Reviews for PUBG are extremely inconsistent and telling of the era that players joined the game in. What most people may not know is that it currently stands as the fifth best selling game of all time, and the time when it came out in 2017 throughout 2018 was one of the most magical times to be a fan of the shooter genre. PUBG, while holding a storied history riddled with bugs, has had the greatest gunplay in a shooter since its inception. Players are reward for their skill of aiming, for playing smart and shooting only when necessary, for knowing how to lob a good grenade and drive when under fire.

Those who join the game now or review it now may not be aware of the impact it has had on gaming, without PUBG you have no Fortnite, Warzone, or Apex Legends. Or if you do none of them are making waves to the same degree. Now I don’t think its fair to review a game based on its influence, so I won’t but outside of that I think PUBG and the 3700+ hours I’ve spent in it have been special and irreplaceable.

My memories with PUBG and the special squadron I’ve spent time with make this game so good for me. Things like the hours upon hours of laughs due to bugged vehicle explosions, friendly fire, and just simply running around in between circles are hard to describe but truly did impact me quite a lot. Not only is it fun to play with friends, but I feel like my shotcalling skills and tactical ability were highly rewarded. I have hundreds if not thousands of wins by now, and I feel like a majority of those came because me and my squad were able to tactically outplay enemies by positioning better and communicating better. We may not be the best mechanically or have the highest KD, but I think our cohesion and the fun we have together make PUBG so special.

PUBG is imperfect sure, and the company is doing its best to run it into the ground with a broken store and inconsistent communication, however to me the experiences I’ve had with it and the core gameplay make it my favorite gaming experience of all time.

Alexa, play “It’s Okay to Cry” by SOPHIE.

Rakuen is without a shadow of a doubt the saddest game I’ve ever played, and Laura Shigihara deserves every ounce of credit for both developing and scoring this game that she can. I both wish and don’t wish I could replay it because of how emotional it made me, which games rarely do.

Telling the tale of a boy who is terminally ill and hospital bound, Rakuen is a combatless walking adventure in the same vein of To the Moon and Finding Paradise (of which Shigihara was also involved,) however this game is much more of a tear jerker and less of a dramedy as opposed to the other two listed. As this young boy you meet and greet all the other characters in your hospital ward who soon become characters in the story of your favorite book, Rakuen. The main characters mother visits the protagonist each day and reads to him from this book and takes him (and by proxy you) on a journey through this fantasy world in which those members of the ward are all different creatures with problems that need solving. By solving all their needs and making sure they are at peace you may finally meet the great wise one of your story world and fulfill your one wish. Again, I will remain spoiler free but every step of this games journey, through learning more about the protagonist and his dilemma as well as learning and helping those in the world of Rakuen, is a heartbreaking affair.

The game took me around ten hours, which is why I’m so quick to recommend it to just about everyone I know. It is a fantastic story that is not very long, yet will leave you with the feelies forever.

Run, Jump, Fly!
Super Mario Odyssey is the epitome of the word “Fun,” which admittedly is true for basically any Mario game since the series inception 35+ years ago now but the series hit the nail most successfully on its latest effort. Every new 3D mario game seems to have a new gimmick which allows the series to reinvent itself and give it a place in the modern game world: with SM64 it was well… being in 3D, Sunshine it was F.L.O.O.D, Galaxy it was the interplanetary travel, and with Odyssey you have Cappy. Sometimes these gimmicks work out well and add a lot to the game, and sometimes they don’t (Was not the biggest fan of Sunshine’s paint removal,) but with Cappy? It’s an absolute win. The freedom of movement you get with Cappy makes the seemingly linear worlds feel like open ended zones where you can freestyle and create your own movement options to get basically anywhere. I’m not the biggest fan of collectathons or hunting for all the smaller collectables in platformers or really any game, but with Odyssey I felt rewarded for doing so. Being able to run and throw cappy then performing a sprint-slide and throwing it again to grab moons or perform transformations was rewarding every single time. Flexing the creative movement win the races against the Koopas on every world was great and had me fielding for more.

