It's a wonderful game for its time, the atmosphere and story are interesting but the plot is confusing. The cutscenes and editing are unique and some of the Alma scenes are particularly creepy. Fettel is also a weirdo and he's scary too. I was satisfied that I was free to interpret all these events from my point of view as a result of the horrible treatment they received. I also found the AI impressive, there are still developers who can't even offer this level of AI.

You might get bored if you play this game nowadays, but I recommend it to anyone who wants to look back. This game has achieved something different, but you can feel that there are some loose ends. They could have kept the pace a bit slower, and by not doing so, they wanted to give a bit of a Matrix vibe. I guess the Matrix must have had an effect on it at that time. I can say it's a good game in general.

We all realized that you can make a very fun game with very simple graphics. We had all forgotten how to have fun with simple things, we had become prisoners of games with high graphics and no variety. It must have been good for us to come across this.

If you have a friend, it's great fun. I think the variety will increase day by day. Definitely play it.

The climbing mechanics, the general atmosphere and the music are really nice. Climbing doesn't seem very interesting, but I wanted to know what I was going to see, so I kept going. We come into contact with various elements to climb, it doesn't get repetitive with the changing atmosphere, the music accompanies you at this point and it feels good, but there's not much to interact with, it's more about climbing.

The general problem with this kind of game is that the way it tells the story is not interesting. I don't find it interesting to read letters and writings that are scattered and left here and there, I find it boring. Is it really difficult to present an interactive story, or is it difficult to have an inner voice talking to me and giving me messages about the general state of the world and the environment?

It could be better...

I played it on PS4 when it first came out and loved the atmosphere on the giant TV. Years later, when my interest in the game's story and atmosphere grew again, I decided to play it all over again on PC, but this time I also wanted to finish all the DLCs. After finishing the main game, I moved on to the DLCs and today I finished the game after 109 hours. Honestly, I enjoyed every moment.

The atmosphere is strong, Greece is wonderful and spacious, the architecture is impressive and some of the characters are interesting and fascinating, the DLC zones are incredibly beautiful (Elysium, Underworld or Hades and Atlantis), the soundtrack is good, traveling by ship is nice and many other pleasant experiences.

As for the cons, I think the main story is a bit lackluster, it feels a bit disjointed with the side quest structure of the game. Even though the characters are strong, I got bored at some point with the story being so sprawling, but as I said, the positive things cover it up to some extent. Honestly, Greece is incredibly big and there's a lot to explore, but I didn't give up and kept going. Even though the mission structure felt repetitive, I kept seeing the positives. The combat system gets very repetitive as the game gets longer and longer, and after a while you can't find a gameplay style. The abilities are good, but as I said, the repetitiveness is a bit overwhelming. New abilities are unlocked with DLC, or existing abilities get stronger as you play the Atlantis DLC. This reduces repetition a little bit, but a lot of people may not have gotten to this point and seen these things, so this point is a little bit more for the people who are loyal to the game. Our character's animations aren't nimble, they're a bit heavy or clunky as they're a bit more RPG-ish, and frankly, I found myself missing the old-school nimble and different animations. As heavy as the character is in this game, I would have liked to see more, jumping, running, walking and similar animations.

I also enjoyed playing the Atlantis and Legacy of the First Blade DLCs, but again, the fact that they are too long is a shortcoming. There is no need for it to be so long. Ubisoft can't or doesn't want to adjust this... I'm satisfied with what I've seen here and what I've learned about how the other games continue. The information about how the story starts and how it will continue was very helpful. Both DLCs had their own unique, character-changing narrative touches, both happy and sad. Anyone who has played up to this point will obviously not have any question marks.

In summary, I enjoyed and digested this game in general. It is a game that can provide continuity by covering its shortcomings with other positive things. I did not and will not regret spending my time on this game, even though Ubisoft made it. :D Thank you to everyone who has read this far, I hope I've translated your feelings somewhere...

