30 Reviews liked by WitchCian


Surprise: it's the best 2D Mario game.

Yoshi's Island has some of the absolute best level design in any game I've played. Yoshi's controls are a real highlight, making for a lot of flexibility in your platforming and projectile-tossing. The game also excels aesthetically, with a very appealing and cohesive visual style. Honestly, its visuals are one of the game's major improvements over Super Mario World, in my opinion.

The levels having no timer, combined with being able to recover Baby Mario if you get hit, encourage you to take your time exploring the large and well-designed worlds. The scoring system nudges you this way as well. If you want to just head straight to the exit, you can, but I found that this game is actually a lot of fun to explore to reach 100% completion.

One of the very best Nintendo games, period.

My mind will never be free of these robot lesbians (positive)

A dreary, dull, uncomfortable game that has nothing to say but fuck you. I respect the hell out of it.

let's hear it for the boooooooy~ (I Wanna Be Your Friend!)

A dull, simple game coated with flashy effects that is completely antithetical to Star Trek and it's themes.

So the perfect adaption of the JJ Abrams movies.

I made my boyfriend shoot Lightning McQueen in front of his wife at the most dysfunctional wedding ever.

The best and worst of the Metal Gear Series...

WHY DON'T OTACONS TITS JIGGLE LIKE ROSE'S WHEN I SHAKE THE CONTROLLER?

One step forward and twenty steps back. Fuck its morality.

I too hope to slap my husband's ass as we win the war on terror.

Me & WitchCian were the last people to play this, and I'm glad it's dead. Never play this game, or any of the others.

i like this game a perfectly normal amount.

This review contains spoilers

BioShock Infinite Burial at Sea continues the trend set by it’s main game- Surpassing all expectations and managing to be worse than its predecessor.

This $15 DLC doesn’t have enough content to be worth that price (especially when coupled with having to pay another $15 for the rest of the story- but part 2 will have to be its own review for the absolute dumpster fire it is). I mean for goodness’ sake this DLC’s first scene has Elizabeth, who’s boobs manage to get bigger with every outfit, borderline flirting with the man who she knows to be an alternate version of her dad. Like what a LOW bar to start off with and it only goes down hill as every moment and plot point is forced and contrived or built around fan service.

They try to score brownie points with the player by being like “hey here’s rapture PRE-fall isn’t that COOL” but the city feels like plastic, especially as they tie in some of the scale to fit Infinite’s style better so the city feels WAY taller than it did before combined with adding in the “need to know stations”, sky hook and their respective metal rails, big daddy’s having detachable drills and if you compare architecture in this DLC’s Rapture actually uses a later version of Art Deco instead of the same period as the first game. It very much feels like “not the Rapture from the first game.”- with the added value of that it’s the eve of 1959? Right before the initial riots that kick off the civil war? Rapture was in shambles after all the shoot outs between Ryan and Fontaine and the poor upkeep over the years. There were leaks everywhere and the city was failing. Sure there would’ve been some nice places left for the elite in Rapture but that’s a minority in the city, plus like Booker is still a drunk gambler here so I don’t know how he’s managing to afford to live in a clean part of the city instead of the poorer parts of town.

None of the NPCs even have anything interesting to say they’re all just very on the nose about Rapture’s ideals and going “wow have you heard about all that drama with Fontaine?” the only good bit of world building was the restaurant with Houdini Splicers as waiters warping around, that felt like a true moment to the city as they showed how Plasmids worked in the society outside of war times.

The story beats don’t even make any sense- Why would you go to Cohen to get information on Little Sisters and get into a sunken prison? Yeah, he’s connected to Ryan, but wouldn’t it make more sense to find people in the city who had experience with smuggling? Like Peach Wilkins? Realistically, its because Cohen is a big-name character, so more FANSERVICE if the player gets to do a drive by with Cohen instead of something that made more sense.

Having Cohen be Elizabeth’s contact also leads into the Elizabeth favoritism that is CLEAR through both parts of this forsaken DLC. Cohen let Elizabeth be one of his disciples, which is ridiculously stupid because Cohen is our Word of God Token Gay man, and his disciples is his boys club of people he wants to bone- but Elizabeth is just SO special and talented he’ll let her into his harem because she’s SUCH a good singer. (also side note: implicating the only gay character in human trafficking little girls to pedophiles is. Cool.) The hard on Ken Levine has for his fictional character hits harder in part two, but having like a full minute of Elizabeth resting her hand on her giant boobs and moan over music gives you a pretty good idea of the tone and treatment of her in this DLC. They don’t even bring back preexisting female characters to balance this out- Tenenbaum won’t appear at all and is almost exclusively referred in derogatory terms when talked about.

