I gave both packs a 4/5 so this is too I think that makes sense

Look, there is a TON of content here, and most is quality! But it’s not ok to lock so much behind dex completion which requires you grind incessantly on rudimentary tasks. Those take ages unless you’re with friend. Luckily, my friends are as autistic about this series as me, but in 5 years time, can we expect people to replay this? Especially when the new paradoxes and returning starters and legendaries are also locked behind that dex/quest stuff? Oh and returning legends are shiny locked, and at present, their IVs are bugged. So that sucks. Which is funny, because they KNOW shiny hunters play this. A new dish literally omniboosts your shiny odds for every encounter. They know. But it’s a good conclusion story wise and an absolute love letter to Unova, while standing on its own. Excellent soundtrack, great new designs and characters, and a great selection of returning mons. I just think it was so close to being something better. Overflowing with content, but not the most future proofed. If my friends weren’t also autistic about Pokemon, I don’t think it would be as enjoyable due to how grindy it is. It undeniably is the bigger dlc. It’s quite easy to see why. But it didn’t need to be grindy. There is so much meat in it to begin with, that it didn’t need padding. I loved my time with it, but that aspect prevents it from going higher. Equal ranking to Teal Mask.

This is what life is. The duck. Pool. No game play only duck. “I want gameplay” this is good. You are whiny duck control by the Joe Biden duck. What happened in 2001. Where were you during 9/11? Exactly. These ducks don’t ask such silly questions. They do not buckle to control or mental enslavement like characters such as Mario. We watch as they burn. They spew. They sink. They maim. It is so incomplete. I hate it. It reflects the very nature of our world. Though our realities may differ, our hearts beat as one. This taught me as such. I learnt a lot about free will and authoritarianism today. I scrame at my duck and felt bad at first when it was slow but I get it now.

Me in shovel knight
Name:
Goon Knight
Gender:
Female
Specialty:
Gooning
Allignment:
Goon
Opinion on bosnia:
Legal

This is not really an amazing fighter or standalone game. It works best as a party game addition to the Treasure Trove. Do not get it on its own. It’s still not bad, just fun, benign fanservice. Best treated as a minigame.

This review contains spoilers

I beat it. An update had to happen, but I beat it. And it addressed most of my complaints from my prior review ( https://www.backloggd.com/u/battlehuntz/review/1061075/ ). Obviously, fundamental level design flaws still exist here. Knuckles got patched and is soooo much nicer, the Master King Koco stuff is consumable for a casual player, tower blocks respawn without reloading your game, yeah. Good. They fixed glaring issues. Should those trials still exist? No, or they should be far better. But it’s commendable to address severe issues with overhauls. The final boss is fucking awesome, let no one fool you. It’s still a bit difficult to figure out what goes on in the fight and the Supreme fight, but it is far better than the base game’s Ikaruga clone from a gameplay PoV, and makes Sonic look so damn cool. However, I do think the story has some issues. Sage loses a lot of her agency as a result of being put next to Sonic’s friends and forced to share screentime, and Eggman getting to fire the final shot, so a lot of her arc isn’t explored. While the final boss here is more fun, losing its epic, boastful monologue sucks. It was a bone chilling level of arrogance whilst it taunted you in the base game. Thematically it heightened a mediocre final boss, so it’s sad to lose it for an incredible one. But hey, this was a good patch that the update desperately needed. It should have been this way to begin with, but I commend any developer who cares about their product.

You will never be All Stars Racing and you will CERTAINLY never be All Stars Racing Transformed. Game is fine, just kind of lacking.

I 100%’d it in 2 minutes but a friend gave me it for free so I guess I’m not upset.

Went down in my estimation. It controls well, has perfectly good stage design, but the padding is going to force backtracks due to resource allocation, and you will NEED to backtrack for materials to upgrade yourself to get all the chaos emeralds. + all of the sailing options are inherently so much less fun to me than the waterbike, which you spend the least time with. Story’s inoffensive here, I just think Marine’s annoying.

Giving this a half star out of spite, free Palestine, Neil Druckmann making a game about cyclical violence whilst crunching his devs and supporting Israel is not lost on me.

There isn’t really any way I can praise this game without spoiling the story, and I won’t. It’s as fantastic as they all say, and replays let you catch details on it. I’ll never deny someone a blind experience of it. It’s such a lived in world with how the NPCs all have their own miniature arcs too. Special episodes (barring the Sunflora one, really unsure what that one’s point is, sorry) are all very good for building the world and making you feel for the cast. The story only strengthens itself with a perfect OST that employs leitmotifs constantly, perfectly setting the tone of moments. It’s also a complete treat in terms of spritework. The Explorers games were a cornerstone of my childhood, and they still hit for me as an adult. There’s still annoyances, like Aegis Cave being forced in the postgame, but it’s an overall amazing experience. I understand the Mystery Dungeon gameplay doesn’t gel with everyone but it works for me bc I’m good at it so idgaf. I also beat the main story in only 3 days this time because it’s so irresistible to me. Childlike wonder and shit.

This review contains spoilers

This game is DENSE. I didn’t used to like Joustus, but it’s a genuinely well made card game, and optional if you wish to ignore it, but rewarding if you engage. I appreciate smaller stages from a collectible PoV because you’re not punished for missing something by replaying giant stages, and that’s huge. The WarioLand esque control scheme and relic selection are so fun here too, I found myself using the flame sword a ton. If I had to needle a flaw down, there’s a pretty severe grind. 50k for all of the cosmetics, which aren’t armor, necessary for the game to consider you fully upgraded is WILD. It’s cool to get, but you do need to grind. And trying to get every Joustus card is RNG, which also necessitates a grind. The story here is genuinely excellent as a prequel. While a comedy, it is a tragic one, as you see how widespread the impacts of King Knight’s folly and treachery are. A peaceful kingdom descends into one with a deposed king, Cooper goes from sailing around in the Glidewing to having a limp after being betrayed, the Troupple King is forced to hide, etc. Specter of Torment tells a personal tragedy, but King of Cards tells the tragedy that befalls the world, how the arrogance of a people’s champ spits in the face of them all, leading to the state of the world in Shovel of Hope and Plague of Shadows. And yet, this is a tragic comedy, filled with witty dialogue and ample opportunity to laugh at King Knight’s buffoonery. It’s fun to laugh at the misadventures of such a manchild, but that manchild’s mistakes fall on everyone, not only himself. It’s what makes the ending, where after losing the support of his mother, the only person besides himself King Knight can muster care for, the game ends right before Shovel Knight gives him his pummeling, so satisfying. We watch one manchild’s descent into villainy, dragging the world to squalor with him. And though we know he’ll be deposed, that makes such an ending all the more satisfying.

The fact that it’s a collection of 4 platformers that I got for 10 bucks because I early adopted on the Wii U, and for 25 on Switch? It’s awesome. It’s such a rewarding story to see this game succeed and be composed of a really charmingly built world and cast of characters, on top of clearly being a Mega Man homage that innovates so much in its own ways. I mean, it really is four games in one. And they’re all excellent.

Did New Game+ this replay, right after Plague of Shadows. Still excellently, tightly designed. New Game+ made me use relics far more as a survival measure and made me notice the game’s tight design and just how good it is. I’ve followed this game since 2014, and it feels like coming home. That said, less checkpoints and the way lower health and less recovery could get brutal. Especially in that boss rush. I loved it. Also played the Butt Butt mode it’s still fucking hilarious. Writing is sparse but it’s strong when you recognize how much it syncs with everything the subsequent routes do.

Save me goth alchemist girl…

It’s peak btw I love experimenting with the kit so much and I used the arcana a billion times more than the og’s relics.