I want to start with the story because that's what motivates us. The story is obviously surreal and strange but beautiful and dramatic. I was moved by this passionate love story of Harry and Norah, but the only problem is that it was a bit too long. Other than that, the way the story is told is very atmospheric and touching. We slowly grasp the story in those letters on the island while traveling around and they are not boring. The voices are also good.

Apart from the story, the puzzles and what we see on the island: Honestly, I hated some of the puzzles, you have to focus to understand them, and they're not the kind you can just think simple and solve, you have to think a little bit and be calm. I was satisfied with what we saw on the island because it's an experience that goes back and forth between different ambiances. I also found it logical that they didn't put music at every point because they wanted to make you feel the stunning silence or the noise of the atmosphere, and I was definitely scared of the thunder in that air.

Even though it has frustrating puzzles and a story that goes on a bit too long, it's definitely a game you should play. I don't recommend it if you lack patience and have a short temper, but it's a game with competitive puzzles that will test both of these qualities.

2022

Even though it was a good game, my arms hurt. My reflexes are not as good as they used to be, and it was very difficult for me at the beginning. I got used to it, but I wish the combat was slower, I like a combat system that I can measure and weigh.

I didn't like the skill tree to be honest, I found it tiring to use the moves during the fight anyway, I realized that because it was a very fast fight, I didn't have enough focus to calculate it at that moment. I enjoyed playing, even though the speedy structure is not for me.

As for the story, I think it's very cliché and ordinary. It has no depth and doesn't make you feel anything. It could have been a better story.

Other than that, some of the bosses were very frustrating, but somehow, I managed to beat them, and I think it's a good thing that it gives that feeling of satisfaction. Some of the locations, scenes and characters were inspired by some movies and it felt really good.

An excellent game, a neat story, a fantastic soundtrack, cleverly constructed puzzles and good gameplay that simply evolves with the changing atmosphere. I enjoyed everything the whole time I spent with it.

It's a good game, but it's a bit annoying that it's so stale. There were moments that creeped me out. In some long corridors, you can more or less predict what will happen.

Here you go on a mission as a second F.E.A.R team and you actually grasp some things according to the first group. It just didn't need to have such long levels. They dragged it out too much and this inevitably slowed down the pace. Still, I'm sure it will stay in my mind with some of the scenes.

An unsurprising game by Kojima. It's mystical, deep and thought-provoking. Obviously on the gameplay side, there are various things that make it easier to transport cargo, there are elements on the map that provide certain conveniences. It's good in that respect, but it's very tiring and elaborate.

As for the story, it's really beautiful and different, full of mystical and deep messages that make you think, but it's very long and slow. Even though this makes the story uninspiring, I managed to endure it.

The music was incredible and worth listening to. The characters and the cast are really good.

In short, it's a different and unique game worth playing and enduring, but it's not for everyone.

It is a very enjoyable play, especially the Hitler scene is very good. Dialogues and interludes are very entertaining. Gameplay didn't feel different from the old games. Other than that, the story is okay.

It's a real joy to explore, and the gameplay is sweet and cute. The atmosphere is impressive. The story is good enough for a game like this.

The combat obviously feels good, fighting creatures and bosses impressed me.

It's a game worth playing for its many facets and cute story. The puzzles, the Rotes walking around with you, you definitely won't get bored.

It has very nice puzzles, and even though I had a hard time in some places, it's good to know that my mind is in the right place.Overall, it's an enjoyable game where you can sip your coffee and solve puzzles at the same time.

Clever puzzles, non-repetitive gameplay, different game mechanics, depth of atmosphere and harmony with the music, a peculiar story, chilling structure and frightening chase scenes...

Remarkable!

It's a DLC that tells the story after the first game. In contrast to the ever-changing atmosphere and pace, we are moving to a different phase in the story. It impressed me with its scary scenes. There are no different mechanics from the first game, apart from a few different weapons, what it offers is a continuation of the story. It's good.

Frustrating boss battles and no shortcuts or teleports to get back to the ship is a ridiculous act to extend the game time. Atmosphere and gameplay are good, but technically it's a troubled game with optimization issues. The story is also average.