All in all Super Mario Odyssey is the pinnacle of 3D Mario in its movement, design, and music. The worlds you find yourself visiting are rich with color and character, each starkly different from the last. The first kingdom you visit for example and gain the help of Cappy is wildly different from something like New Donk City which in my opinion, is the single greatest level in the history of platforming. New Donk City was a celebration of all things Mario, the most storied and one of the most prolific characters in gaming. In this New York City lookalike you had seemingly unending possibilities of movement, complete freedom of where to go. Want to hop on a scooter and drive around? Sure! Want to jump from highrise to highrise and climb scaffolding? Sure! The best moment spent in NDC though is easily the city festival, which is the origin of the game’s very famous song “Jump Up, Super Star!” which plays after you’ve rounded up the city’s band for Mayor Pauline and reunited them for one big gig. You jump and hop through sections of the city as 2D Mario across buildings and billboards dodging hazards as the song plays, at the end of the 2D section you hit 3D and run up to the band and Pauline and dance along. It was a moment of pure “joy” which as someone who played it when they were 20+ years old is hard to come across that same youthful feeling nowadays in games. Standing at the top of New Donk City listening to the song play and the crowd dance is a top five gaming moment.

I enjoyed my time as Mario, I always do, but this time? It was special.

I’m Your Biggest Fan, You’re the Grand Champion!

The Elder Scrolls IV came out in 2006 and visually shows its age, but with the amount of content it had Oblivion blew every game out of the water that came out beforehand and every game for years to come until Skyrim, which I would say is still inferior to the fourth entry in the storied Western RPG Series. As per my profile I’ve been gaming basically since I learned to walk, beginning mostly on RTS’ that I could play with my brother and a few others, Diablo II, and the FPS’ that came out throughout the late 90’s and early 2000’s. Games that you could feel out and wouldn’t require a ton of worldbuilding because you just sort of jumped in and got to see what was there for you almost immediately. Oblivion though? That was an absolutely foreign concept to me. I remember my brother purchasing a copy of this game before we even owned a 360, I looked at the copy he bought, took it in my hand and fell backwards onto the sofa because I knew this game would blow me away. Everything I’d heard about it, trailers I watched on G4, and the wise words of my brother built it up and made it sound like the greatest game ever made and at the time for me it really was.

It seems like everybody knows about Oblivion now, giving a synopsis or encapsulating the plot would be rather redundant, much like doing so for Skyrim so I will spare the details on that but so much of this game has been engrained in my memory. The freedom to do basically what ever you wanted, kill almost any NPC, steal any item, travel to any biome, this was all absolutely insane to do in a fully fleshed 3D world at the time. The story of Oblivion is not necessarily one to write home about, but with the constant opening of the Oblivion portals and combat with the legions of the Daedric Gods, there was always something keeping you on the edge of your seat. Gamers forever will remember storming the gates of Kvatch and discovering the threat at hand, defending Bruma from the great horde, and watching emperor Uriel Septim meet his untimely end. Outside of the main story though was so much content, including memorable side guilds like the Dark Brotherhood and Thieves Guild, side quests that transformed every idea you had of what was acceptable side questing content like the Painted World quest or appeasing the various Daedric Gods at their shrines, and excessive opportunities for modding.

Was Oblivion a game that came out the right time or was it truly that special? That is a question that will have to remain open for debate and conversation, but as someone who had experienced what came before and finally got his hands on TES:IV, it is a genre defining classic.

Zombies are not an original story, The Last of Us is. I have not played the second game so I cannot offer any “oh this was when the series was good” or anything like that, so this review will simply rely on what made the first game so good. It wasn’t the combat against the clickers that made the game what it is, honestly I’d call that the weakest part of the game, it was the interactions between the games human characters that make this such a timeless experience. Joel and Ellie’s relationship is one of the greatest in the history of the medium, you go from two strangers to a father and daughter within the span of a sub 15 hour game and it feels authentic.

Trekking from the streets of Texas through the snow and into Colorado all in the search of a better future for the human race without being certain of the outcome is the basis of their journey. And again, on paper that doesn’t sound like it stands out but Druckmann and crew crafted the perfect story in between with the two bouncing off each other as natural as could be. Whenever Ellie is in peril you can feel the invigoration of Joel’s paternal instincts kick in, you get angry, you get upset, you want to exact vengeance on all those who wronged her just like you were Joel.

The Last of Us is a perfect emulation of the human psyche in a situation that is ridden with peril in a world full of strangers and enemies.

