I recommend playing with time and willingness to read, it's worth it.
Turn-based combat works super well and the story changes anyone's life for the better.

When I saw that it would be open world I was worried seeing the things that are made by companies like EA and Ubisoft, but this game has a reason to be open world. Exploring and getting lost is great.

The game allows you to headbutt the boss or say "I can't do it now, I'll be back later".

Amazing from start to finish.

I really liked the new weapons and the options to customize. I played in parallel with a friend and we ended up playing with completely different styles. At first I thought the knives were weak, but in the end, with some build options, I managed to deal a pretty cool damage.

Focus is greater on movement and exploration. With the late game skills it is excellent to walk around the map and look for 100%.

But even with all that, I still prefer the first one, even though it's a little frustrating sometimes and less versatile. The new cutscene style didn't suit me.
A good part of my preference for the previous one is precisely the DLCs, but this one just came out, I'm sure there will be good things soon.

Penultimate boss is awesome.

A platformer in which you control Michael Jackson in search of childrens but you're not the villain.
Coolest part are the dances in the special moves, which for some fucking reason drains up to half of life.
The graveyard stage strangely doesn't play Thriller at all.

History is conveyed with unprecedented subtlety and sensitivity. Even conflict between the mother having hope and the father already hopeless thinking that she does not accept reality.
That scene on the cover knocked me out. It's not something made for you to suffer, like a bad movie: "Turn up the violin here for people to cry", but a story that unfortunately happened.

I don't know, maybe I'm not the target audience.
The movie is good though.

Gorgeous graphics with totally outdated quest system.

It's free, short and very good.
It has some pretty boring parts, but they're purposefully boring for the sake of the narrative. I got the bad ending and can't play anymore, the game don't let me. Some choices are forever.

More linear Final Fantasy and with the best bosses in the series, not my favorite, but the one with the biggest replay factor for those reasons.
The laughing scene isn't as ridiculous as the memes make it out to be, actually with context it's a pretty cute scene.
I got hooked on Blitzball.

It's not the kind of game you need to hide to play.
It is primarily a puzzle game, with questions between stages, which depending on your answers will change the end of the game, basically between freedom or compromise.
In this new version, they added a new character and yet another totally valid alternative.
The new alternative puzzle mode is cool, but it doesn't offer the versatility of the classic mode. But you can choose which one you want to play.
I thought it was cool to play 10 years later and see how my answers have changed.

Simple and addictive gameplay. Gorgeous graphics and great default D&D setting.
Beat n' up with loot, addictive.
I wanted a game to play with friends and came out with a new fetish lol

Genuinely funny game, sweetspot length and quite polished gameplay.
Outstanding music, constant gameplay innovations, incredible animations, great sense of speed. Remember, but not limited to Wario Land mixed with Sonic (but with good level design #polemic).

A game ahead of its time:
-All brown and gray, looks like from the ps3 generation, ugly as fuck
- Launched broken and needed a patch (but there was no patch yet lol)
Enemies just don't damage if you don't look directly at them.
Zombies = high school classmates you pretend not to see when you run into them at the mall.

"Perhaps I treated you too harshly" - Thanos.

What a cute opinion you have, did a youtuber give it to you?

Some shots backfired, but I appreciate the attempt to do something different.

Each character has unique abilities to pass obstacles. It is only possible to change characters in a few radios scattered throughout the stage. The problem is that it goes back and forth just to make it look like the game is bigger than it is.