Wow. What a game. In true JRPG fashion it took about 8 hours for me to click with it, but once I did, I was in for the ride.That first chunk is pretty aimless and meandering, but eventually Kasuga himbos himself headfirst back into the plot and it becomes clear what was going on the whole time. And along the way you fight a giant robot vacuum cleaner, go on a date with a ghost, and become an important businessman??

A few major difficulty spikes at certain points frustrated me, but in general I found the combat pretty engaging, especially once I started unlocking skills that were more effective once another character first inflicted a status condition. No JRPG combat system will ever work for me as much as Persona's does, but that sort of got close.

This is the first game in the series I've finished. I had previously tried and bounced off Yakuza 0, but now that I've finished this one and have a better sense of the pacing of this sort of writing, I'm excited to go back and try the rest of the series.

I really loved the first 90% of this. Going through the clips and seeing the mystery slowly reveal itself was immensely satisfying. The 3 movies themselves are also really good, and I wish I could just watch the finished movies as regular films. The acting is great too, with the various layers expertly conveyed, which also makes rewatching clips you've already found rewarding.

I will say that once I had unlocked almost all the clips, finding new ones did become pretty tedious.There was little guidance as to what I should be clicking on to find new things. I also didn't like that the game seemingly blocks you from seeing certain clips by clicking on certain things that are in the scene. For example I noticed many times that I could only access 5 clips or so by clicking on one character despite that character appearing in much more than 5 clips. I suppose this is so the random match cutting mechanic doesn't fully ruin the pacing of the game, but it just made finding new clips towards the end that much more tedious.

Also I ran into a bug at the very end that kept me from seeing the credits and I had to watch the ending on YouTube, which sort of ended my experience on a pretty anticlimactic note.

On balance though, a really special game, and I'd love to see more like it.

2021

Cute! Too many of the quests involved basically walking to one end of each level, taking a picture, and then remembering where on the opposite end of the level to bring it. Got a bit tedious by the end. The visual style and the music were really fun though.

Nobody told me this whole game was collecting lil guys!!!

I really liked the first third or so of this. The music and art are great and give some cool WarioWare-esque vibes which I'm really into. The problems come starting around world 3, where there's an unfortunate combination of really bad performance slowdown and difficulty spike. I died many times because the game was hitching too much too read my controller inputs. By the end I was just glad to have finished it. A more polished sequel could be great!

Really liked the puzzle design. The plot was cute and just enough to give the puzzles a nice through line. The hints were just generous enough to help when I got stuck.

Also tip for playing on Xbox: You can plug in a mouse and use it to manipulate individual puzzles while still using the controller to move around. I found that extremely useful for some of the more fiddly puzzles.

This review contains spoilers

This was interesting. Each chapter was varied enough to keep things interesting, but they were also not long enough to really develop their characters or themes. I thought it was cool how the 8th chapter was a more classic RPG style to tie everything together, but the problem is I find that style very boring. Not a knock to the game, just my personal taste.

The final chapter was cool in concept but I haaaaated how it didn't tell you what you were supposed to be doing. I just made a beeline for the orange dot on the map like I did in every other chapter, only to find myself at the final boss of the game with only one person in my party, and I didn't save beforehand so I couldn't go back without losing an hour of progress. I also didn't know I was supposed to talk to all 7 protagonists so when I beat the final boss the ending was pretty anti-climactic, and I never got the final final boss (which I only found out about after looking up what was supposed to happen).

All in all, pretty good, but probably not for me.

2022

If I was a cat person I would have been losing my mind the entire time. Aside from that it’s a really cool, unique adventure game. The music is great, and the animation work on the cat but also the robots is really good.

This is the first time I've played this all the way through since I was a kid and I gotta say, it holds up shockingly well. There's a ton of polish here that's pretty rare for early-ish 3d games. You can skip cutscenes! In a 90s platformer! It's wild!

The game design is fun and varied, and almost nothing gets boring before you're done and on to the next thing. Some of the Orb tasks are a bit tedious but none are a true slog. I got 100% without trying very hard. I do wish the reward for doing so was more interesting, but I suppose it's the journey and not the destination.

The gameplay bits are great. The story bits are bad, at least until the every end when the writing gets actually pretty good. The last few missions also got a bit too hard for my taste, each level got to be just slightly too long. The very last one blew me away though and honestly saved the back half of the game for me.

Also, I really wish this would have been on a non-switch console. The load times between restarts were short enough but I would have gotten a lot less frustrated at certain points if they were instant, as on PC. The resolution is also pretty low, but at least the performance was basically perfect through my playthrough.

This review contains spoilers

Good, but don't really understand the hype. Definitely the most uniquely written game I've ever played. The first 2/3 of it was interesting and it really felt like the choices I made and the order I was doing things in made a difference, but then once the big climax happens it sort of railroads you to the end.

Also, the console version's issue of controlling your character directly instead of by point and click, combined with the impressionistic art style made it really hard to figure out what was a path and what was blocking scenery. I got stuck a few times because I couldn't figure out how to physically get to the next thing.

Controls better than the original. Great Cave Offensive is still very boring IMO.

I know this one tends to get overlooked for being unremarkable, but I think it might be close to the top of the series for me? It has no annoying gimmicks, just solid Kirby level design with genuinely interesting collectibles. I liked it a lot.

Liked this one more than I expected! The main touch mechanic works really well, and once you get used to it it's pretty fun. The end levels spike in difficulty pretty badly, but it wasn't unreasonable. Looking forward to seeing how the Wii U sequel compares.

The open world concept is interesting but doesn’t hold up in execution. I got lost and went in circles numerous times and had to look up walkthroughs just to figure out where I was supposed to go. Still, had a good time with it. Hopefully someday they’ll revisit this style of Kirby but with a bit more polish.