I played it on PS4 when it first came out and loved the atmosphere on the giant TV. Years later, when my interest in the game's story and atmosphere grew again, I decided to play it all over again on PC, but this time I also wanted to finish all the DLCs. After finishing the main game, I moved on to the DLCs and today I finished the game after 109 hours. Honestly, I enjoyed every moment.

The atmosphere is strong, Greece is wonderful and spacious, the architecture is impressive and some of the characters are interesting and fascinating, the DLC zones are incredibly beautiful (Elysium, Underworld or Hades and Atlantis), the soundtrack is good, traveling by ship is nice and many other pleasant experiences.

As for the cons, I think the main story is a bit lackluster, it feels a bit disjointed with the side quest structure of the game. Even though the characters are strong, I got bored at some point with the story being so sprawling, but as I said, the positive things cover it up to some extent. Honestly, Greece is incredibly big and there's a lot to explore, but I didn't give up and kept going. Even though the mission structure felt repetitive, I kept seeing the positives. The combat system gets very repetitive as the game gets longer and longer, and after a while you can't find a gameplay style. The abilities are good, but as I said, the repetitiveness is a bit overwhelming. New abilities are unlocked with DLC, or existing abilities get stronger as you play the Atlantis DLC. This reduces repetition a little bit, but a lot of people may not have gotten to this point and seen these things, so this point is a little bit more for the people who are loyal to the game. Our character's animations aren't nimble, they're a bit heavy or clunky as they're a bit more RPG-ish, and frankly, I found myself missing the old-school nimble and different animations. As heavy as the character is in this game, I would have liked to see more, jumping, running, walking and similar animations.

I also enjoyed playing the Atlantis and Legacy of the First Blade DLCs, but again, the fact that they are too long is a shortcoming. There is no need for it to be so long. Ubisoft can't or doesn't want to adjust this... I'm satisfied with what I've seen here and what I've learned about how the other games continue. The information about how the story starts and how it will continue was very helpful. Both DLCs had their own unique, character-changing narrative touches, both happy and sad. Anyone who has played up to this point will obviously not have any question marks.

In summary, I enjoyed and digested this game in general. It is a game that can provide continuity by covering its shortcomings with other positive things. I did not and will not regret spending my time on this game, even though Ubisoft made it. :D Thank you to everyone who has read this far, I hope I've translated your feelings somewhere...

The climbing mechanics, the general atmosphere and the music are really nice. Climbing doesn't seem very interesting, but I wanted to know what I was going to see, so I kept going. We come into contact with various elements to climb, it doesn't get repetitive with the changing atmosphere, the music accompanies you at this point and it feels good, but there's not much to interact with, it's more about climbing.

The general problem with this kind of game is that the way it tells the story is not interesting. I don't find it interesting to read letters and writings that are scattered and left here and there, I find it boring. Is it really difficult to present an interactive story, or is it difficult to have an inner voice talking to me and giving me messages about the general state of the world and the environment?

It could be better...

The only Soulslike game I've ever played and finished. The theme is great, the story is beautiful, the map and art design is unique. The combat is varied, it's not a very difficult game to be honest, but some bosses are really hard but you can overcome them after a few tries. No matter what anyone says, it will be the best game for me, don't take seriously the comments written by some people in an effort to be meaningless and funny, it's a beautiful game.

It's a very beautiful game, the atmosphere and the music, the animation and the speed of the character, the acrobatic moves that diversify as you progress... All these things are nice, but they also make the game longer and I think this game takes too long.

I found the story strong, but frankly in this kind of game the story is slow in the pace of the game and it becomes very difficult to follow, but the story is still successful.

It's definitely the gameplay that keeps me going. I liked this game even though it sometimes tried my patience.

By the way, it was also very troublesome in terms of optimization, it was constantly stuttering, but I still continued.

The game is very good but the gameplay is below average. That's because our character feels like he weighs 100 KG, the animations are slow and the puzzles are cursory. The only thing that changes is the level designs, but the puzzle solving elements that change with the level design start to repeat at some point, something that disrupts the flow of this sweet game. Honestly, at some point the weight of the character started to get annoying, as if it wasn't enough that we were already heavy, the patience-straining puzzles we had to carry around the cute little Mui were the things that made the gameplay pale. It's still a good game, but your patience will be tested and you'll definitely be blown away by the music and art design.

It's a great work, it won the Best First Indie Game award. The game fully deserves its award. Cleverly constructed puzzles, non-repetitive gameplay and a strong atmosphere that changes.

An excellent game, a neat story, a fantastic soundtrack, cleverly constructed puzzles and good gameplay that simply evolves with the changing atmosphere. I enjoyed everything the whole time I spent with it.

I want to start with the story first. Honestly, I liked the story, it's strange that we find ourselves in a completely different city after that mysterious accident at the beginning, I wondered why we were here, but as the game progressed, the mystery started to disappear, as if they couldn't keep that mystery going. The voice recording was always boring to me, and it still is. I think we should have had more choices, I don't know how else they could have conveyed the story.

The atmosphere is tremendous, it's chaotic, which merges with the story, the enemies are strange, everything seems mysterious, and most importantly some moments are scary.

Gameplay-wise, the plasmids are really nice and interesting, but some of them feel useless. Ice and Electricity is definitely very strong, the others are weak.

Overall, I think this game is really good, but it just doesn't do enough to keep things going. Honestly, it's a very long game, and it took me a long time because I was enjoying the environment a bit. When I played like this, the game pulled me in. If I rushed to finish it, I wouldn't have enjoyed some things (atmosphere, plasmids, etc).

