It looks fantastic for the Channel F, and it even has the opening jingle. Unfortunately the Power Pellets don't actually do anything at all, and the AI of the Ghosts are a bit questionable at times. But aside from that, the movement is great and its consistant to play. Pretty fun.

Well this is it! The final game made for the Channel F, and arguably the best! Its Space Invaders, a fun simple game. And as a port its pretty good, its fast and the movement feels as good as its gonna get for a Space Invaders clone. Its much easier than the original Space Invaders, but I'm really not complaining. Sometimes you can shoot 2 pellets and sometimes you can shoot 1 depending on the sprites on screen, or sometimes just at random, which is kind of annoying, but its really just a nitpick, can't get much better for the Channel F than this.

When booting up the game you are presented with an actual piece of music being played, nothing amazing really, but any "music" at all on the Channel F is pretty special. Im noticing a trend in Zircon published games having some sort of unique boot effect, and jumping straight into the game, ignoring the 1,2,3,4 buttons. But anyway, aside from the opening of this game, I seriously don't get it! I tried playing a few games but I just can't wrap my head around what you're actually meant to DO in this game. I move my little guys around but once the other team get their red player (player holding the ball) so far to the left, the red guy just freezes up. And if I touch him, they gain a point? And then everybody freezes. Perhaps my lack in American Football rules is the cause for this, but I doubt it, I think the game may just suck.

Not be confused with Space War, Galactic Space War is a first-person shooter, which took me a few moments to actually realise. You have to move around the screen aiming for 00, but the way the number decreases and how you "move towards it" feels very very strange, and I ended up hitting the mark I was looking for more often when I actually stopped specifically chasing after it and just moved at random watching the number tick down. The CPU enemy also seems to only ever really get any hits on the target when you find it, so if you search out the spot, you might over shoot it or have it on screen for a few seconds, leading to the CPU getting it. Whereas if you move around at random, it just pops up and you shoot it immediatley making the game much easier. Its a weird one.

But you actually get 2 games in this one, as Game2 sees you land the ship, its a port of the arcade game Lunar Lander, the game only takes about 10 seconds, and if your ship even gets close to that ground or isn't perfectly sat on the landing pad. KABOOM! Both of these games are just, fine, although the punishment for actually playing the game properly on the first one kind of blew it for me.

I really like the way that, unlike most Channel F games which just begin with G? or M? This game actually has a splash screen of sorts before you choose the mode. And once the game does boot we are presented with a surprisingly good looking slot machine.

But I should bloody well hope it looks good, as looking at the splash screen and looking at the slot machine is all there is to this game! You choose your purse amount and you choose how much you insert into the machine and you watch it go, you can't even influence when the machine stops, it's all RNG. Really, really pointless. I started myself off with $1.00 to see how high I could go, and forever I was just failing over and over, struggling to even break even, until suddenly I got triples back to back to back to back and so on and so forth until I had over $60! So perhaps I should invest in gambling after all...

Similar to Checkers it is painfully slow, and for some baffling reason the "difficulty" in this game makes each turn have a longer and longer pause in between, is this just meant to be a test of my patience? Even accessing these difficulties is bizarre, based around picking certain pieces and putting in certain input combinations before a match begins. And even aside from all that, the game is broken! It's impossible to select A1, your cursor simply cannot reach it. Nice.

Fast-paced and simple, my preferred design of these "recreation of other game" type games. At first it seems as simple as just moving the ball to hit pins (Which look more like Hockey Pucks by the way) but there actually is some form of pins being knocked into other pins allowing you to get spares and strikes by curving the ball. The second game mode even allows for some more strategy since it gives you more random pin layouts to test your skill. Pretty fun.

Once again another pong clone, although this time around that description is a bit of a stretch. Rather than batting the ball back and fourth, you shoot giant balls that bounce off the walls and each other (similar to the ball physics of Dodge-It) trying to push them into your opponent's goal, as your opponent is doing the same. All the while if you shoot your opponent they "die" and have a substantial respawn time for you to shove the ball into their side. It's a unique idea, but in the few games I played the balls move far too slow even after shooting them over and over, and the death mechanics are a little too luck based to get a kill, and then are far too punishing upon death. Speeding up the balls and shrinking them, while having combat/deaths be more frequent with shorter respawn times could've made this yet another decent take on Pong for the Channel F, but as it stands, this one just wasn't for me.

It sure is checkers! It works, kind of slow, its somewhat annoying that you can only move the cursor diagonally but it makes sense considering you can only move the pieces diagonally. Also I'm not sure if I just am unaware of the deep ruleset for checkers, but quite often it would force me to do certain moves to my own disadvantage for seemingly no reason, probably my bad though.

Yes, you CAN hang people on the Channel F. The console has now peaked. Guess wrong and this poor blue soul gets hanged. But yeah, its Hangman, the letter selection is good enough, it lets you scroll in reverse if you mess up so I'm grateful.

Oh, cool Pinball! And by Pinball I mean Breakout, which is nothing like Pinball. And it's quite a poor Breakout clone at that, which is hard to do. The controls are really strange, the speed/momentum is all over the place, and the point tally can't even tally your points properly as it lags behind all the time. The two-player stuff added is also not great. It's still Breakout so its OK, but it's a bastardisation of Breakout at best.

A pretty simple game (Shocker I know) where you move around as a little square dodging other squares. Every 10 seconds a new square spawns in and they soon begin to swarm you. The way the squares bounce of one another makes it super engaging and fun to do your best to actually rack up some points. The size of you, the obstacles and your arena are also random every attempt so it makes it less repetitive. You can somewhat cheese it by hugging the wall, but that'll only get you so far, and its no fun so why bother! The "physics" are super primitive, but that small addition of having the squares actually bounce of one another makes it so much more interesting.

You match cards! Oh boy what fun! And to make it extra annoying, they have duplicates of the same symbols or numbers but different colours, and on top of that you can either have a grid of 24 or a grid of 40 to really test your sanity. It's called memory game, but you don't actually get to see the grid before you go ahead and match, OR ATLEAST I DIDNT. ONE time I randomly did see the grid beforehand but I wasnt actually playing the game at the time and I reset it before playing, so perhaps there is someway to actually see the grid and remember it? Well, I didn't, I just remembered what I'd already guessed and worked from there for each difficulty. I will give it this, unlike in Tic-Tac-Toe for Channel F, you can actually move up and down and left OR right on the grid! So big pats on the back to the developer of Memory Match for that.

It's battleships, but designed for single-player. To give it some appeal to being played alone, rather than just guessing potluck where the enemy ships are when you miss you get a sonar sound. The shorter the sound the closer you are to a ship! With that said, however, it still basically just boils down to guessing at random, and for some strange reason the cursor is not grid based despite Battleships obviously being a grid-based game. The two-player disappointingly is not traditional battleships either, you simply take turns against the CPU using the sonar.

Another 2 for 1! Robot war is an interesting one, rather than actually fighting these robots you simply guide them into blue squares. Their AI is bad even for this standard, they basically just copy your exact movements, which means on low speeds is pathetically easy, and at high speeds it's still pathetically easy however sometimes they get a cheap point off you every now and then. Also sometimes when they run into you they instantly die, and also they sometimes break the blue squares? Not really sure how that works. The icon for this game also has a robot design on it which is definitely NOT R2D2.

Torpedo Alley is basically just a worse version of Air-Sea Battle on Atari, or a really bad version of Space Invaders. The slow fire speed VS the ultra-fast boats was honestly just quite annoying.