Yeager
2022
Elden Ring is a great game.
Stepping in Lands Between is like walking in a living painting, these foes are absolutely vicious, and minimally curated to fit perfectly in the story.
I've played both on PC and Xbox One, and I can say that despite the graphic difference being indeed big, both of these platforms run the game pretty well and it looks astonishing.
So many memorable moments and characters, so much incredible stuff happening all over the place – and the plot twist. Oh my fucking god. What the fuck was that?!
I had so much fun in this game, but the thing is, a lot of the fun I had so far was, in fact, comprehending and understanding the story. Honestly, that's my favorite part of every FromSoftware game. But this one, with the plot twist, probably has my favorite story of the FromSoft games.
Well, with that being said – what the fuck happened to the balancing of this game?
The endgame difficulty in this one is ridiculously unmatched, where you can still get 3-hit-killed by Malenia while she heals 35% of her HP, even though you're overleveled at +200. (The usual point that people stop leveling up is 120).
It's a game with so many beautiful mechanisms and different sets of gameplay, but it certainly doesn't encourage the player to embrace different playstyles, but rather aggresively forces them to use the same broken builds over and over.
I've beaten this game two times so far, both characters with +100 hours. Despite liking this game so much, I don't see myself going back at it as much as I went to Sekiro, or even Dark Souls III.
Elden Ring is a great game, its bosses are amazing and so incredible to fight against, but having their movesets going for your entire healthbar, instead of doing it the fun way of their moves being unpredictable and actually hard is pretty lame.
Stepping in Lands Between is like walking in a living painting, these foes are absolutely vicious, and minimally curated to fit perfectly in the story.
I've played both on PC and Xbox One, and I can say that despite the graphic difference being indeed big, both of these platforms run the game pretty well and it looks astonishing.
So many memorable moments and characters, so much incredible stuff happening all over the place – and the plot twist. Oh my fucking god. What the fuck was that?!
I had so much fun in this game, but the thing is, a lot of the fun I had so far was, in fact, comprehending and understanding the story. Honestly, that's my favorite part of every FromSoftware game. But this one, with the plot twist, probably has my favorite story of the FromSoft games.
Well, with that being said – what the fuck happened to the balancing of this game?
The endgame difficulty in this one is ridiculously unmatched, where you can still get 3-hit-killed by Malenia while she heals 35% of her HP, even though you're overleveled at +200. (The usual point that people stop leveling up is 120).
It's a game with so many beautiful mechanisms and different sets of gameplay, but it certainly doesn't encourage the player to embrace different playstyles, but rather aggresively forces them to use the same broken builds over and over.
I've beaten this game two times so far, both characters with +100 hours. Despite liking this game so much, I don't see myself going back at it as much as I went to Sekiro, or even Dark Souls III.
Elden Ring is a great game, its bosses are amazing and so incredible to fight against, but having their movesets going for your entire healthbar, instead of doing it the fun way of their moves being unpredictable and actually hard is pretty lame.
2020
2020
2021
2013
The thing I hate the most in a game is wasted potential, and Bioshock Infinite is a gold mine of buried potential. For the first half of the game you encounter all these new gimmicks, weaponry and enemies that made me SO amazed, but after that it becomes an repetitive torture of doing the exact same things. There's nothing new. The story push forward, of course, and don't mind me I loved the story, but honestly the gameplay was so much more for me. It's a pity things turned out this way.
2020
2007
2013
2019
2019
This review contains spoilers
Devil May Cry 5 is one of THE BEST games Cacpom has ever made. It has almost everything on point, the combat is fine tuned to perfection, the action is simply spectacular, the characters (specially V) couldn't be more entertaining, but it HAD to fuck up at one moment. The story.
The story is absolute trash. Except for the Nero storyline, everything else is horrible. V is a far more reliable and amusing character than Vergil and what do they do? Simply conduces him into a disgusting dissolution that he's Vergil.
But still, this game works really well. Specially if you use the "live action cutscenes". Actually, with that it gets even better.
Fuck you Capcom.
The story is absolute trash. Except for the Nero storyline, everything else is horrible. V is a far more reliable and amusing character than Vergil and what do they do? Simply conduces him into a disgusting dissolution that he's Vergil.
But still, this game works really well. Specially if you use the "live action cutscenes". Actually, with that it gets even better.
Fuck you Capcom.
This review contains spoilers
As long as I can remember, Rockstar has been showing us that they have an actual problem with bringing climax to things. Bully, GTA V, GTA San Andreas, all these games have the same problem, where they write everything perfectly but when it's time to shine, they fade.
Red Dead Redemption 2 unfortunately doesn't escape this pattern. In chapter 5, everything that was once a minor issue, becomes such a obstreperous disaster. The cover system sucks ass, the combats are the same thing over and over again, and instead of giving the characters they built throughout the story so well a complete ending, they give away a bleak dissolution so they can introduce more characters, showing no known at all of what they are doing at this point. There were three major writers in this game, and I assume that there were specific people who wrote each part. Someone fucked up at the end.
But still, I love this game. With all my heart, I see that this was a project which the people who worked on it are really passionate and love what they're doing. I've never seen characters seem so real, most of them don't feel unique, they feel like actual human beings and that's why. You got Dutch Van der Linde, the literal soul of the gang and an absolute leader. John Marston who is a complete asshole most of the game, but we gotta love him. Lenny, a black young boy and very similar to Dutch in many aspects. Hosea, the old but fierce companionship. Sadie Adler, who has the second best development in the game, right after Arthur. It's just so on point. And it doesn't stop there. Charles Smith, Susan Grimshaw, Abigail Roberts, Mary-Beth are just some more examples of characters that just held my attention to the very end. And of course, Arthur Morgan.
Arthur Morgan carries this game on his shoulders alone. While everything is a goddamn mess, his story (thankfully) still continues being the focus, and within the time he has left before the mysterious "rat" devours the gang and the disease consumes him as a whole, Arthur must choose between his ideals or the man who raised him.
Red Dead Redemption 2 unfortunately doesn't escape this pattern. In chapter 5, everything that was once a minor issue, becomes such a obstreperous disaster. The cover system sucks ass, the combats are the same thing over and over again, and instead of giving the characters they built throughout the story so well a complete ending, they give away a bleak dissolution so they can introduce more characters, showing no known at all of what they are doing at this point. There were three major writers in this game, and I assume that there were specific people who wrote each part. Someone fucked up at the end.
But still, I love this game. With all my heart, I see that this was a project which the people who worked on it are really passionate and love what they're doing. I've never seen characters seem so real, most of them don't feel unique, they feel like actual human beings and that's why. You got Dutch Van der Linde, the literal soul of the gang and an absolute leader. John Marston who is a complete asshole most of the game, but we gotta love him. Lenny, a black young boy and very similar to Dutch in many aspects. Hosea, the old but fierce companionship. Sadie Adler, who has the second best development in the game, right after Arthur. It's just so on point. And it doesn't stop there. Charles Smith, Susan Grimshaw, Abigail Roberts, Mary-Beth are just some more examples of characters that just held my attention to the very end. And of course, Arthur Morgan.
Arthur Morgan carries this game on his shoulders alone. While everything is a goddamn mess, his story (thankfully) still continues being the focus, and within the time he has left before the mysterious "rat" devours the gang and the disease consumes him as a whole, Arthur must choose between his ideals or the man who raised him.