shape the game into something truly special.

I wish I could play basketball longer...

BF1942 is the origin point for a now legendary franchise. It was the first time that an FPS had ever existed on such a large scale and had a ton of variety in terms of attack and defense. Maps were huge and unique, the guns and vehicles were varied and exciting, and the online/multiplayer pacing was always appreciated.

The opening to BF1942 is also the best opening to a game ever, and no that is not debate.

The groundwork for a now notorious franchise, Call of Duty in 2003 is nothing like it is now. There was an emphasis on an entertaining story with unique backgrounds and a multiplayer with original and fun maps that were all varied.

Guns, vehicles, and gameplay were all great for the time.

Call of Duty 2 was basically Call of Duty 1 but better in every aspect with an improved campaign and multiplayer.