Once you actually get to the department store (and like?? When did Fontaine have a department store big enough to be its own building? The scale is TOO large for BS1 Rapture, and it would also compete with his smuggling business?? PLUS LIKE??? BS2 tells us about the prison Sinclair ran, Persephone, so why would Ryan need to sink a whole department store to lock up the left over splicers and Atlas’ supporters when he could’ve had then linked up for plasmid testing and the protector program? [I KNOW the answer is because Ken Levine hates BS2 but that doesn’t make it less stupid]) the gameplay just devolves back to the bland Infinite formula. It’s a bit harder because there’s less ammo but its by no means a challenge, the hardest part is suffering through Elizabeth talking and rambling to herself about constants and variables.

And like OKAY- I get they didn’t want to make new models for Plasmids- but couldn’t they have at least changed the names from Columbia Vigors to match the previous abilities? Like yeah I’m still like “Drinkables? In my Rapture?” but I could handwave it- but I CANNOT handwave them keeping “shock jockey” instead of swapping back to “electroblot” Having a cowboy ability in 1950s new deco atlantis is stupid, and lazy on the devs part.

Then you get the hamfisted plot twist that completely defeats the entire ending to BioShock Infinite- that you WEREN’T playing as Booker for this DLC but as a COMSTOCK that felt guilty and was starting over (and doing poorly but hey, points for trying) in Rapture. But like…. If he survived the ending of Infinite what stopping other Comstock’s from not having their existences deleted? How did THIS one avoid getting removed from existence? Sure he wasn’t in a Columbia dimension, but the end of Infinite wasn’t about deleting Columbia, it was about killing Comstock- so I don’t know how this guy survived.

So, Elizabeth went on this whole revenge quest to kill him so then all the Comstocks would be truly dead, which is kind of redundant because there was no way he was going to survive the civil war- he’d already stated splicing, so it was only a matter of time before he went mad. BUT- having Elizabeth’s means of going on this revenge being psychologically torturing Bookerstock and using an innocence little girl as bait and burning said girl alive in a vent and then getting mad at Bookerstock for trying to pull her out completely destroys whatever shreds of sympathy I could have for the character. Like girl I get you’ve had a hard life, but this is too much- Having Elizabeth’s gut reaction upon learning about Sally and her fate being “oh yeah, I can use this to my advantage” instead of having any concern for a child who was taken and tortured means she isn’t getting any of my sympathy. If part two had focused down on this flaw and actually explored what she did and held her as accountable as it did Daisy for pretending to kill a child that would be one thing- but that’s not what happens.

In the end it’s a contrived story, riddled with flawed logic and incest undertones, with the same old boring gameplay you’d expect from Infinite- and it’s only like 2 hours because its just a “taste” of what’s to come. And that’s an accurate statement because it only goes downhill from here.

This review contains spoilers

It’s hard to put down into words why I hate this game so much, because there’s just SO much wrong with BioShock Infinite I could go on for hour upon hour about every little thing this game fails to do- but after revisiting the game recently I have hellfire in my heart and might as well vomit out words onto this page that only people looking for half star or five star reviews of this game will see.

So lets get the good out of the way, because that’ll only take a second. The game looks alright- the locations and skyline are pretty, the highkey color palette is fine and there are lots of nice shots and moments of lighting the game- Doesn’t hold up the original BioShock’s setting but it’s not awful. This does not extend to the character models- where, unless you’re bobble head Elizabeth, every looks ugly- like horrible ugly, all the children have adult heads and the adults all… look… bad. I don’t know how else to say it, the style the people are done it doesn’t look good and most of the people you meet have this dead lifeless look in their eyes.

AND that’s it. That’s all the nice things I can say about this game- so lets just get right into it, because there is a LOT wrong here.

First of lets start easy- The gameplay? Its bad. I know this is a rooty toody point and shooty but its also Not Good. Its clear that when making Infinite they wanted to take the franchise in a mainstream direction, so it would appeal to more Gamers™️ but they streamlined the game in such a generic way that when the gameplay isn’t a slog its completely forgettable. Say what you want about BioShock 1 and 2’s gameplay it at least had some charm to it and enough mechanics to make you feel like you were playing the game and engaging with the world VS. Infinite which is just… nothing.

