World at War was definitely entertaining for its time, though is probably very outdated at this point. Containing a very fun campaign across the multiple theaters of the Second World War, a fun multiplayer with varied vehicles and maps, and a new and cool mode called "Zombies" in which players fight the never ending rounds of undead.

Countless nights in 2008 and the ensuing years were spent on World at War playing through the awesome online and continuously improving Zombies maps.

Catherine is two things: a fun puzzle game and an enjoyable story, which is something I never would have thought I'd say.

I normally hate puzzle games but Atlus really hits the nail on the head with experimentation and not over complication in Catherine, with the puzzle missions having forgivable checkpoints and multiple ways to completion.

The story and choose your own adventure aspect of Catherine is also very enjoyable, as you witness and play a part in a lovestory completely gone wrong. Vincent's lovers and friends are always a real hoot to hang around and exist as a fun reprieve between the puzzles.

Celeste is the best 2D Platformer of all time. It features an incredible soundtrack done by the ever so fantastic Lena Raine, fun and mostly unpunishing platforming, and a surprisingly powerful story.

I thought when I purchased Celeste that I was just getting into a fun jump game that everyone said was real pretty, but throughout and toward completion I found that I was learning how to improve myself and become a champion of climbing over my anxiety and becoming the best me that I can.

What hasn't been said about CSGO at this point? CSGO is the newest and most complete Counter Strike experience. I've been playing this franchise since its inception and always enjoy jumping on CSGO for a little bit and flexing my AWP skills.

Guns are mostly balanced, maps are fun, but ultimately the experience is held at the mercy of online teammates.

A very fun Source game that serves as a great appetizer for fans of a slightly more serious FPS. Working with your teams to attack and defend objectives in some of The European Theatres most famous locations is always a great time, and the community of DoI remains unbeatable.

Detroit Become Human is certainly flawed and loses its footing as the game goes on, but overall is a very fun experience in a city that I've spent quite a lot of time in.

Choices have questionable impacts and many people will perish across your journey but damn if the game doesn't look good.

This review contains spoilers

In my opinion this is easily the second best game in the DMC series (behind DMCV) because of the twist it has in throwing a whole new character at you. Nero's playstyle is very different than Dante's from the previous games and sees the player going towards a weird brawler-swordfighting mix that shakes up the typical DMC formula.

Eventually Dante does come around and makes things interesting, making the time spent as both characters never overstayed and keeps it fresh. Storywise the game is still DMC meaning that it (mostly) doesn't really matter, however there are some absolutely hilarious moments that I am glad I didn't miss by playing DMCIV.

From top to bottom Call of Duty Black Ops is the most complete CoD game probably to exist, meaning that (in the fashion of IGN) it has a little something for everyone. The campaign is fairly interesting, as it's the series' first foray into the longstanding Vietnam War and greater Cold War at large. The multiplayer, while a little broken, was very fun and had some really entertaining maps and guns to keep it fresh and very replayable. Lastly was zombies, which was expanded upon greatly from World at War in both a good and a bad way. Great maps were added like Ascension and Kino der Toten, yet with maps like Five and Shangri-La Treyarch started to explore the exact opposite of what I found fun in zombies. If you like completing objectives with a ton of variety, then sure Blops Zombies is for you, however I liked the more traditional wave based defense of WaW which can admittably bore some people.

This game will take you approximately 405030592309841293128318920319208048104089 million hours to complete, but it is an absolute blast of a CRPG in terms of content and opportunities to craft your own story. I found the best way to play Divinity: OS2 is with a group of at least two other friends to keep the experience fresh. You are emplored to craft your own character and create stats to fit the type of game YOU want to play, which I think is very underappreciated in the RPG genre nowadays. It feels like any playstyle can be successful if you are willing to play the fights correctly.

My biggest drawbacks are maybe that I wish money was easier to find and that objectives gave better hints.

2016

RIP AND TEAR
UNTIL IT IS DONE

DOOM 2016 is an extravagant power fantasy, allowing you (Mr Doomguy) to go on an absolute unbridled killing rampage with every single tool in your arsenal, playing to your creativity and rewarding movement fluidity with grace.

The story is whatever, but that doesn't really matter because the base gameplay loop of kill s and explode other s is as fun as it is. DOOM only gets better and better as you unlock more weapons and techniques to kill. Definitely one of the best games within this genre and a great reboot of the series.

