Once you get past the main questlines, which are definitely well written, there is not as much stuff to do. The NPCs are lifeless, the 10 or so diverse planets that have big cities are just equivalent to the holds or cities in Fallout or The Elder Scrolls. Priorities probably should've been adjusted slightly. Starfield had the potential to he something amazing, and it fell short.

Unfortunately there are a crap ton of texture glitches and bugs, but for me, as someone in the speedrunning community, I love exploits and cheats in a game, and as the gameplay and story are extremely well put together, I think it balances out.

I have spent the most time in this game compared to any other game. Even though it may not be the most exciting open world, it's still one of my favorites.

I have about 5 days on this game and I've still never beaten it-should tell you all you need to know.

This game has provided a consistent escape from the world, a game where I can fully relax without stress or tension.

Nothing to complain. Never really had any friends to play with, which is probably why I loved it so much. Seems to be going off the deep end, though.

Holy crap. The feelings this game has given me has left a permanent impact. With the amount of endings, the music, and the npcs that give this game its heart, it's very difficult to, at the very least, not appreciate this work of art.

This masterpiece of a game has created some of the most beautiful storytelling, lore, and overall world-building in all of gaming. The game design itself is near flawless, as is its gameplay. Words cannot describe how amazing this game is and what special place it holds in my heart.