They stripped the game of almost every other feature from the previous games BUT shooing. You can’t carry more than 2 guns, so when you’re stuck in a long fight you’ll run out of ammo and have no options to fight any more (Hello Siren fight this is about you🙂), they took away ALL the internal systems in the series- now instead of getting to bait like Splicers into fighting Big Daddies, or turning the security system on enemies as soon as the factions in Infinite see you they’ll all start shooting at you. There’s no more customization in Infinite. In the pervious games you could choose from TONS of abilities, with multiple passive and active abilities and gun ammo types to give you different ways to handle combat. You could find your own play style or do tricks with certain guns for fun. In infinite you have clothing, with random abilities on it. You have no control over your loadout and just have to hope for something good. The fact that people recommend finding a checkpoint near gear drops and reloading your file do you get one you like is a sign of bad game design.

But hey, when people talk about BioShock Infinite its never about how great the gameplay is- its about the story! The Characters! How deep and thought provoking the game is!

Well I stubbed my toe in this kiddie pool trying to find something deep in this game so lets get right to it.

The story? Is bogus. It constantly changes up its rules and plot points, if it doesn’t drop them entirely completely after introducing them, all for the sake of shock value. Its not even that hard of a story to follow- once you spend 5 minutes sorting out who’s from what timeline that’s it. There’s nothing more to it. Everything is right on the surface, You play as Booker and you need to rescue a girl locked up in a tower, Elizabeth, and skip town together to get out of a debt. And that doesn’t really change or get explored over the course of the game until you get to the end and they’re like “wowzie YOU’RE her dad booker, and you sold her!” which just… falls flat and changes the character’s dynamics of “oh you were saving Elizabeth because it was the right thing to do” to “you were saving Elizabeth because of a biological inclination to save your own kin” which is just :/

Constantly plot points are just tossed out the window or brought up unprompted, the pacing is absolutely atrocious. Elizabeth is the heir to Columbia, but she doesn’t know who Comstock, her father, is (like someone who made his own cult would let ANYONE not know who he is), songbird is on so much promotional art but has maybe 5 minutes of screen time and is never explored in the story, Comstock, the main antagonist, is absent for a majority of the game so he hardly feels like a threat, and so on and so forth.

The story doesn’t even challenge the characters or the way they think and either pats them on the back for their selfish choices or sweeps problems under the rug so the characters don’t have to deal with them. Like the “getting guns for Daisy” plot point- you go through all this trouble to find the gunmaker in prison, just to find out he’s been killed. So instead of going back to Daisy and coming up with a plan B they just… jump to a dimension where the gunmaker is alive…. And that’s such a cheap solution. It doesn’t ask them to use their skills or solve the problems the narrative has them face, they just dodge it. If that had been a theme or moral the game wanted to tackle that would be one thing, but it’s not. And the game doesn’t address this dimension hopping afterwards and drops it acting like you’ve never changed dimensions.

And the same goes for the characters- They just don’t make sense in the context of the world and story. Booker, who is like 1/8 indigenous, participates in the Wounded Knee massacre, and felt bad about the violence he did there, and they TELL us he feels bad about it- but then he goes on to be a pinkerton, and SUCH a violent pinkerton he was too much for them and fired him, followed up by him going to Columbia and killing everyone that gets in his way without a hint of remorse as he tells Elizabeth “feelings will get her killed”. So there’s this incredible disconnect in what the narrative pretends his character is and who he actually is- because he clearly doesn’t feel that bad about what he did, he didn’t change at all after it.

This is especially true for Elizabeth, I already mentioned how she doesn’t know who her dad is supposed to be but think about it. She’s supposed to be the heir for a racist white supremacist society (like that culture would accept a female leader) yet she isn’t racist herself at all- She’s supposed to lead Columbia against the surface in attack but how can she when she doesn’t share any of her father’s ideals? Instead she gets to study music for 19 years, reading books and painting instead of being groomed to be a leader. Why is she locked in a tower? The initial reason was because Lady Comstock didn’t want to live with, what she perceived, to be an illegitimate child. But why would Comstock honor that? He kills her like two minutes later, and keeping her so isolate would hinder parts of her education and leading skills.

