194 Reviews liked by car0n


reflections on the idealized past and the horrifyingly mundane present viewed through the innocent lens of childhood nostalgia and the very concept of "formative media," which is a topic i think about quite often and allude to frequently on my backloggd reviews

as somebody who spent a lot of time playing cave story on my wii as a kid the particular use of that "genre" of "i played this as a kid" that a lot of games seem to fall into (like earthbound, kingdom hearts and cave story) resonated with me in a way i have issues putting words to. "we really liked cave story, huh?" evocative of passions and that childhood sense of wonder slowly being forgotten with adulthood until you kind of forget you were ever once that capable of being genuinely wholly excited about things in that specific way, or at least being honest with yourself about it

and the "cave story sex rpg" thing in and of itself reminds me of that era of newgrounds flash hentai parody games which i myself associate with that period of youthful naivety and the Unknown and the forbidden, kind of a naive and innocent period in the internet and online media as we know it too, but maybe that's just me with my brain having been warped in a weird way by accidentally finding flash porn when i was Way Too Young

it took me longer to think about and write this review than it did to play the game which is saying something. i don't know what exactly but it's saying something. it's not a particularly evocative or transformative experience but for what it is it sure did give me a lot to think about and reflect on and i think it achieves what it sets out to do. it's not for everybody

i thought this game would be cool action but instead it introduced me to a concept i absolutely love and dread at the same time

forever really is a long time huh like damn

Never trust a mf who says the ending sucks.
The fact that I still see people argue about the ending just proves the point of the game.

If you think V3 has a bad ending your mother does not love you

this is the type of work you made when you're ready to retire from writting.

i have no doubt Kodaka will fuck it up in the future, but for now, best ending of all time

im generally weary of the whole meta, self-aware, genre-riffing shtick these days but this is the absolute kindest, most gentle way someone could have the epiphany 'the series i have been working on is legitimately insane and has a target demographic of the most unwell people on the internet' and the MBTI/carrd.co/ao3/(insert niche subculture here) teens all interpreted it in bad faith. imagine going 'so no head?' to a work that fundamentally thinks well of you despite it all

I will destroy anyone with a negative thing to say about Kaito with my bare hands.

if you hate the ending you're a coward

pretend my review of this is just the google search result for "when does roy promote"

gave this the middle score because its simultaneously the best and worst game ever. the memes this game spawned are second to none

Two excellent games that tell a wild and wonderful story. I loved the twisting and surprising storylines, and really enjoyed the puzzles.

Like if the dictionary definition of postmodernism was adapted into a video game story.

Rather than blather on about that I'll keep it short and shout out one brilliant thing this game does: When so much of your game is about walking forward and reading text, yes, you absolutely should give the player a dance button that remains accessible.

guys are hot girls are hot gameplay is fun story was engaging enough idr why i shelved this