If I wasn't such a fan of Final Fantasy X, I would say without a shadow of a doubt that Red Dead Redemption 2 is the greatest game I've ever played. I got into RDR2 at the request of several around me who had been prodding me for years and years to finally get on it, I didn't have a PS4 for some time and didn't have a capable PC either so I had held if off. Lo and behold upgrade time came and I finally got on both the proverbial and actual train.

RDR2 starts off slow, and I mean really slow. I think for the first few hours I might have touch a key other than W maybe one or two times (major hyperbole there) but you are doing a LOT of walking and following. However throughout the story of Dutch Van Der Linde's infamous gang, things and people start to change. Greed and anger seep their way into the gang slowly but surely over the fifty+ hour experience.

This game is the definition of a slowburn, but what you get in the payoff is quite easily a top two written story and the greatest open world in attention to detail ever made. Fans of the original Red Dead Redemption are probably aware that this is no shocker, but the minutia that Rockstar gets into here is absolutely off the wall. Animals, people, the weather all interact in unique ways, you're never sure to see the same thing twice in the same location.

The story of Red Dead 2 takes the form of a multi-season cowboy television show, it feels almost surreal in how un-rushed and realistic it is. Fear and death follows Arthur Morgan everywhere he goes whether its his fault or somebody elses. The twists and foreshadowing that occur throughout this game will have you audibly gasping and pausing as they unveil.

Though the ending you can see a mile away, it's the delivery Rockstar achieved that will make anybody no matter how manly they are, cry some damn cowboy tears.

I have absolutely no idea how I fell in love with this game as much as I did, you ever have that video game/television show/album that just hits every note that you didn't even know you were looking for? Fire Emblem Three Houses is the first game in the storied Nintendo franchise that I had ever played as I never owned a handheld and didn't get into the games on the Gamecube/Wii and I think I benefitted greatly.

Three Houses is Persona-like in the way that it is split into two sections: School & War. In the school section through what was a thirty-five hour playthrough (shorter on subsequent five playthroughs) I got to meet tons of different students who had an impressive amount of depth and interactions with eachother. I was honestly blown away from each playthrough when I found out how much dialogue was written & recorded between just about every character in the game. While some characters are fairly one dimensional (Raphael & Bernadetta) for example, there were more with some extreme depth that operated in that grey area of hero & villain/good & bad. Even though it sounds dumb, there was something extremely cathartic about taking these unique characters on tea-dates, eating dinner, or singing with them in the Church choir. You got to learn and experience what made them so different and appreciate the backgrounds they came from due in effort to hard work by IntSys' lore team. On the topic of characters, the romance aspect was something I never knew I'd appreciate as much as I did. Even though Byleth is a silent protagonist which is NEVER my favorite, the unique personalities of every in Garreg Mach Monestary made romancing one of the best things to look forward to each playthrough.

To rank my romances: Rhea > Flayn > Hapi > Dorothea > Catherine > Edelgard.

The combat/war sections are another great part about 3H and something that opened up a whole world to me. I was never a fan of the tactics genre, why? Because I simply had never dipped my toes into it and always found it a bit dense, however FE3H is inviting and easy enough to understand that it made the battle sections in the side stories and main story something to look forward to rather than an afterthought. I still have yet (looking forward to a seventh playthrough soon) to experiment a ton with unit classes and skills but the tools you are given through recruitment to create a party that forms to your liking is much appreciated.

One thing that did surprise me was how well done the story was in 3H. The major twist that happens throughout the game (that I'm sure everyone knows by now) I didn't see coming the first time through and blew me out of the water and got me to apprciate when games just pull a full 180 on the player. I had to rethink my alleigances, rethink the cost-benefit of doing the morally RIGHT thing versus doing what is technically CORRECT. There is a lot of social dilemma and intricate politics woven into the lore of Three Houses that make the games narrative 100x more interesting. Are the Church the good guys, or is it the eventual villain?Is the Crest system valuable or is it a terrifying way to control populations? Seeing major characters like Rhea, Edelgard, and Dimitri in a different light from the first half in the second half is something I will never take for granted. I think character growth and contrast is one of the most valuable aspects of a game and Three Houses nails it. Though the plot line with TWISD could have been done a bit better, I think the story is great overall, especially in how varied it is across each house you pick.

In terms of House Story that I played: Blue Lions > Church Route > Black Eagles > Golden Deer

I haven't included the music yet in this review but I'll be darned if it isn't one of the best things about this game, my favorite song is easily The Edge of Dawn which I think is one of the best vocal video game songs ever made.


