baddognobiscuit
2016
2021
The roguelike Act 1 is excellent - not as good as something like say, Slay the Spire, but the atmosphere and mystery more than makes up for any lack of gameplay depth. This is when the game is at its best for sure.
Act 2 is solid as well, giving the player much more freedom and creativity in the deck-building process. It loses some of the tension and build up from Act 1 though, due to lack of consequences from failure and the previous atmosphere being completely absent.
Act 3 is unfortunately not nearly as good as the first two, the gameplay quickly gets dull as your deck gets bloated and encounters are easy and relatively simple. P03 is not as interesting as Leshy as a protagonist. I did enjoy the outside puzzles of this act though, and the ending is a great cap to the entire experience.
I liked the story, though I can't help but find the meta stuff a little played out at this point between the designer's previous games, Undertale, One shot, Doki Doki Literature Club, etc.
Act 2 is solid as well, giving the player much more freedom and creativity in the deck-building process. It loses some of the tension and build up from Act 1 though, due to lack of consequences from failure and the previous atmosphere being completely absent.
Act 3 is unfortunately not nearly as good as the first two, the gameplay quickly gets dull as your deck gets bloated and encounters are easy and relatively simple. P03 is not as interesting as Leshy as a protagonist. I did enjoy the outside puzzles of this act though, and the ending is a great cap to the entire experience.
I liked the story, though I can't help but find the meta stuff a little played out at this point between the designer's previous games, Undertale, One shot, Doki Doki Literature Club, etc.
2018
1996
2017
2009
The best Smash game that isn't Melee.
It's so damn close to being incredible. The physics of the game allow for much more interesting gameplay than 4 or Brawl (though Brawl had some neat stuff, wouldn't call it a fun viewing experience at all).
There's just small stuff like.. seven frames of inbuilt lag, a massive buffer, hold-buffering and weird buffer prioritization.. The interactions between characters can feel kinda static and flat. There's not much in freedom in your movement. Projectiles are pretty damn strong at all levels of play.
Having such a massive, balanced roster is kind of a blessing and a curse. I think that some depth is necessarily sacrificed when you can't explore top character matchups, there's just to much to have to know when there's a million potential competitive matchups. Melee is probably too far the other way but closer to ideal, with ~ 12 viable characters and some mid-tiers to shake things up.
This might read like a fanboy opinion or a sweaty try hard opinion, but it's how I enjoy and experience the game as a mostly casual player.
It's so damn close to being incredible. The physics of the game allow for much more interesting gameplay than 4 or Brawl (though Brawl had some neat stuff, wouldn't call it a fun viewing experience at all).
There's just small stuff like.. seven frames of inbuilt lag, a massive buffer, hold-buffering and weird buffer prioritization.. The interactions between characters can feel kinda static and flat. There's not much in freedom in your movement. Projectiles are pretty damn strong at all levels of play.
Having such a massive, balanced roster is kind of a blessing and a curse. I think that some depth is necessarily sacrificed when you can't explore top character matchups, there's just to much to have to know when there's a million potential competitive matchups. Melee is probably too far the other way but closer to ideal, with ~ 12 viable characters and some mid-tiers to shake things up.
This might read like a fanboy opinion or a sweaty try hard opinion, but it's how I enjoy and experience the game as a mostly casual player.
2000