Got this for 5 dollars and it was a nice experience. Your classic Ubisoft game: Mindlessly repetitive loop; dumb plot; kinda fun. The silent protagonist thing is a very stupid decision, though. And it makes me sad imagining people bought this for sixty bucks.

Japan Studio goes full Nintendo.

And that's awesome.

In an age so crammed with badass antiheroes, having such an honest, loveable doofus like Ichiban as a protagonist definitely feels very refreshing.

Playing this with friends is a blast.

- The pathing is very very bad.
- Menus are ugly and uninspired, even using the classic ones would be a better choice.
- Have I mentioned the pathing is horrible?
- They really just dropped the classic opening animation???
- Seriously, pathing was really really terrible, wasn't fixed a bit. What's the point for remastering a 20+ year old game if you're not going to fix the biggest problem it had?

Pretty fun and cute game, but DEEPLY flawed. Last shrines and key-puzzles were way too cryptic, boss battles were way too easy, the "adventure creator" mode blows (and you are forced to play it for hours if you want the 20 hearts mark) and not having clear signs of where stairs will take you on dungeons is a major fuck-up.

I know it's a remake for an oldschool japanese hardcore game, but not tweaking any of it almost 30 years later makes no sense. Lots of cheap "time consuming" tropes that were used in the original only because they needed the game to feel "longer" (without forcing the weak Game Boy hardware) are left untouched.

It will probably look better in some years, when people forget that this was sold to kids for freakin' $60 USD. Seriously, it's a pretty fun game, but selling this for all that money is just criminal, Nintendo execs should be thrown in jail.

Fire Emblem: Husbandos and Waifus

Cool game. Time management becomes very boring after a while, and most levels are way too simple. But it's actually kinda cool that you can slaughter your own former students. Killing poor Leonie just to hear her commander screaming like "oh god, no, she was so young and with a whole life ahead of her" was pretty dark, even more considering how light hearted the game seems to be.

Fun to play, I guess. But the 'saturday morning cartoon' plot was really a barrier for me.

“I don't need your fucking help"

Finished the game some hours ago and these words are still looping in my mind. Think they'll stay that way for quite some time.

Very nice game to pick up and play. Engaging lightsaber battles, somewhat charismatic characters, your good ol' Star Wars Lore.

Suffers greatly from too few Force abilities and even fewer interesting places to explore (all the planets you visit are barren, there's no point in revisiting anything other than to hoard health cannisters). The writting is actually pretty good, but the overall story is kinda boring and predictable. Visuals are pretty amazing, though.

I absolutely despise what they did to the good old "lightsaber throw" move. Used to be the bread & butter skill in classic Star Wars games like Jedi Academy, but here it just feel useless, underpowered and too "mana" consuming.

Great game, especially because I wasn't expecting enjoying it this much. Very honest about the quicksave/quickload mechanics (having three quicksave "slots" is freakin' genius), charismatic characters, nice story (yep, heavy on clichés but, hey, it's a Western game) filled with some surprisingly cool twists.

Way too damn easy (what a pathetic Elite Four, jeez), and story feels very rushed. Mega evolutions and 3D graphics are pretty kickass, though.