Monk... I NEED A MONNNNK

Seriously this is one of the only games I can remember that has been out for 22 years and is still receiving regular DLC content. AOE2 is a balanced, engaging RTS that remains best in class and is deservedly beloved by all generations of gamers.

If Devil May Cry 5 didn't exist, Bayonetta 2 would be the most crisp action/hack & slash game I would recommend. Fans of the first game will love this, even though it's a bit easier. It includes the same characters, even BETTER combat (if that's hard to believe,) new enemies, and entirely different environments.

This game is a must for fans of the genre and I'd say it's a best in class action game.

Half Life Black Mesa should serve as the absolute model for all 1990's game remakes, it doesn't change whole areas or fundamentally redesign content to make it almost a different story like some games do, it takes what works and just simply makes it beautiful.

I recommend Black Mesa for people who have caught on to the series since the original game, which I never initially made it too far in. Everything from the physics, silly NPC's, horrific enemies, and bizarre world return with fantastic graphics and updated engine. This is the supreme way to start your journey with Half Life.

I think people who didn't play this upon its inception may not truly understand the beauty of COD4, especially if they came to the series aftewards.

Call of Duty up until 4 had always been a fun series, but never was exactly the best game in the FPS genre. Want to play an engaging experience with good maps? I'd wager for Medal of Honor. Want to experience combat on a larger scale? Play battlefield. It was here that Call of Duty finally broke away from the mold and became the massive franchise that it is today.

The campaign was very good for an FPS to start, I think just about everyone will remember "All Ghillied Up" for sometime where people got to channel their Solid Snake for bit. The real icing on the cake though was the multiplayer which had varied weapons, perks, and best in class maps that made experimenting enjoyable and playing hours upon hours on end joyful. COD4 hit every mark when it came to "FUN" and had the best ideas in the series before the series would devolve into multiplayer degeneracy in MW2 (which was still fun, yet very broken.)

Soundtrack by Lena Raine? Check.

A game about Coloring? Check.

A real thoughtful, deep story about sadness that can be overcome through friendship and believing in yourself? Triple Check.

Chicory is an extremely enjoyable journey through the feelies in a beautiful and well developed world that has many quirky and loveable characters.

I have never played a game that is as crisp as Devil May Cry 5, it just feels so GOOD to play. Easily the best game in the storied DMC franchise for just about every reason. Playing as three different characters is a great way to break up any monotony and each character is vastly different from the others which makes it even more appreciated. The music is fantastic of course, and the character design is jaw-droppingly gorgeous (I mean LOOK at Lady's model in this game.) Capcom is seriously winning in graphic design in the past few years.

The same DMC humour is involved as well, which is best showcased when Dante is gifted the hat Faust by Nico, I couldn't stop laughing!

Play DMCV if you like fast paced action, or even if you don't because it's that good.

Dragon Quest is a beatiful and endearing journey through one of gaming's most storied franchises. It's not hard, yet requires brainpower to beat hard enemies and bosses, it's long, yet always leaves you wanting for more.

DQ11 and Persona are two franchises that prove that pure turn based JRPG's have a place in the current gamescape. Akira Toriyama's legendary art and the greatest minds at Square Enix are responsible for keeping this franchise alive and well.

DQ11 exists as a love letter to the franchise including inspiration in the form of content and music from the days of yore but also has enough new content and ideas that it feels fresh and engaging. DQ11S is a must play for fans of JRPG's.

Fallout began its life as a CRPG franchise that would morph itself into a relic of the 1990's, but what was the next step for Bethesda and this groundbreaking game? The answer is 3D.

Fallout 3 is an immersive life changing 3D adventure that was probably best enjoyed when it came out in the earlier era of 3D open worlds where bugs and lower polygon textures were oft ignored in the face of new inventive gameplay.

The people you meet, choices you make, and stories you can craft were fantastic in the year they came out and serve themselves as memories that we can all look back on and smile. The wasteland vaults, denizens, and creatures were all so new and fresh for gamers who were scratching for something that could remind them of what Oblivion brought to the table yet with a retro futurist twist.

So many of Fallout 3's quests are permanently imprinted in their mind because of how cool they were to experience when nothing like it had existed previously, I hope others can feel the same.