Also the Mick Gordon soundtrack is flames.

2004

Fable is a relic of a begotten time, a game that I'm not sure would be as successful if introduced now yet extremely entertaining in 2004. In a rich and quirky world filled with the legendary British style of humour, you become a hero (of sorts) in a land where things have clearly gone awry. Questions and occurrences that gauge your morality are filled all throughout Fable which sees your character go from child to adult, how will you respond to the threat facing the land?

It seems like there are two types of Final Fantasy fans (of course there are more but I'm making a point that fits my narrative here): Those that prefer the retro pixelated games that predate the Playstation 1, or those who grew up on the 3D models and more expansive stories. People who belong to the former seem to almost always hold FFVI in the higest regard, and if I had played this game in the 1990's I would agree wholeheartedly.

The Good things about FFVI:
-Music: FFVI has some of Uematsu's most memorable and impactful songs including Dancing Mad and Terra's Theme.
-Character writing: Some of the best written character in FF belong to FFVI including Terra, Celes, and Cyan. The arcs that these (and some of the others) will make you tear up when you encounter their respective tragic backstories, bouts with depression, and family loss.
-Scope: A LOT happens in the world of FFVI, as it is split into two very different chapters. Between the constant travelling, character recruitment, and expose's with one of gaming's most evil villains in Kefka, the player will embark on a game that feels like it takes a long with how much time it takes, and rightfully so.
-Moments: I don't want to divulge and spoil but one example: suplexing the damn phantom train.

Cons of FFVI:
-Other Characters: With as expansive of a cast as FFVI, some characters are bound to feel like they have less impact (cough cough Gau.)
-Length: Because it's a SNES game and length/replayability back in those days was of higher importance than these days (Last of Us is <15 hours for example) in story games, FFVI takes a VERY long time to beat if you are playing without game assists.
-Random Encounters: This is a trope that never should have existed.

FFVII is one of the most famous stories in all of gaming, and easily one of its best, but can you really review and rate a game just because the story is good? The answer is no.

If FFVII was the exact same game but with Remake controls and looks, it would be the best game of all time but there are two things that keep this game from being the best from a pure gameplay perspective and they both boil down to the fact that this came out in 1997. The first is the graphics, early 3D is DIFFICULT to look at now in a lot of games and FFVII is no stranger. Series mainstays like Cloud, Sephiroth, and Aerith in non cutscenes are all boiled down to a few bare-faced polygons which is unflattering. The second major thing that keeps this from being a five star is the lack of quest direction and subsequent random encounters associated with getting lost for any period of time. Because of outdated gameplay mechanics and visuals, FFVII can be hard to recommend to someone in the current year, however I'd suggest at least playing the game with game assists to experience its story.

Music and writing are two very high highlights of the story of Cloud and his rivalry with the most dastard villain in the history of gaming. Everyone knows who lives and who dies within the story, but how do they arrive at these conclusions?

I just reviewed FFVII and my sentiments for FFVII are mostly identical, boiling down to this:

Pros:
-Great Story
-Top tier soundtrack once again soundtracked by Nobuo Uematsu (Fisherman's Horizon and Eyes on Me hnggggh)
-Extremely well written characters with clear arcs
-Better visuals than FFVII (3D development)

Cons:
-Lack of Direction during quests
-Random Encounters
-What in the everliving name of all that is good is the junction system

Squall in my opinion is the best written video game character ever, with larger emotional depth than gaming had seen previously. He's a realistic look into somebody with depression and social anxiety, someone who always wants to reach out yet doesn't want to hurt those around him. It's a shame people chalked his character to "Lul Emo XDDDD" and didn't look past the sadness and abandonment his character goes through. I'm also absolutely a fan of his romance with Rinoa and think that its the best canonical romance in a video game.

FFXII is a flawed game with extremely high highs that has a great and long winded story, beautiful zones and music to match, and rewards creativity in gameplay and cheeseability of boss fights and certain scenarios. Where the game lacks is in its main character and difficulty curve later on in the game. Seriously, if you're a fan of the more action oriented JRPG series like Tales and Xenoblade but want a story that matches that of the legendary FF series, FFXII is my go-to recommendation.