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16 hrs ago


DeviousJinjo is now playing Mass Effect

17 hrs ago


DeviousJinjo is now playing NieR: Automata

17 hrs ago


DeviousJinjo finished Zero Escape: Nine Hours, Nine Persons, Nine Doors
Clearly, my expectations for Zero Escape were not high enough.

I don't like calling games such as this or Ace Attorney "visual novels" because they're not novels. They're narrative puzzle games. There is absolutely a "game" in finding and acting on the contradictions of an an Ace Attorney game, Zero Escape is much the same, with elaborate puzzle sections that vary wildly between "absolute babycore" and "actual math homework." I don't like math. My time in the education system poisoned me against it so viciously that I quickly get fed up with even basic addition. Even still, I'll be damned if 999 didn't at least KIND OF get me to care about the numbers. I played on the DS rather than the remastered Steam version I also own, and I would recommend that others do the same. You don't need the voice acting, you don't really need an art upgrade, and most importantly and interestingly, you don't need the Quality of Life.

999 is, and you'll have to excuse the micro-spoiler inherent in this sentence, a game that is meant to be played more than once. It is however, like most puzzle games, somewhat difficult to replay. Puzzles are seldom fun to solve twice, and 999 involves solving a whole bunch of puzzles a whole bunch of times. For the most part, these puzzles can be blasted through with little resistance after you've solved them once, though I'd be lying if I said that the repetition didn't have its annoyances. Mercifully, even on the DS, the game features an adequate fast-forward feature and is short enough that repeat runs are nothing to be upset over. More to the point, 999 is structured in such a way that it is almost impossible for the player to not experience something new, substantial, and interesting on each run. This might be the thing about 999 that impressed me the most.

The other contender is the clockwork nature of its writing. Even though I can find logical or logistical wrinkles in its plot if I try, 999 is so excellent at threading its themes into neat little loops and layering its twists on top of each other that to focus on such lingering curiosities would be pedantic in the extreme. 999 knows exactly what it wants to be and how to keep you interested from start to finish. It unfolds itself in a truly well considered way that expertly delivers on dread and intrigue. The impenetrability of a mystery is always subjective, but for the vast majority of players, 999 will regularly throw well-timed curveballs that are properly foreshadowed without giving too much away. The clever will catch some twists well ahead of their reveals or occasionally have their suspicions vindicated, but no one is likely to get ahead of each and every one.

If there's a particular reason I'm not ready to christen 999 as a member of the five-star hall of fame besides the necessary repetition, it's the actual puzzles. As I said, some of them are Weenie Hut Junior material, and most of the rest are just doing actual math, though for someone less allergic than myself, that math probably qualifies as toddler stuff too. In itself, that's fine. It's merely the chosen accessibility level. It's mostly two things that raise my eyebrow: the total chaos of the difficulty curve among those puzzles, and the fact that in many parts of the game the actual difficulty often feels like it comes from pixel hunting and navigating the environment, rather than anything else. I got legitimately stuck on the very first puzzle because I couldn't tell that the thing I needed to interact with was a separate object, and the camera angle cut it off in such a way that I didn't think it was meant to be in my actionable field of view. This kind of stuff fades away quickly as the player learns how the game operates, but I can't help feeling that there's some clumsy design in play in some of these escape sections, and that it bears mentioning.

When all is said and done though, 999 will be sticking with me for quite some time, and as a Saw-Disrespecting Math Hater, I'm very glad that I didn't write it off.

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goop_lord followed ellaguro

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goop_lord liked dicegame's list 🚬

2 days ago



goop_lord completed Dread Delusion
really excellent quest writing, zippy exploration, and enthralling art direction carry this scrappy, arcade-ish spin on the open world action rpg "immersive sim" bethesdalike whatever.

the combat is trivial and straight up running past it is just as. thankfully, everything else is far more interesting

2 days ago


3 days ago


3 days ago


DeviousJinjo finished Zork Nemesis: The Forbidden Lands
Myst came out almost exactly a month after Return to Zork, and it completely embarrassed it. How warranted that embarrassment is can be for someone else to debate, but the reaction is clear. Myst obliterated the sales charts and was accepted by most as the future of first-person graphical adventure games. A few years later, along comes Zork Nemesis, a game that is JARRINGLY distant from the series traditional parodical tone and is entirely transparent in its inspirations... though I suppose Zork always was. This is not at all to say that Zork Nemesis is some meritless sellout. Zork Nemesis is by no means an uninspired Myst clone. It comes to the table with its own lovely aesthetic, its own technical offerings, and of course, its own puzzles.

Zork Nemesis is not bound by a sequence of static images like Myst is. Environments can be free-looked upon in a full 360 degrees, and occasionally even with a Z-axis. Well-acted FMVs are frequent, and the game drips with its own beautiful style. The game also has far more plot and characterization to chew on, leading to a better sense of pace than one sees in Myst.

If I didn't know better than to even ask this of Activision, I would beg for a remaster. Not some nonsense like the recent Myst remake in Unreal 4 with all of the FMV ripped out, but something that I don't have to play in a pathetically resolutioned DOSbox window, where the slightest flick of my mouse makes the world whirl around me and I don't have to fumble desperately with the dragging hand cursor to get a lever to respond.

3 days ago


4 days ago


Skellingtor is now playing Resident Evil 3

4 days ago


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