Incredibly gorgeous. The world building and visuals are alone enough to make this worth playing. The puzzles are nothing to write home about, and indeed were probably purposefully on the easy side so as to not distract from the rest of the game.

Basically an art house game.

The roguelike Act 1 is excellent - not as good as something like say, Slay the Spire, but the atmosphere and mystery more than makes up for any lack of gameplay depth. This is when the game is at its best for sure.

Act 2 is solid as well, giving the player much more freedom and creativity in the deck-building process. It loses some of the tension and build up from Act 1 though, due to lack of consequences from failure and the previous atmosphere being completely absent.

Act 3 is unfortunately not nearly as good as the first two, the gameplay quickly gets dull as your deck gets bloated and encounters are easy and relatively simple. P03 is not as interesting as Leshy as a protagonist. I did enjoy the outside puzzles of this act though, and the ending is a great cap to the entire experience.

I liked the story, though I can't help but find the meta stuff a little played out at this point between the designer's previous games, Undertale, One shot, Doki Doki Literature Club, etc.

This is the greatest two player fighting game of all time. Mind-blowingly good.

2018

Best roguelike of all time. So many interesting combos. So many reasons to keep playing, from the stellar gameplay mechanics to story, dialogue, music, unlockables, it's insane.

Bisexuals stay winning.

Cool to see Pokemon finally do something new. Really enjoyed the open nature of the game. Really gets repetitive though.

Iconic. Even though other Mario games have surpassed it in platforming gameplay, everything about this one is just so damn memorable.

A fun callback to 3D platformers of old.

Definitely the best single-player experience of the whole franchise. Possibly the worst fighting mechanics in the franchise. Fucking tripping? Fuck off.

It's pretty fun tbh. Big learning curve. Playing to to be competitive is soul-crushing though. I played this for about two years in high school and got to Gold before quitting permanently, and I've never felt the urge to go back.

The best Smash game that isn't Melee.

It's so damn close to being incredible. The physics of the game allow for much more interesting gameplay than 4 or Brawl (though Brawl had some neat stuff, wouldn't call it a fun viewing experience at all).

There's just small stuff like.. seven frames of inbuilt lag, a massive buffer, hold-buffering and weird buffer prioritization.. The interactions between characters can feel kinda static and flat. There's not much in freedom in your movement. Projectiles are pretty damn strong at all levels of play.

Having such a massive, balanced roster is kind of a blessing and a curse. I think that some depth is necessarily sacrificed when you can't explore top character matchups, there's just to much to have to know when there's a million potential competitive matchups. Melee is probably too far the other way but closer to ideal, with ~ 12 viable characters and some mid-tiers to shake things up.

This might read like a fanboy opinion or a sweaty try hard opinion, but it's how I enjoy and experience the game as a mostly casual player.

love dis game idk if it's technically good but love it

controversial opinion but this game is just ok. shit ain't no thousand year door. and not as fun and weirdo as SMRPG

fun and weird, don't remember much of it though