I remember going apeshit when I played this for the first time, picked Ken and performed a Shoryuken, only for him to incinerate his opponent as he rose up in the air with his arm on fire. I was used to the old SFII where he was just Ryu with a different skin, alright? That caught me off-guard.

I really like the story and the characters in Oxenfree, it has some underdeveloped elements here and there, but it kept me engaged. The game itself, however, was really boring a lot of the time with how slow the characters walked from place to place. I also have an issue with how the dialogue system is handled, you get roughly 3 seconds to pick your dialogue option and more often than not picking it will just interrupt the line that was being said previously, meaning it's possible to actually miss on important dialogue by picking your line. The overall execution of this sytem is awkward as hell, which is inexcusable considering Telltale games have been doing this kind of shit for years before Oxenfree came out.

A new game+ option appeared in the menu once I finished the story and I believe it probably has alternate endings and shit, but just thinking about the tedious gameplay moments I had in between each story bit makes me not really feel like doing a second playthrough.

This is the only good Sonic Advance game tbh

Man, the backgrounds in this are so beautiful they had me thinking "I wish I lived in that place" quite frequently as I kept playing, the soundtrack is really good as well, providing an overall comfy atmosphere, I remember being mesmerized at the title screen when I first ran KonoSora, A New World is a wonderful song and the scenery the title screen presented to me felt like it was gently inviting me to experience that world, I vibed a lot with that before deciding to start the game. Presentation-wise, this is unironically perfect, the writing in general is decent and the characters are likeable for the most part, but I feel every route here falls flat on its face whenever it tries to have some drama, it either feels extremely contrived or gets some cop-out resolution that undermines all the impact the drama could have, sometimes both of those.

You know what would have made this the most special edition of DMC4 ever? Cutting mission 19 out of the game entirely and replacing that godawful final boss fight with something else.

Umm... It's better than X6 and X7, so there's that.

I could probably force myself to finish this if I wanted, but I don't have the patience anymore, despite this having the best combat in the series to date, the lengthy and frequent batmobile sections got annoying after a while and the story was starting to get really fucking stupid with this twist regarding the Joker's blood. Thanks, but I'll just stick to Arkham Asylum and City and call it a day.

I don't think the level design is quite as good as the rest of the stuff here, it has a bit too much automation for my tastes, but this is still a solid fan game.

It's hysterical how Sonic 06 apologists have a hard-on for making this game out to be the spawn of Satan when it's still not as bad as the one they defend, get a grip guys lmao

No I'm not gonna beat this game twice with an inferior weapon just to get a prettier ending, fuck off

I like Mario Galaxy and this is more Mario Galaxy, so sign me up. Granted, the first game is more striking for its uniqueness at the time, had a better atmosphere and a story that had a little bit more effort than "oh no princess peach was kidnapped by bowser go save her Mario" put into it. However, Mario Galaxy 2 improves on a handful of things gameplay and design-wise, like being more challenging overall and cooler power-ups, it also brings back Yoshi in a way that doesn't suck ass. Shout outs to Mario Sunshine, by the way.

Man, every single time I try to replay this game I always lose interest somewhere around disc 2

So I trade jumping for being able to lasso and kick people into all kinds of environmental shit? Alright, we have a deal.

Bit of a step down from Momodora 4, but it's a decent, albeit very basic metroidvania title. The parry move is pretty satisfying to pull off and there is a bit of variety with the incensories, but there's nothing mind-blowing as far as gameplay goes, the plot has some interesting themes being set during a witch hunt in the church's inquisition, but the narrative is painfully predictable and doesn't go much in-depth on that kind of stuff, though the unique art direction and the soundtrack give it some good atmosphere at least.