137 reviews liked by cerisesk


great game if you like having the terraria wiki open in the background (i do)

How do I say I like this games humor and gameplay without looking like an insane person.

let me start by saying not every joke lands most of the race related stuff and stuff involved with middle eastern characters does make me a bit uncomfortable, basically everything else cracks me the fuck up because mentally I like piss humor and Gary Coleman.

the gameplay is pretty open ended and fun giving you tasks you can do in any order and even choose how you want to go about it plenty of weapons to choose from if you can find them, and interactivity with the AI.

the best part for me is the world is open enough to explore for items and weapons but not too open to be boring like a lot of modern open world or sandbox games are for me,

each day of the week gets crazier and crazier making it harder if you want to do a no kill run or at least a more peaceful run.

the voice lines especially of the dude crack me up, not in a cool way because hes kinda lame way. its so dated it loops around to being funny in a twisted sense.

overall funny game that i can only recommend to those who can stomach this kinda stuff because it is fun, I wanna rate it higher but my morals won’t let me, also don't stream it on twitch you will get banned.

"House of Leaves inspired Doom mod" is one of the most esoteric concepts you could probably ever cook up, but man, it sure is an esoteric concept aimed specifically at me.

There's a lot to process and unpack, but I don't think the constant comparisons to Yume Nikki are off the mark here: Myhouse is one of those things best experienced rather than actively discussed, even if the (adorably obvious in its adoration for Danielewski's writing) actual "plot" and imagery around the house has a plenty to delve into, analyze and chew on.

On the technical side of things Myhouse is probably the single most impressive feat in the Zdoom engine to date, which is all the more impressive considering the community around that source port (and Doom as a whole) has become more and more defined by getting as much mileage as (im)possible out of a thirty-year-old engine. I don't have as many positive things to say about the actual Doom aspects of it - there's enemy spam at work here that would put Plutonia to shame - but that's not really what you're playing Myhouse for.

played this game for like 15 minutes and i think it traumatized me for life

I was writing the fifth paragraph of my review, and then accidentally clicked on one of my browser's bookmarked websites, losing all of my progress. It felt exactly like my first 6 hours into this game, so I think that this is way more symbolic than anything that I could have ever written.

The World Ends With You has been a game that has kinda haunted me for the last 10 or so years. Ever since I first saw it on a Nintendo DS, being played by my brother, the style immediately jumped out to me as something reminiscent of the insane clothes that the anime characters in Kingdom Hearts would wear. So I always wanted to play the game, but the loss of our copy and the lack of a truly perfect port, had me looking for tons of years. Not to mention that even though I am a fan of Tetsuya Nomura's style, most recently I felt tired of his work, especially when it came to story, which left me afraid that this title would severely disappoint me. Especially considering these characters cameo in Kingdom Hearts 3D: Dream Drop Distance, which gave me a less than nice impression of Neku and his friends.
Instead this game kinda blew me away, I picked up a copy for my Nintendo DS and from that point on I I could not put it down. It's style is far from a gimmick, it's the central core of what the game wants to explore, that being living and growing within the massive district of Shibuya. It makes me kinda sad that this is the only franchise in Square Enix's lineup that wants to explore city life, because I genuinely believe that the writers and designers have such a great grasp of youth culture and how being an outcast in a sea of outcasts feels.

The only real problem I found was with the gameplay, while it was very exciting and fun to mix and match new pins to tackle constantly refreshing enemy encounters and some genuinely great bosses, the systems can at times be confusing and messy, eating increases health bonuses, but how much you eat is limited to each REAL LIFE DAY. Making growth feel random and as a mechanic it started feeling like busy work. A ton of the pins also felt kinda bad to use, I had a ton of issues getting swipe motions to register correctly, and when you have to do multiple in a row it is even worse. It's also extremely difficult to keep up with at times, since you have two characters to control at once, however it made those rare moments of prediction, understanding what is going to happen on one screen so you can concentrate on the other, so much more rewarding. It's a mishmash of ideas that aim to imitate the chaos of Urban life, the clashing of ideals and cultures, that in the end come together to form an extremely exciting experience.

god, how the monkey's paw curled when we got a castlevania "anime" with unbearable marvel-tier quippy modernized writing instead of something that channeled the 90s OVA aesthetic and hammy dialogue of this game. we could've had it all

big boss learns NOTHING this entire game