46 reviews liked by brgm1011


This review contains spoilers

ISN'T IT IRONIC that botw was such a success because it turned the zelda formula of "remake oot for the 14th time" on its head, and now there's a very real possibility that the next 14 entries in the series are going to follow the formula of "remake botw"? but it's not like they weren't going to make another one in this style. it's still a very good game.

idle thoughts:

there are some easy to draw parallels to majora's mask here in smartly reusing assets from a previous beloved entry in the series to both cut down on dev time and create a sense of unease by warping things just enough to make the familiar unfamiliar. majora's mask does this far better though :)

the obvious standout is the ultrahand which almost immediately cements itself as a modern classic mechanic. it's shocking how intuitive it is and how everything just works. i've seen videos of people using the mechanic to build things i could never dream of, but i haven't heard as much talk about the fun or sense of accomplishment you get even doing something like gluing two fucked up pieces of wood together to stop some idiot's sign from falling over.

i for sure thought there was going to be a mechanic to swap out your active follower so color me surprised when you squad up with a full 5 motherfuckers by the end of the game. on the negative side, even though they do a great job giving the 5 actual characters distinct personalities, it's kind of disappointing when they just follow you around as lifeless husks. some unique voice lines in combat or something might have been nice?

in a series where more than a little gets squeezed out of "here's a song you remember played on a different instrument" there were a couple musical choices that definitely got me: realizing that the faint notes in the background of the rito village theme during the blizzard were dragon roost isle, a taste of lttp in the castle, they do a very good job of taking these old mainstays and interweaving them into the more ambient soundscape of the switch games.

i realize that the quest boils down to walking to different waypoints, watching some cutscenes, and then holding a button, but finding the memories, figuring out what happened to the master sword, and seeing what zelda did to protect her kingdom after witnessing rauru make a similar sacrifice felt like some of the best story telling we're ever going to get from this series. standing on top of the zelda dragon holding the healed master sword was one of the most non-bacon style epic moments i've experienced in a game in a long time.

A game that captures the feeling of helplessness and questioning that comes with being part of a small community left out to dry by everything. I felt the last chapter was really sudden but there's a lot of depth to exploring and talking to everyone you meet/exploring that part doesn't really bother me at all.

GAMER BEWARE

"yooo big monsters to fight with a sword...? epiic gaming time for me" - falsely misled and misguided gamer

WRONG

this is NOT cool slashy epic gaming time - this is arthouse gamers TRICKING you into playing an AESTHETIC PUZZLE game

DO NOT FALL FOR THEIR TRICKS

in this game you will use your THOUGHTS and BRAIN SYRUP to progress - NOT your gaming skills - THIS IS HOW THEY GET YOU

at some point in your playthrough you might even feel tempted to attempt to understand something about the "real world" or perhaps think about "what the author meant by these things"

WARNING: DO NOT UNDER ANY CIRCUMSTANCES DO THIS - THIS IS THEIR ULTIMATE GOAL

there is ZERO quips about beating monsters in this game NOR can you even do a gaming combo on the big bosses, and despite me grinding for hours i didnt level up even once

IF YOU ASK ME, THIS GAME SHOULD BE CALLED SHADOW OF MY COLOSSAL PENIS


the scariest part of this game is forgetting a key item you acquired 5 hours ago and having to backtrack through 19 loading zones to fit another key in your dumbass pockets

It's hard to explain how much impact this game has had on my life. If you were between eleven to fifteen when this game came out, you just know. Also, music is a big thing for me; the soundtrack is amazing, every song does what it should, and many just straight slap.

finally some good fucking indie game.

each level is a small, mostly static vignette, and the deceptively mundane photography objectives have you searching their nooks and crannies until the greater narrative smacks you in the face. a fair bit of jank in things like the controls and collision at times, but largely serves to remind you that this is a real one, appearing to be primarily a solo effort on the part of the dev.

the soundtrack also slaps, whatever that means.

great for simulating a healthy relationship with a nice boy but i gotta take issue with the game's depiction of wholesome, healthy relationships with your parents, it's a nice thought but it's just not relatable, man

miranda lawson gatekept so young ladies of today could gaslight and girlboss without fear

backloggd dot com doesn't let you post gifs, so imagine in your mind's eye that i've just posted that one gif of trinity the tuck from rupaul's drag race clapping while shouting "WHERE. ARE. THE JOKES!?" because i can't imagine anything else i could say being more succinct

one day a nice gay person found a monkey's paw and wished for more positive queer representation in games, and this is the result of that detached hand's index finger curling inward
a game that is definitely queer representation, written entirely by straight people who either hate queer people or think they're the punchline to a joke. i think i would kind of prefer if the creators of the game just subjected me to a hate crime instead, to be honest; at least that would be sincere