lots of people complaining about the competitive scene in these reviews. i'll chime in and say that in my experience the space the community has created is one of the most welcoming, friendly, and progressive spaces in all of gaming. not say to say there aren't still issues, just that from what i've seen it tends to attract good people.

and as for the game itself, it is imo one of the most expressive and deepest fighting games ever created. it's a cliche at this point but the experience of playing melee is almost always "erghh this feels clunky compared to ultimate" -> learn some movement tech, practice your short hops and wavedashes, etc. -> "i have never felt more in control of my character than in this game". it's fast, it's fun, the skill ceiling is up in the stratosphere, it's everything i want out of a competitive game and i'll be playing it for many years to come.

Really fun little demo - I could see this being amazing if it was expanded upon. The movement and combat are super fluid once you get your controls down, the lo-fi visuals and music are very cozy. Your moveset is pretty huge and not super well explained, plus there's no incentive to really engage with enemies in this, but the combat is surprisingly deep if you just mess around for a bit and see what's possible.

legit one of my favorite party games, i always have a ton of fun with this

disorienting in a good way but not enough art per second

2021

it's about like being a baby or something? dunno. my friend wanted to see the end so we talked about evangelion while she held forward for thirty minutes and fell off the map

really underrated game. maybe just too much hype and expectations behind it? regardless, it's a really unique puzzle adventure game that has you constantly using out of the box thinking to progress, but it's never so esoteric that'll you'll need a guide either. really fun stuff.

the satire isn't very fresh in 2024 but I despise the sort of unoriginal referenceslop this is making fun of so much that anything that shits on it gets my approval.

it's also doing a sort of "bad on purpose" thing mechanically that makes me not want to do the 100% stuff, dear god that car race does not actually work

I'd be lying if I said I wasn't a little disappointed - if only because I had such high expectations for this game. Coming from Off-Peak I knew I loved the Cosmo D vibe, and this game delivers on that... But the gameplay loop doesn't make me want to play it more than the few runs I have.

You walk around and do skill checks in conversations with people, Yahtzee-ing your skill dice to get better results and using the money you win from the checks to upgrade your dice. Problem is, the actual act of doing the skill checks takes up so much of your time in this game and they are truly not interesting at all.

Your choice of which skills to upgrade could be one potential source of decision-making , but the way upgrades are priced, you're really incentivized to go for a generic build every time. Maybe the interesting decisions are supposed to be from the order in which you do things? But even then, I don't find it that fun to walk back and forth and see where I have a chance at a better than average skill check.

Really, this game makes me want to play Cosmo D's adventure titles - I appreciate the attempt at a sort of strategic CRPG inspired roguelike, but the mechanics needed more compelling decision points to be worth replaying more.

Fun movement mechanics and exploration; keys to my heart.

Even without items just running sliding and jumping around feels pretty good. A good chunk of the items you come across let you just completely break any sort of intended platforming challenge; but with them comes the new challenge of how you can get around in the most quick and efficient fashion.

It's hard to explain why it's so compelling to explore the city of Babbdi. It has some intensely Slavic atmosphere that's foreboding at first, almost comforting by the end. There's not much "content", in a game-y sense - you'll find some characters with a few lines of dialogue along the way, some odd scenes here and there, not much else. The city just feels fully realized in some sense, like you could potentially go anywhere and find exactly what you'd expect to be there.

sorry gamers i love sonic but this was a very boring experience. cute, i guess, but the only reason to play it is if you just truly love sonic and don't mind reading what is essentially a kid's comic book about him and his friends.

another game in the "walk around doing puzzles that aren't that interesting" genre. this one somehow manages to outstay its welcome despite being only around an hour long. amusing and cheap enough to be good value at least.

Woah, me core. A little stunned honestly, I literally had my Arban's right next to me while playing this and own a few other of the trumpet books. Plus the board games which I fw heavily, the music is funky as hell... great vibes all around, the creator seems like probably a cool dude.

Not really much of a 'game' but it's free. if this is just a sampler of the vibes Cosmo D games offer I am very interested

Super atmospheric. It's Lynchian but instead of being total nonsense Lynch schlock there's some halfway interesting things about tulpas and memes and personal identity.

The meta stuff kinda misses the mark for me and honestly I think the game would be better off without pulling you out of the game for any of it. Similarly, if the draw of continuing to play this game is getting every ending, you're probably not going to have much fun just trying every single branch in the narrative, but looking up a guide kills it a bit too... I'd definitely recommend just making a ton of saves at points you find interesting and trying different things from there.

love this. such a wonderful and weird work of fiction. vibes are off the charts