This game is lovely. It takes about 3 hours to 100%, but despite the short play length, it has a lot of heart and passion. The game is very relaxing and the story is touching.

By the way, the story is pretty much only told through you moving and you learning about the person you are unpacking for by seeing where they move, and what they move with them.

Gameplay...well, it isn't complex at all. There are literally only 2 buttons used outside of moving the cursor around. Not a bad thing at all as the purpose of this game is to not be complex. Just simple, relaxing fun. The game is light puzzler where you try to find out what should go where and how it should be organized.

Also, the pixel art is lovely.

This is coming from someone who has not played any fighting games released after 2005 before this. The game feels very fast pace and is a ton of fun. Special attacks are pretty easy to pull off, but the strat is to learn the best way to string together combos in this game.

The story mode is VERY EASY. Having just played and struggled with a few fights in the old DBZ budokai games, I didn't lose one match the entire story mode. The AI isn't bad, but just set to a low level (this can be seen by fighting in free play mode against bots at varying difficulty levels).

The game has a lot of characters that are DLC and it is pretty pricey. The game is a live service game, but half the current roster is locked behind a paywall including some of the coolest characters by far. How much this annoys you will vary widely. It didn't bother me really, but some will be very frustrated by this understandably.

Overall, a really fun game that I am glad I beat. A great fighting game to hop into if you are not experienced in the genre!

Low key, I'm kind of sad about this game. I actually think the concept is super neat. It seems very similar to a castle crashers R&C game focused on online multiplayer (but can be played single player). You can even level up each character that you can play as.

But, the game is unfinished and very poorly optimized. Yes it runs sub 15fps at all times, but the game just doesn't work. I had a bug where pausing froze the game for 1-2 minutes before finally unfreezing and loading the pause menu. This caused the music to never start back up. This alone is not enough to make me abandon the game if the gameplay is fun.

However in the first level, I get to a grinding section where all environment models are not loaded, so I can not see where I am grinding which has caused me to die every time. I have restarted the game and level a few times, and this always happens. Unfortunately, I can not even see the whole game.

A pretty good collection that is sadly missing the second game. Models don't seem that improved, however all sprites are much higher quality

The fact that this game came out one month after Halo 3 and looks this old is hilarious to me. Also, in platforming levels, all inputs are delayed by one second lol

As always with the To The Moon series, the story is very well written, although not quite as good as the first two main games. Still a very emotional story with a very satisfying ending.

Man, the soundtrack is so sick. Driving felt weird for the first hour or so, but you get used to it. Great game!

This was getting hyped to be a great skateboard game, but it is just kinda boring for the most part

I was originally excited for it because it just sounded like a fun concept. However, this is terrible and wasn't play tested at all it seems. First big issue is main menu, it says, "Press any button". On the Series X though, it turns out there is a bug where you have to completely reset your console to get past that screen (which I found out several hours later online). I reached out to the devs but never heard anything back.

Also, the game is ugly, controls very poorly, is very cheaply made, and has very severe input lag, even on the menus. There is about 0.3-0.5 second delay on all inputs it seems.

Also, the menu can only be navigated by the left stick and not the d-pad, which isn't a horrible thing, but just screams IDGAF by the dev team.

This game is low key kind of amazing. There are a few quality of life things that would make it easier (such as a UI way to group your machines together by color so it would be easier to keep track of what every machine does. For instance, if I wanted my to group my fries machines, I could set them to group red or whatever. Overall, really cool and a real brain buster

I know this is one of the most loved indie games, and I don't blame anyone for that. It is pretty awesome. The game does a lot right. Of all of the bosses I fought, I like how every boss had a different intended strat to kill that was challenging, but rewarding to pull off. There was only one thing I didn't care for that is kinda big. I personally couldn't get a handle on the touchy movement controls (adjusting your position in the air was the most difficult part for me). I just kept overshooting and undershooting my jumps constantly. Most don't seem to have this issue, so I may just not have much experience in platformers with these physics. Still worth playing as you will almost certainly have a more enjoyable time than I did.

The voice acting is awkward because you can tell they didn't record enough lines for every situation. While the big twist at the end was actually slightly different than I expected, it was still not well written. The writers thought they were much more clever than they actually are.

Also, the puzzles are ok, but nothing super great. Overall a borefest that I just finished to see the end of the story and because I had been excited for this game since it was announced. Shame

This game has unlockable video highlights, which is actually kind of a cool feature

This game doesn't feel very special, interesting, or even have great control. It is decent enough, but in a world of Forza Horizon, Grid, NFS Heat, and even Burnout Paradise Remastered, there is no compelling reason to play this.

You are not allowed to beach the boat, so the only thing that would have been fun is not allowed