Elizabeth wants to escape her tower so bad, but never uses her dimension hopping tear abilities to just skip town (and we SEE her open one to Paris right at the start of the game)- instead she has to wait for a man to come and save her. All her knowledge comes from books under the guise of “I read a lot of books in my tower” which is ??? Reading doesn’t equal actual practice- Like yeah she can learn ciphers and stuff through reading- but you expect me to think she’s great at lock picking because she read books yet has never successfully picked a lock until the events of the game- or that she has medical knowledge from reading when you need actual experience for that?? Yeah right.

A lot of this story rides on Elizabeth, and with how much people froth over her you’d think that was successful but its not. Her character is honestly grating- Especially as she talks out of so much privilege across the game. I don’t REALLY want to get into the depths of the racist part of the game, I feel like that’s very well documented (game really said black people can be racist too. GOTY) but having Elizabeth who’s lived in a literal ivory tower her whole life turn around and condemn the revolution for violence is so ??????? Like she has NO room to speak, she lived VERY comfortably for 19 years, always had clothing, knew where all her meals where coming from, got to read for fun, paint, sing, dance, further her education, had good health etc vs the people in Shantytown??? Who are starving and dying??? Yet SHE thinks they’re bad for fighting against a white supremacist city that was lynching them. Elizabeth is mad at Booker for killing people, but as SOON as he explains it’s the only way for her to get her freedom she accepts it and helps out in combat more. Yet when the Vox use violence to fight for the right of the oppressed she condemns them for their means because it doesn’t benefit herself, so it must be meaningless violence. Her and Booker kill the exact same people as the Vox but when the white people do it its okay, when the black people do its “they’ve gone to far- the violence is unnecessary”

Sounds familiar doesn’t it.

The world building of this game doesn’t even make any sense- Why does Columbia have vigors? Why would a heavily religious society have these ~magic~ abilities and condone the devil imagery on some of them- they would’ve been branded as witchcraft and banned- or at least reserved for the police force and not handed out for free. Handymen could’ve been a really interesting piece of lore for the world- especially if they hadn’t been cowards and cut off of more of Elizabeth’s limbs than just her pinky. They could’ve tied it all together in handymen being part of a research to make Elizabeth more abled bodied for this ablest society- but instead they’re just to be a different enemy type for the player to encounter instead of meaningful to the world or story. And the same goes for all the other different enemies- Fireman? Those crow cult guys? They don’t mean anything in the grand scheme, they’re just there so the player has a different colored enemy to fight, they’re never expanded upon, they don’t feel real in Columbia’s society.

This game is just… so much nothing- I don’t know why people suck up to it so much. Its proven by the ending that makes the most simple grandfather paradox and calls it a day. It takes the idea of “infinite realities” and throws it all away with constants and variables. It doesn’t explore the ideas it teases, it forces them around to bend and break in ways to justify the choices the story takes. You want me to be happy at the idea of Booker getting to keep baby Anna??? He’s an alcoholic in massive debt, there’s no way he’s going to be able to support a baby and take care of her.

And the sad thing is despite this mess of a rambling I’ve gone on, its only like half of it. There’s nothing to like in this game, nothing to get from it, its characters, its story, or its gameplay. I’ll never be able to say EVERYTHING that bothers me about this game, so I’ll just settle for this.

It was a waste of my time the first time, and the second time reaffirmed this. I actively encourage people to skip out on this game, there are far better ones you could spend your time on.

Minerva's Den continues the trend set by its main game, of fixing problems and creating a good experience. Proof, like the base game, that this franchise has zero need for Ken Levine to be engaging.

As a shorter experience than BioShock 2 they had to take a different approach has to how handle abilities and gun upgrades, and honestly them choosing to have upgraded weapons just scattered around was an excellent idea. It encourages you to explore the level to better your arsenal, but also explains why NPCs don't have upgraded weapons (if there are stations everywhere for free upgrades why do no splicers have guns that are better or could set you on fire?)

This is also the only BioShock installment to not start you off with the OP electrobolt and actually force you to use other abilities and play with the internal systems instead of just 'one two punch' or frying anyone standing in water.

They also proved once and for all that simplicity is better when writing characters and a story- If you hated BioShock 2 for lacking in a twist Minerva's Den has something to offer you- with a truly engaging story with sympathetic characters. It's simple, but very effective, unlike BioShock Infinite which is needless bloated and contrived.

There really isn't more to say, this DLC is BioShock 2 but improved, and nicely ties up the Rapture story in a way that feels like a proper send off.

Also it has Tenenbaum, so what more do you need.