cactus_jane
2003
2015
Tons of fun, its a mindless shredfest and I wouldn't want it any other way. Truly a shame the chainsaw didn't return in this one (being replaced by some absurd mad max contraption).
I see comparisons to Left 4 Dead and COD: Zombies, and i have to say i enjoy it more than either.
Since release, its fallen down the path of paid weapons, cosmetics, loot crates and all that garbage. All just annoying enough to get me to stop playing.
I see comparisons to Left 4 Dead and COD: Zombies, and i have to say i enjoy it more than either.
Since release, its fallen down the path of paid weapons, cosmetics, loot crates and all that garbage. All just annoying enough to get me to stop playing.
2009
2017
Had an incredible potential, its downfall was simply the MMO/souls format. Put simply, it turns it into a huge pain in the ass very quickly. It has a brilliant combat mechanics but surrounds it with a bunch of cliché garbage. It could have been a sensation as a traditional linear single player game.
2020
One time my friends and I decided to do a "Catholic playthrough" where we only brought candles, ghost writing books, smudge sticks and crucifixes. We then ran around with fake scottish accents pretending to be catholic priests sent on a mission by god to "Cleanse the damned from this high school"
We got no clues and all died very quickly. 10/10
We got no clues and all died very quickly. 10/10
2020
This shit rules. The Armquist fight is particularly enjoyable. Its a blast just flying and strafing around, dodging bullets and tank shells in huge firefights. The original was made in a time where the success of the GTA games prompted more mayhem-based open world violence, and it SUCCEEDS. The writing is funny too, not hilarious, but pretty funny.
2013
2021
This one surprised me. Might not be as pretty as the A list WWE games, but it makes up for it with versatility. GM and career mode make for a hilarious caricature of the wrestling industry. Gameplay is really fun, reminiscent of older Nintendo wrestling games but with modern customability and moves.
2004
Halo multiplayer didn't start going downhill when they added sprint, it started going downhill when they removed BXR and BXB.
On a more serious note, the second and third Halo games have a very clear focus on the vertical aspect of the game. It's what, to me, made Halo multiplayer so unique. The maps worked by being several layers on top of each other, with multiple points to travel between those layers. Lockout, Ivory Tower, Midship, Warlock and Headlong are all great examples of this. The game is almost entirely built around this style, and removing fall damage to emphasize this was a great move on their part.
The slow move speed and high TTK also work in this aspect, it makes you have to lock into any confrontation. You need to be more aggressive and vigilant, as you can rarely run away once someone starts shooting at you.
On a more serious note, the second and third Halo games have a very clear focus on the vertical aspect of the game. It's what, to me, made Halo multiplayer so unique. The maps worked by being several layers on top of each other, with multiple points to travel between those layers. Lockout, Ivory Tower, Midship, Warlock and Headlong are all great examples of this. The game is almost entirely built around this style, and removing fall damage to emphasize this was a great move on their part.
The slow move speed and high TTK also work in this aspect, it makes you have to lock into any confrontation. You need to be more aggressive and vigilant, as you can rarely run away once someone starts shooting at you.
2017
This game rules. A classic for the PS2, and of comic book videogames. It covers a ton of ground in exploring the entire Marvel universe (which is to say, if you don't care about that, its a lot of different kinds of locations with unique enemies throughout) and with gameplay that makes you feel as though you're four different players in a Marvel-themed tabletop roleplaying game.
2021
So, I'm not that big of an Assassins Creed fan, but this one stood out to me purely for its aesthetic and huge world. The narrative and ability unlocks are fun, and I dig that you can use whatever armor look you want. But, like a lot of others are saying, the leveling system itself is more annoying than enjoyable. I don't know if this was to make it more RPG-like or to ape Dark Souls in particular, but it stinks. Its harmful to the experience to make a world so expansive when your travels often take you to fights that are impossible to survive due to a little number over a characters head. It detracts from the players desire to build their skill at using the combat system itself, and instead makes them grind for levels.
All that said, i still had fun. I do think just about every player will find a point at which they feel they've reached a slog, where they've progressed to a point where they just need to grind and cant move whatever their focus is forward until they do.
All that said, i still had fun. I do think just about every player will find a point at which they feel they've reached a slog, where they've progressed to a point where they just need to grind and cant move whatever their focus is forward until they do.