In short, I liked this game, it's very good and impressive compared to today's games.

I'm familiar with the genre and I don't get bored playing it, but there's too much missing and it's glaring. Chapter designs are not strong, character dynamics are weak, animation could be better. There could be NPCs to interact with. They could have kept the pace a little faster. The music accompanying us in the background is nice, but in general the game can suffocate you at some point.

First of all, I've always wanted to try this game and I recently got the chance to try it out and started. The first thing I noticed was that the cutscenes were unnecessarily long. I kept waiting for them to end and let me play the game, but they kept slowing down the pace of the game with constant cutscenes, and they were interfering with my gameplay. I continued without prejudice, thinking that maybe this was a temporary thing, but no. It started to happen at every mission and point in the game, slowing down the pace, like a sign of something bothering you.

I was expecting something more like Shadow Warrior 2 or Bioshock, a game that continues with the story and doesn't break the flow. But it's a bad job independent of both.

The optimization issues are definitely annoying too, my game kept stuttering and it's really frustrating.

Some of the level and mission designs look cool, but overall the game feels boring and pointless. The story doesn't give you enough motivation to move forward.

Graphically it's nice, Tokyo is nice, the skill tree is okay, but the gameplay is very inconsistent.

Like I said, this game should have been faster, hit and run like Shadow Warrior 2 and at least told a story. Or like Bioshock, it should have let me play the game and told the story in a nice little way, except for the cutscenes in important places, but our character is also slow and they keep slowing down the momentum with cutscenes.

To summarize, this is a really boring, complicated, slow paced, mediocre story and a game that tried something different and failed.

For a long time I didn't play this genre because I thought it wasn't for me, but this game changed all that for some reason. I think it's incredibly enjoyable, it's definitely promising. The artwork, the characters and the overall structure is not complicated and most importantly the gameplay is very enjoyable. The soundtrack could also be improved. There are shortcomings, yes, but for a new game, it's quite enough. I will be following the new updates, you guys should definitely try it.

There is one thing I'm stuck on, they could have been a little more creative about the name, it's still good but it evokes the names of the games of its genre. There's not much to do about it, so when I look at it in terms of content, it excited me.

We all realized that you can make a very fun game with very simple graphics. We had all forgotten how to have fun with simple things, we had become prisoners of games with high graphics and no variety. It must have been good for us to come across this.

If you have a friend, it's great fun. I think the variety will increase day by day. Definitely play it.

I want to start with the story. Honestly, I didn't expect much from the story, I didn't go in with that expectation, but it's not too bad, it's an average story. What embellishes the story is our character's temperament and his style is funny, the dialogues and references are very good.

The atmosphere is average, to be honest, most of the episode designs gave me a headache. Everything looks complicated and very fast. It's like at some point you lose your purpose and it turns into something where you're just hunting creatures and it repeats itself. To cover this feeling of repetition, they exaggerated the weapon variety, which is glaring.

Hitting, breaking and everything like that is fine, but as I said, it's so fast that you don't understand what you're doing, and the feeling that you're attacking like a monster is very strong.

Real quotes from real people in between add a different flavor. I think the game characters are also appropriate for the environment.

This diversity overwhelmed me a bit, this visual feast blinded me a bit, but I wanted to finish what I started and the story was long and I started to get bored.

In general, it's an average game, they tried to do something different in its genre, and it was different, but they missed the dose, the inconsistencies are all over the game like the character of the game.

I want to start with the story because that's what motivates us. The story is obviously surreal and strange but beautiful and dramatic. I was moved by this passionate love story of Harry and Norah, but the only problem is that it was a bit too long. Other than that, the way the story is told is very atmospheric and touching. We slowly grasp the story in those letters on the island while traveling around and they are not boring. The voices are also good.

Apart from the story, the puzzles and what we see on the island: Honestly, I hated some of the puzzles, you have to focus to understand them, and they're not the kind you can just think simple and solve, you have to think a little bit and be calm. I was satisfied with what we saw on the island because it's an experience that goes back and forth between different ambiances. I also found it logical that they didn't put music at every point because they wanted to make you feel the stunning silence or the noise of the atmosphere, and I was definitely scared of the thunder in that air.

Even though it has frustrating puzzles and a story that goes on a bit too long, it's definitely a game you should play. I don't recommend it if you lack patience and have a short temper, but it's a game with competitive puzzles that will test both of these qualities.

I'll start with the downsides: Even though the game was good overall, there were some things I found wrong. In some parts the puzzles were really frustrating, that's for sure. In some parts, the action was too short and the feeling of satisfaction faded a bit too quickly.

The animation looked really weird, especially when he took the bow from his back. In terms of feeling, the character feels very light, a bit lacking in animations...

Story wise it's uninspiring, frankly it's a simple story, now when I played Uncharted I felt different, but here it didn't have that strong feeling, it felt simple.

There are too many objects on the map; recordings, maps, monuments, etc. I find them really confusing and uncomplicated, distracting and honestly not interesting, they seem to slow down the action.

The interface is also very bad, the abilities are very weak. The POV is too close, it could be a bit more distant.

On the positive side, the action is really good, the character is good, the atmosphere is great, the variety of weapons is very good. These were the reasons why I continued the game, I'm not saying that most of the other things should be ignored, but it would be even better if they were. I prefer a little less dialog in action games like this.