alloveral
Bio
high functioning more like truck horn blaring
high functioning more like truck horn blaring
Badges
1 Years of Service
Being part of the Backloggd community for 1 year
Gamer
Played 250+ games
N00b
Played 100+ games
Favorite Games
302
Total Games Played
002
Played in 2024
065
Games Backloggd
Recently Played See More
Recently Reviewed See More
(rambles)
Generally enjoyed it.
Combat is fast and somewhat visually confusing. Would really appreciate the camera being zoomed out more so you don't only see one enemy. While linking combos together with character swapping takes awhile to get used to (the tutorial, in particular, does not explain this well), the lack of any animation cancelling into blocking is weird. I suppose it's to balance out the stun potential of full combos, but seeing an oncoming attack and not being able to do anything about it is annoying.
Not that this really matters, because the game is easily breakable. You can fill out the stat tree and get endgame stats within the first few hours of the game. Thank you Ultra Purity.
Maps were way too big for little to no reward. Treasures were barely worth hunting for and aside from several new items per region, each type of gathering largely had the same items from map to map. The final zone, in particular, had nothing new to offer at all, which was really disappointing. Even bosses were reused several times.
My real gripes were the localization (genuinely seemed machine-translated at points), which was stilted and awkward, and the overabundance of flashing white lights. Every key animation, every fatal drive, and some synthesis animations almost strobed at times and I had to stop playing due to eye strain somewhat often. I am sensitive to this, though.
But yeah. It's an atelier game. It's fun, cozy, and easy to coast through. Doubt I'll platinum it due to the lack of 'wyvern' enemies in the game (unless I'm down to craft ultra-rare keys with 'rare monster spawns' and reload the game over and over until they finally show up) and the bug I ran into that didn't allow me to finish Klaudia's side story.
Generally enjoyed it.
Combat is fast and somewhat visually confusing. Would really appreciate the camera being zoomed out more so you don't only see one enemy. While linking combos together with character swapping takes awhile to get used to (the tutorial, in particular, does not explain this well), the lack of any animation cancelling into blocking is weird. I suppose it's to balance out the stun potential of full combos, but seeing an oncoming attack and not being able to do anything about it is annoying.
Not that this really matters, because the game is easily breakable. You can fill out the stat tree and get endgame stats within the first few hours of the game. Thank you Ultra Purity.
Maps were way too big for little to no reward. Treasures were barely worth hunting for and aside from several new items per region, each type of gathering largely had the same items from map to map. The final zone, in particular, had nothing new to offer at all, which was really disappointing. Even bosses were reused several times.
My real gripes were the localization (genuinely seemed machine-translated at points), which was stilted and awkward, and the overabundance of flashing white lights. Every key animation, every fatal drive, and some synthesis animations almost strobed at times and I had to stop playing due to eye strain somewhat often. I am sensitive to this, though.
But yeah. It's an atelier game. It's fun, cozy, and easy to coast through. Doubt I'll platinum it due to the lack of 'wyvern' enemies in the game (unless I'm down to craft ultra-rare keys with 'rare monster spawns' and reload the game over and over until they finally show up) and the bug I ran into that didn't allow me to finish Klaudia's side story.