It is a very enjoyable play, especially the Hitler scene is very good. Dialogues and interludes are very entertaining. Gameplay didn't feel different from the old games. Other than that, the story is okay.

It's a great game with great gameplay. The variety it offers to the gameplay is incredible. Even though it's a linear story and a linear map, you're free to progress in any way you want, which is really nice. The story is cool too.

It is a tremendous game, this dialog of two people who don't know each other in nature affected me, I lived in the moment and smiled. It made me feel good and happy with everything.

The storytelling is powerful and jarring, I never got bored with the conversation on the radio. Our conversation with Delilah, as beautiful as it was, was suspicious and sensitive, I never saw her but I loved her. I kept my distance from her and didn't think it was right to tell her everything. I was skeptical and I think I was wrong in my feelings, I wanted to trust her completely, but I never saw her and I knew that she left without waiting for me at the end of the road...

It is a labor of love, it has a strange concept. It's not for everyone and believe me, the plot is very complicated, but it's interesting.

Frustrating boss battles and no shortcuts or teleports to get back to the ship is a ridiculous act to extend the game time. Atmosphere and gameplay are good, but technically it's a troubled game with optimization issues. The story is also average.

It's a real joy to explore, and the gameplay is sweet and cute. The atmosphere is impressive. The story is good enough for a game like this.

The combat obviously feels good, fighting creatures and bosses impressed me.

It's a game worth playing for its many facets and cute story. The puzzles, the Rotes walking around with you, you definitely won't get bored.

It's a good game for fans, but overall the gameplay is very weak, the dialog is boring and the cinematics are very artificial. Atmosphere is good, but many repetitive missions. Enemy variety is very low. The story is not engaging. Good variety of spells, but the spells don't feel different in terms of gameplay. The world is beautiful, it just feels numb and empty.

It has very nice puzzles, and even though I had a hard time in some places, it's good to know that my mind is in the right place.Overall, it's an enjoyable game where you can sip your coffee and solve puzzles at the same time.

It's a DLC that tells the story after the first game. In contrast to the ever-changing atmosphere and pace, we are moving to a different phase in the story. It impressed me with its scary scenes. There are no different mechanics from the first game, apart from a few different weapons, what it offers is a continuation of the story. It's good.

First of all, I think it's a pure experience, different from other games. There's less interaction, more story. There was a lot of discussion about it, but my opinion was that it's not like other games. It's a game and it probably doesn't fit your definition of a game, but it is. It's like What Remains of Edith Fitch, the presentation is like that. There's a story and we move through it with atmosphere. We walk and sometimes we fight. There's not a lot of interaction along the way, but we are affected by what we see.

Even though everything is good at this point, my expectations from this game were a bit different. The first game was graphically average, but this one looks much better. The fighting wasn't as intense and impressive in the first game, but I found it much more intense and impressive in this game. I also noticed that some things didn't change. The puzzles were average again, it's a pity that they didn't follow a different path. There were very few moments to interact in the cutscenes. For example, there could have been moments where you could press certain buttons while fighting, climbing, or defending. It could have been like Detroit: Become Human, but it wasn't. It's more of an experience where you're watching and there's much less gameplay. I would have liked to be able to steer the story and force us to constantly make choices. At some point it became a simulator where you just walk around and taste the atmosphere. While the level designs were incredible at this point, they didn't adequately cover up the shortcomings of the overall game. It could have been a perfect game after five years, but as it is, it's lacking. It's still a better experience than the first game, but it lacks variety. I liked it and found some of the scenes impressive and despite its shortcomings it's above average.